Player Matchup

Chaac
Chaac
Duhkohtah
Chaac
Level 67
God Stats
5W - 1L
1,914 SR
Queue Stats
21W - 15L
1,594 Elo+
Party 2
Danzaburou
Danzaburou
PresidentPegger
Danzaburou
Level 117
God Stats
10W - 6L
1,567 SR
Queue Stats
20W - 13L
1,573 Elo+
Party 2
Ra
Ra
咕哒丶子
Ra
Level 104
God Stats
2W - 1L
1,613 SR
Queue Stats
18W - 10L
1,905 Elo+
Party 2
Team Averages
Level 96
1,698 SR
1,691 Elo+

VS

Team Averages
Level 103
1,458 SR
1,496 Elo+
Serqet
Serqet
Byyrus
Serqet
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,473 Elo+
Party 1
Hera
Hera
Sppooky
Hera
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,593 Elo+
Party 1
Aphrodite
Aphrodite
ayyedanniie
Aphrodite
Level 17
God Stats
1W - 3L
1,375 SR
Queue Stats
4W - 4L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Duhkohtah
Chaac
14
2 / 4 / 4
9,956
664
2,706
15,324
14,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
PresidentPegger
Danzaburou
19
7 / 2 / 4
12,537
836
16,939
12,463
5,895
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

20
5 / 0 / 8
12,927
862
13,100
9,123
3,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Byyrus
Serqet
15
3 / 5 / 2
9,523
635
12,474
15,444
12,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hera
Sppooky
Hera
15
2 / 6 / 1
9,582
639
9,161
12,307
5,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Aphrodite
ayyedanniie
Aphrodite
15
1 / 3 / 4
10,144
676
5,817
11,486
9,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
14
Kills
6
6
Deaths
14
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Serqet
Byyrus
Serqet
3
5
2
0.8
W
Chaac
Duhkohtah
Chaac
2
4
4
1
W
Danzaburou
PresidentPegger
Danzaburou
7
2
4
4.5
L
Hera
Sppooky
Hera
2
6
1
0.42
L
Aphrodite
ayyedanniie
Aphrodite
1
3
4
1
W
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,745
Damage
27,452
36,910
Taken
39,237
24,608
Mitigated
27,083
11,100
Healing
9,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Byyrus
Serqet
12,474
2,686
0
969
15,444
12,229
0
4,072
11,176
0
26,550
W
Chaac
Duhkohtah
Chaac
2,706
760
0
3,336
15,324
14,756
0
5,163
8,594
0
14,671
W
Danzaburou
PresidentPegger
Danzaburou
16,939
7,234
124
3,539
12,463
5,895
2,405
6,383
5,859
0
65,527
L
Hera
Sppooky
Hera
9,161
2,457
0
25
12,307
5,734
0
4,747
7,322
53,790
0
L
Aphrodite
ayyedanniie
Aphrodite
5,817
571
4,369
3,855
11,486
9,120
0
4,181
7,184
23,794
0
W
13,100
836
1,396
2,705
9,123
3,957
259
3,725
4,429
91,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,420
Gold Earned
29,249
241
Minions Killed
164
0
Camps Cleared
0
880,110
Distance Traveled
835,458
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,523
635
35
2
0
290,807
0
W
Chaac
9,956
664
12
1
0
224,642
0
W
Danzaburou
12,537
836
81
5
0
301,086
0
L
Hera
9,582
639
95
6
0
285,859
3
L
Aphrodite
10,144
676
34
2
0
258,792
0
W
Ra
12,927
862
148
10
0
354,382
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role