Player Matchup

Horus
Horus
Gold IV
Dudeinator
Horus
Gold IV
Level 102
God Stats
21W - 19L
1,737 SR
Queue Stats
48W - 38L
1,702 MMR
Party 2
Janus
Janus
Silver I
Hekada
Janus
Silver I
Level 68
God Stats
6W - 6L
1,723 SR
Queue Stats
40W - 34L
1,570 MMR
Party 2
Rama
Rama
Gold IV
TheLordsGamer
Rama
Gold IV
Level 45
God Stats
17W - 7L
1,798 SR
Queue Stats
20W - 13L
1,695 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 72
1,753 SR
1,656 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 142
1,566 SR
1,672 MMR
Jing Wei
Jing Wei
Gold II
Krotis
Jing Wei
Gold II
Level 183
God Stats
0W - 2L
1,375 SR
Queue Stats
298W - 346L
1,660 MMR
Party 1
Chronos
Chronos
Gold II
Outa Hear
Chronos
Gold II
Level 92
God Stats
7W - 10L
1,551 SR
Queue Stats
173W - 218L
1,598 MMR
Solo
Atlas
Atlas
Platinum IV
Snailbert
Atlas
Platinum IV
Level 151
God Stats
5W - 4L
1,773 SR
Queue Stats
69W - 73L
1,757 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
19
1 / 1 / 11
14,190
710
15,014
31,381
50,236
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Hekada
Janus
20
4 / 1 / 8
14,031
702
21,674
10,743
6,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

20
9 / 1 / 5
14,838
742
28,469
15,894
9,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
Ne ZhaAphroditeVamanaMartichorasBaron Samedi

VS

Bans
Guan YuDiscordiaMorgan Le FayHerculesThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Krotis
Jing Wei
18
1 / 4 / 0
12,240
612
19,334
17,732
6,876
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Chronos
Outa Hear
Chronos
18
2 / 7 / 0
13,019
651
11,391
28,117
24,360
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
Snailbert
Atlas
17
0 / 3 / 1
12,956
648
11,865
26,681
42,959
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
14
Kills
3
3
Deaths
14
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
1
1
11
6.5
W
Janus
Hekada
Janus
4
1
8
8
L
Jing Wei
Krotis
Jing Wei
1
4
0
0.25
L
Chronos
Outa Hear
Chronos
2
7
0
0.29
L
Atlas
Snailbert
Atlas
0
3
1
0.17
W
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,157
Damage
42,590
58,018
Taken
72,530
66,177
Mitigated
74,195
25,429
Healing
13,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
15,014
4,878
4,849
12,734
31,381
50,236
336
9,253
22,128
0
26,522
W
Janus
Hekada
Janus
21,674
709
0
3,461
10,743
6,177
1,312
6,210
4,533
100,008
0
L
Jing Wei
Krotis
Jing Wei
19,334
18,217
0
1,988
17,732
6,876
0
5,511
12,221
0
78,251
L
Chronos
Outa Hear
Chronos
11,391
3,185
0
2,387
28,117
24,360
418
8,534
19,583
64,828
0
L
Atlas
Snailbert
Atlas
11,865
3,620
3,161
5,552
26,681
42,959
0
7,697
18,984
44,906
0
W
28,469
25,584
0
4,385
15,894
9,764
2,975
7,819
8,075
0
81,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,059
Gold Earned
38,215
242
Minions Killed
254
0
Camps Cleared
0
1,198,131
Distance Traveled
1,032,385
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
14,190
710
17
1
0
423,044
0
W
Janus
14,031
702
147
7
0
388,487
0
L
Jing Wei
12,240
612
106
5
0
369,045
0
L
Chronos
13,019
651
106
5
0
317,925
0
L
Atlas
12,956
648
42
2
0
345,415
0
W
Rama
14,838
742
78
4
0
386,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role