Player Matchup

Xbalanque
Xbalanque
Bronze III
Adyct
Xbalanque
Bronze III
Level 164
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 15L
1,546 MMR
Solo
Hercules
Hercules
Silver I
Bontar
Hercules
Silver I
Level 105
God Stats
5W - 5L
1,488 SR
Queue Stats
26W - 26L
1,535 MMR
Solo
Hun Batz
Hun Batz
Gold III
DanielRH21
Hun Batz
Gold III
Level 126
God Stats
11W - 12L
1,565 SR
Queue Stats
183W - 175L
1,524 MMR
Solo
Zeus
Zeus
Gold III
G_A_L_E_
Zeus
Gold III
Level 106
God Stats
6W - 7L
1,576 SR
Queue Stats
142W - 134L
1,515 MMR
Solo
Bacchus
Bacchus
Gold II
edudivince
Bacchus
Gold II
Level 158
God Stats
6W - 4L
1,710 SR
Queue Stats
280W - 271L
1,502 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,568 SR
1,524 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,615 SR
1,524 MMR
Danzaburou
Danzaburou
Gold V
 
Danzaburou
Gold V
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze III
JinTonic49
Cthulhu
Bronze III
Level 128
God Stats
1W - 2L
1,318 SR
Queue Stats
15W - 24L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold III
SEKTUOR
Ne Zha
Gold III
Level 166
God Stats
26W - 19L
1,648 SR
Queue Stats
146W - 154L
1,520 MMR
Party 1
He Bo
He Bo
Gold II
iLiving40
He Bo
Gold II
Level 165
God Stats
13W - 8L
1,776 SR
Queue Stats
201W - 204L
1,555 MMR
Party 1
Cu Chulainn
Cu Chulainn
Bronze III
yodecari
Cu Chulainn
Bronze III
Level 69
God Stats
4W - 9L
1,834 SR
Queue Stats
113W - 109L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Adyct
Xbalanque
14
2 / 1 / 2
8,629
539
11,087
9,896
4,375
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Bontar
Hercules
17
2 / 1 / 0
10,111
632
11,812
15,530
16,523
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
DanielRH21
Hun Batz
15
6 / 1 / 1
9,523
595
9,969
13,104
5,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
15
6 / 3 / 2
9,350
584
9,858
7,875
3,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
edudivince
Bacchus
13
0 / 0 / 6
8,615
538
6,033
12,620
16,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BakasuraMercuryVamanaAwilix

VS

Bans
MartichorasAphroditeMauiThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
1 / 4 / 0
7,849
491
6,448
14,357
6,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cthulhu
JinTonic49
Cthulhu
8
1 / 1 / 0
6,551
409
2,454
9,779
5,954
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
SEKTUOR
Ne Zha
13
0 / 3 / 3
7,808
488
5,885
13,629
5,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

He Bo
iLiving40
He Bo
15
3 / 7 / 1
9,502
594
6,961
13,674
5,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
yodecari
Cu Chulainn
16
1 / 1 / 0
9,071
567
9,709
17,068
17,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
16
Kills
6
6
Deaths
16
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
4
0
0.25
W
Xbalanque
Adyct
Xbalanque
2
1
2
3
W
Hercules
Bontar
Hercules
2
1
0
2
W
Hun Batz
DanielRH21
Hun Batz
6
1
1
6.5
W
Zeus
6
3
2
2.33
L
Cthulhu
JinTonic49
Cthulhu
1
1
0
1
L
Ne Zha
SEKTUOR
Ne Zha
0
3
3
0.5
W
Bacchus
edudivince
Bacchus
0
0
6
3
L
He Bo
iLiving40
He Bo
3
7
1
0.5
L
Cu Chulainn
yodecari
Cu Chulainn
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,759
Damage
31,457
59,025
Taken
68,507
45,700
Mitigated
41,225
21,894
Healing
18,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,448
2,108
0
5,727
14,357
6,478
997
696
13,661
0
59,499
W
Xbalanque
Adyct
Xbalanque
11,087
6,964
0
5,167
9,896
4,375
0
451
9,445
0
70,760
W
Hercules
Bontar
Hercules
11,812
6,213
0
6,096
15,530
16,523
347
1,834
13,696
0
101,462
W
Hun Batz
DanielRH21
Hun Batz
9,969
3,532
0
4,538
13,104
5,656
0
2,379
10,725
0
86,218
W
Zeus
9,858
1,481
0
2,735
7,875
3,015
1,027
4,693
3,182
73,124
0
L
Cthulhu
JinTonic49
Cthulhu
2,454
45
1,033
2,672
9,779
5,954
0
4,087
5,692
15,478
0
L
Ne Zha
SEKTUOR
Ne Zha
5,885
2,013
0
2,048
13,629
5,789
0
2,574
11,055
0
65,562
W
Bacchus
edudivince
Bacchus
6,033
1,035
0
3,358
12,620
16,131
0
3,534
9,086
28,206
0
L
He Bo
iLiving40
He Bo
6,961
48
0
1,875
13,674
5,186
0
8,534
5,140
70,286
0
L
Cu Chulainn
yodecari
Cu Chulainn
9,709
1,537
0
4,885
17,068
17,818
0
0
17,068
12,731
75,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,228
Gold Earned
40,781
562
Minions Killed
468
0
Camps Cleared
0
1,690,785
Distance Traveled
1,573,842
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,849
491
89
6
0
286,875
0
W
Xbalanque
8,629
539
105
7
0
342,147
6
W
Hercules
10,111
632
170
11
0
318,822
1
W
Hun Batz
9,523
595
116
7
0
368,213
6
W
Zeus
9,350
584
145
9
0
318,569
0
L
Cthulhu
6,551
409
16
1
0
259,197
0
L
Ne Zha
7,808
488
92
6
0
366,314
0
W
Bacchus
8,615
538
26
2
0
343,034
0
L
He Bo
9,502
594
136
9
0
319,236
4
L
Cu Chulainn
9,071
567
135
8
0
342,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role