Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
BORDINGLE
Baron Samedi
Level 43
God Stats
5W - 3L
1,425 SR
Queue Stats
46W - 39L
1,450 Elo+
Party 1
Mulan
Mulan
SGG Eagle5746
Mulan
Level 78
God Stats
11W - 4L
1,711 SR
Queue Stats
222W - 185L
1,424 Elo+
Party 2
Bacchus
Bacchus
soccer_gamer_
Bacchus
Level 3
God Stats
2W - 0L
1,445 SR
Queue Stats
2W - 0L
1,685 Elo+
Party 1
Danzaburou
Danzaburou
thadiusalmighty
Danzaburou
Level 29
God Stats
36W - 31L
1,561 SR
Queue Stats
59W - 57L
1,436 Elo+
Party 2
Team Averages
Level 39
1,529 SR
1,499 Elo+

VS

Team Averages
Level 59
1,540 SR
1,412 Elo+
Discordia
Discordia
CapacityDragoon
Discordia
Level 48
God Stats
12W - 9L
1,567 SR
Queue Stats
265W - 250L
1,402 Elo+
Solo
Neith
Neith
Certified-Pipon
Neith
Level 29
God Stats
5W - 4L
1,524 SR
Queue Stats
43W - 55L
1,380 Elo+
Party 3
Mercury
Mercury
ProjectManLDV
Mercury
Level 21
God Stats
6W - 4L
1,526 SR
Queue Stats
88W - 91L
1,438 Elo+
Party 4
Khepri
Khepri
Zeno_Supp_Item
Khepri
Level 149
God Stats
4W - 6L
1,500 SR
Queue Stats
168W - 139L
1,438 Elo+
Party 4
Surtr
Surtr
bmnm11
Surtr
Level 48
God Stats
13W - 11L
1,582 SR
Queue Stats
61W - 66L
1,400 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
7 / 0 / 5
8,620
616
9,186
11,747
4,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
BORDINGLE
Baron Samedi
13
6 / 0 / 4
8,062
576
7,195
7,614
3,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 1 / 4
7,979
570
9,726
12,634
9,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
10
0 / 2 / 0
5,924
423
1,656
7,998
6,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
thadiusalmighty
Danzaburou
12
2 / 1 / 0
7,320
523
6,008
8,131
3,050
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CapacityDragoon
Discordia
11
0 / 6 / 0
6,486
463
4,411
9,132
3,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 2
6,495
464
5,070
6,894
3,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
10
1 / 6 / 0
6,233
445
3,194
11,878
3,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 2 / 2
6,608
472
3,692
9,729
7,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
bmnm11
Surtr
12
1 / 3 / 0
7,338
524
7,605
13,224
6,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
18
Kills
4
4
Deaths
18
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
7
0
5
9.5
W
Baron Samedi
BORDINGLE
Baron Samedi
6
0
4
8
L
Discordia
CapacityDragoon
Discordia
0
6
0
0
L
1
1
2
2
L
Mercury
1
6
0
0.17
W
3
1
4
5
L
1
2
2
1
L
Surtr
bmnm11
Surtr
1
3
0
0.33
W
Bacchus
0
2
0
0
W
Danzaburou
thadiusalmighty
Danzaburou
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,771
Damage
23,972
48,124
Taken
50,857
27,177
Mitigated
24,371
25,616
Healing
13,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
9,186
3,548
142
9,985
11,747
4,405
125
1,836
9,911
0
56,902
W
Baron Samedi
BORDINGLE
Baron Samedi
7,195
985
209
3,032
7,614
3,593
128
4,447
3,167
50,756
0
L
Discordia
CapacityDragoon
Discordia
4,411
269
81
2,117
9,132
3,093
0
3,411
5,672
50,219
0
L
5,070
2,392
0
2,957
6,894
3,073
0
748
6,146
0
37,408
L
Mercury
3,194
1,240
0
469
11,878
3,857
0
2,614
9,170
0
37,431
W
9,726
2,258
0
6,532
12,634
9,837
313
949
11,685
562
63,554
L
3,692
324
0
3,241
9,729
7,975
0
2,241
7,363
17,042
0
L
Surtr
bmnm11
Surtr
7,605
4,056
0
4,679
13,224
6,373
1,037
0
12,673
1,098
52,604
W
Bacchus
1,656
389
0
1,006
7,998
6,292
37
819
7,179
15,603
0
W
Danzaburou
thadiusalmighty
Danzaburou
6,008
3,641
88
4,622
8,131
3,050
945
448
7,683
0
52,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,905
Gold Earned
33,160
348
Minions Killed
314
0
Camps Cleared
0
1,336,425
Distance Traveled
1,384,313
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,620
616
75
5
0
284,301
0
W
Baron Samedi
8,062
576
78
6
0
238,214
0
L
Discordia
6,486
463
77
6
0
236,134
0
L
Neith
6,495
464
67
5
0
248,697
0
L
Mercury
6,233
445
58
4
0
316,454
0
W
Mulan
7,979
570
103
7
0
262,135
0
L
Khepri
6,608
472
16
1
0
285,961
4
L
Surtr
7,338
524
96
7
0
297,067
0
W
Bacchus
5,924
423
21
2
0
285,341
0
W
Danzaburou
7,320
523
71
5
0
266,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role