Player Matchup

Thanatos
Thanatos
Silver II
Chxrchhh
Thanatos
Silver II
Level 139
God Stats
8W - 12L
1,499 SR
Queue Stats
152W - 154L
1,151 MMR
Solo
Horus
Horus
Silver V
LoveKlutchz
Horus
Silver V
Level 98
God Stats
64W - 47L
1,567 SR
Queue Stats
258W - 263L
1,127 MMR
Party 2
Hel
Hel
Silver I
NAtiveThugg818
Hel
Silver I
Level 102
God Stats
70W - 73L
1,545 SR
Queue Stats
591W - 615L
1,154 MMR
Solo
Odin
Odin
Silver V
Ranintrbraia
Odin
Silver V
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 38L
1,078 MMR
Solo
Charybdis
Charybdis
Silver V
SL Hateless
Charybdis
Silver V
Level 108
God Stats
14W - 11L
1,500 SR
Queue Stats
77W - 89L
1,127 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 97
1,522 SR
1,128 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 103
1,512 SR
1,133 MMR
Cernunnos
Cernunnos
Silver II
Dark Taquero
Cernunnos
Silver II
Level 82
God Stats
8W - 8L
1,524 SR
Queue Stats
83W - 94L
1,063 MMR
Party 1
King Arthur
King Arthur
Silver I
FireLamb6213693
King Arthur
Silver I
Level 142
God Stats
7W - 5L
1,546 SR
Queue Stats
53W - 65L
1,105 MMR
Solo
He Bo
He Bo
Silver I
La scylla
He Bo
Silver I
Level 67
God Stats
2W - 3L
1,162 SR
Queue Stats
34W - 35L
1,315 MMR
Party 1
Thoth
Thoth
Silver II
MonkeyDShmuel
Thoth
Silver II
Level 120
God Stats
8W - 15L
1,443 SR
Queue Stats
194W - 207L
1,103 MMR
Solo
Athena
Athena
Silver II
prokiller1234589
Athena
Silver II
Level 104
God Stats
7W - 1L
1,884 SR
Queue Stats
132W - 137L
1,076 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Chxrchhh
Thanatos
9
2 / 2 / 0
5,811
528
5,170
9,008
3,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 3 / 1
5,331
485
3,192
7,890
5,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 0 / 1
5,624
511
3,845
5,309
1,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 3 / 0
4,435
403
2,631
8,635
5,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
SL Hateless
Charybdis
9
0 / 3 / 1
5,058
460
3,711
6,986
2,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ao KuangMauiYu HuangMercury

VS

Bans
AresNe ZhaGuan YuHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Dark Taquero
Cernunnos
9
1 / 0 / 4
5,621
511
4,059
6,397
1,571
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
FireLamb6213693
King Arthur
11
1 / 0 / 5
6,623
602
5,639
6,374
5,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

He Bo
La scylla
He Bo
12
4 / 1 / 5
7,005
637
6,026
6,832
2,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
4 / 0 / 1
6,654
605
5,804
3,588
1,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
1 / 1 / 3
5,808
528
4,317
11,163
8,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
11
11
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Chxrchhh
Thanatos
2
2
0
1
W
Cernunnos
Dark Taquero
Cernunnos
1
0
4
3
W
King Arthur
FireLamb6213693
King Arthur
1
0
5
3.5
W
He Bo
La scylla
He Bo
4
1
5
6.5
L
0
3
1
0.17
W
4
0
1
4.5
L
0
0
1
0.5
L
0
3
0
0
L
Charybdis
SL Hateless
Charybdis
0
3
1
0.17
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,549
Damage
25,845
37,828
Taken
34,354
18,819
Mitigated
18,149
16,936
Healing
10,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Chxrchhh
Thanatos
5,170
1,270
0
5,546
9,008
3,189
0
3,067
5,941
0
39,374
W
Cernunnos
Dark Taquero
Cernunnos
4,059
1,667
0
1,295
6,397
1,571
580
0
6,355
0
33,054
W
King Arthur
FireLamb6213693
King Arthur
5,639
751
0
1,310
6,374
5,168
8
0
5,677
0
43,149
W
He Bo
La scylla
He Bo
6,026
631
0
3,568
6,832
2,029
53
867
5,833
55,319
0
L
3,192
1,291
320
2,275
7,890
5,504
28
4,128
3,762
0
15,318
W
5,804
212
0
926
3,588
1,123
0
1,258
2,242
50,865
0
L
3,845
438
247
3,005
5,309
1,873
0
4,220
1,089
37,363
0
L
2,631
766
0
3,139
8,635
5,738
0
1,926
6,709
0
10,644
L
Charybdis
SL Hateless
Charybdis
3,711
2,590
0
2,404
6,986
2,515
672
2,806
4,180
0
38,366
W
4,317
955
0
3,358
11,163
8,258
0
1,473
9,568
25,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,259
Gold Earned
31,711
246
Minions Killed
350
0
Camps Cleared
0
964,348
Distance Traveled
1,128,042
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,811
528
68
6
0
232,171
0
W
Cernunnos
5,621
511
62
6
0
216,015
0
W
King Arthur
6,623
602
84
8
0
201,853
0
W
He Bo
7,005
637
96
9
0
248,285
1
L
Horus
5,331
485
9
1
0
189,403
3
W
Thoth
6,654
605
79
7
0
203,299
3
L
Hel
5,624
511
73
7
0
170,677
3
L
Odin
4,435
403
20
2
0
193,238
0
L
Charybdis
5,058
460
76
7
0
178,859
0
W
Athena
5,808
528
29
3
0
258,590
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role