Player Matchup

Hercules
Hercules
Gold V
IRISH DEA7H
Hercules
Gold V
Level 116
God Stats
0W - 1L
1,241 SR
Queue Stats
14W - 9L
1,747 MMR
Party 1
Kuzenbo
Kuzenbo
Gold II
NaeNaeKiller
Kuzenbo
Gold II
Level 86
God Stats
0W - 1L
1,720 SR
Queue Stats
21W - 11L
1,850 MMR
Party 1
Heimdallr
Heimdallr
Gold V
UrbanSniper50
Heimdallr
Gold V
Level 129
God Stats
0W - 1L
1,709 SR
Queue Stats
23W - 15L
1,778 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,557 SR
1,792 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,589 SR
1,986 MMR
Neith
Neith
Gold I
DaddyLongNekk
Neith
Gold I
Level 147
God Stats
12W - 9L
1,618 SR
Queue Stats
60W - 55L
1,591 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum I
GILTHETHRIILL
Baron Samedi
Platinum I
Level 115
God Stats
5W - 3L
1,498 SR
Queue Stats
63W - 50L
1,869 MMR
Party 2
Atlas
Atlas
Diamond III
Marsqueezy
Atlas
Diamond III
Level 166
God Stats
11W - 5L
1,652 SR
Queue Stats
114W - 101L
2,498 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
IRISH DEA7H
Hercules
12
0 / 3 / 2
7,510
578
5,759
13,376
14,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
NaeNaeKiller
Kuzenbo
14
2 / 3 / 0
9,099
700
7,527
15,850
21,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
UrbanSniper50
Heimdallr
13
0 / 2 / 1
7,948
611
7,311
9,883
4,772
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AphroditeNe ZhaTyrAchillesBacchus

VS

Bans
Ao KuangMartichorasHelAh Muzen CabOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 5
9,517
732
8,754
7,249
3,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
GILTHETHRIILL
Baron Samedi
14
1 / 2 / 6
8,942
688
13,252
9,099
4,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
15
5 / 0 / 3
10,568
813
12,318
11,105
14,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
2
Kills
8
8
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
W
Baron Samedi
GILTHETHRIILL
Baron Samedi
1
2
6
2
L
Hercules
IRISH DEA7H
Hercules
0
3
2
0.33
W
Atlas
5
0
3
6.5
L
Kuzenbo
NaeNaeKiller
Kuzenbo
2
3
0
0.67
L
Heimdallr
UrbanSniper50
Heimdallr
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,597
Damage
34,324
39,109
Taken
27,453
40,338
Mitigated
23,514
5,970
Healing
12,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,754
3,948
0
2,610
7,249
3,617
1,872
1,925
5,277
0
54,909
W
Baron Samedi
GILTHETHRIILL
Baron Samedi
13,252
477
2,665
3,404
9,099
4,963
290
2,397
6,484
51,308
0
L
Hercules
IRISH DEA7H
Hercules
5,759
1,303
0
2,858
13,376
14,246
0
9,224
4,152
0
17,174
W
Atlas
12,318
3,996
0
3,916
11,105
14,934
110
3,204
7,563
24,437
0
L
Kuzenbo
NaeNaeKiller
Kuzenbo
7,527
3,122
0
1,051
15,850
21,320
22
9,402
6,448
22,816
286
L
Heimdallr
UrbanSniper50
Heimdallr
7,311
3,883
0
2,061
9,883
4,772
0
6,988
2,895
0
40,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,557
Gold Earned
29,027
139
Minions Killed
179
0
Camps Cleared
0
725,951
Distance Traveled
774,661
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,517
732
99
8
0
244,383
0
W
Baron Samedi
8,942
688
63
5
0
242,385
0
L
Hercules
7,510
578
22
2
0
260,913
0
W
Atlas
10,568
813
17
1
0
287,893
0
L
Kuzenbo
9,099
700
43
3
0
234,695
0
L
Heimdallr
7,948
611
74
6
0
230,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role