Player Matchup

Tiamat
Tiamat
BigB00tayBiches
Tiamat
Level 165
God Stats
2W - 0L
1,753 SR
Queue Stats
69W - 21L
1,697 Elo+
Party 1
He Bo
He Bo
Ithlwen
He Bo
Level 156
God Stats
2W - 0L
1,153 SR
Queue Stats
64W - 17L
1,743 Elo+
Party 1
Fafnir
Fafnir
Lissaelia
Fafnir
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 11L
1,801 Elo+
Party 1
Discordia
Discordia
MilkyFire
Discordia
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,400 Elo+
Party 1
Zeus
Zeus
Murigen
Zeus
Level 122
God Stats
5W - 0L
1,851 SR
Queue Stats
55W - 14L
1,759 Elo+
Party 1
Team Averages
Level 115
1,551 SR
1,680 Elo+

VS

Team Averages
Level 108
1,518 SR
1,515 Elo+
Hercules
Hercules
Boredsome
Hercules
Level 125
God Stats
9W - 8L
1,726 SR
Queue Stats
283W - 278L
1,508 Elo+
Party 2
Sol
Sol
Chabelizz
Sol
Level 109
God Stats
1W - 5L
1,408 SR
Queue Stats
239W - 256L
1,482 Elo+
Solo
Charybdis
Charybdis
DemonsofRazgriz
Charybdis
Level 91
God Stats
14W - 9L
1,490 SR
Queue Stats
295W - 296L
1,549 Elo+
Party 2
Raijin
Raijin
ExiledWicked
Raijin
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 26L
1,575 Elo+
Party 2
Thoth
Thoth
HelloAbby02
Thoth
Level 126
God Stats
5W - 6L
1,465 SR
Queue Stats
388W - 414L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 10
9,316
847
13,642
8,445
7,904
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

He Bo
Ithlwen
He Bo
16
5 / 2 / 11
9,496
863
11,183
7,441
3,981
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
Lissaelia
Fafnir
15
2 / 1 / 12
9,575
870
4,830
9,780
12,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
MilkyFire
Discordia
14
1 / 2 / 12
8,377
762
7,658
4,747
2,736
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zeus
Murigen
Zeus
18
11 / 2 / 5
10,255
932
22,583
6,084
3,409
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Boredsome
Hercules
16
1 / 3 / 5
7,756
705
5,741
23,833
22,756
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
3 / 4 / 2
8,190
745
5,274
9,882
9,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
DemonsofRazgriz
Charybdis
15
1 / 4 / 4
7,673
698
6,394
10,501
5,464
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
13
2 / 7 / 1
7,609
692
5,473
10,243
4,651
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
1 / 7 / 4
7,922
720
3,826
10,252
5,035
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
24
25
Kills
8
9
Deaths
25
50
Assists
16
Player
Kills
Deaths
Assists
KDA
W
6
2
10
5.5
L
Hercules
Boredsome
Hercules
1
3
5
1.17
L
3
4
2
1
L
Charybdis
DemonsofRazgriz
Charybdis
1
4
4
0.75
L
Raijin
2
7
1
0.36
L
1
7
4
0.43
W
He Bo
Ithlwen
He Bo
5
2
11
5.25
W
Fafnir
Lissaelia
Fafnir
2
1
12
8
W
Discordia
MilkyFire
Discordia
1
2
12
3.5
W
Zeus
Murigen
Zeus
11
2
5
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,896
Damage
26,708
36,497
Taken
64,711
31,014
Mitigated
46,970
15,209
Healing
21,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,642
669
1,942
2,948
8,445
7,904
393
3,453
4,992
24,376
0
L
Hercules
Boredsome
Hercules
5,741
1,621
366
11,629
23,833
22,756
0
21,087
2,746
0
9,340
L
5,274
1,212
780
2,794
9,882
9,064
0
9,519
363
17,692
0
L
Charybdis
DemonsofRazgriz
Charybdis
6,394
4,538
813
2,508
10,501
5,464
0
10,188
313
0
19,767
L
Raijin
5,473
732
431
847
10,243
4,651
0
9,797
446
10,628
0
L
3,826
151
795
756
10,252
5,035
0
9,305
947
12,795
0
W
He Bo
Ithlwen
He Bo
11,183
312
1,408
1,225
7,441
3,981
792
3,027
4,414
25,140
0
W
Fafnir
Lissaelia
Fafnir
4,830
1,321
2,085
3,725
9,780
12,984
42
3,514
6,266
8,067
0
W
Discordia
MilkyFire
Discordia
7,658
226
602
432
4,747
2,736
800
2,340
2,407
14,969
0
W
Zeus
Murigen
Zeus
22,583
809
601
241
6,084
3,409
142
2,239
3,845
41,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,019
Gold Earned
39,150
130
Minions Killed
88
0
Camps Cleared
0
1,100,405
Distance Traveled
863,616
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,316
847
29
3
0
210,805
0
L
Hercules
7,756
705
5
0
0
218,264
0
L
Sol
8,190
745
19
2
0
151,186
0
L
Charybdis
7,673
698
30
3
0
154,473
0
L
Raijin
7,609
692
8
1
0
166,122
0
L
Thoth
7,922
720
26
2
0
173,571
0
W
He Bo
9,496
863
31
3
0
227,436
0
W
Fafnir
9,575
870
5
0
0
224,005
0
W
Discordia
8,377
762
14
1
0
224,606
0
W
Zeus
10,255
932
51
5
0
213,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role