Player Matchup

Anubis
Anubis
Freyas_Haven
Anubis
Level 80
God Stats
35W - 27L
1,485 SR
Queue Stats
280W - 315L
1,347 Elo+
Party 3
Jing Wei
Jing Wei
IWostMyToof
Jing Wei
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,603 Elo+
Party 1
Loki
Loki
PaperAngelOwl
Loki
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 11L
1,639 Elo+
Party 1
Maui
Maui
Ripa-Moramee-
Maui
Level 36
God Stats
26W - 46L
1,400 SR
Queue Stats
315W - 348L
1,332 Elo+
Party 3
Janus
Janus
temp-15582550
Janus
Level 64
God Stats
12W - 17L
1,393 SR
Queue Stats
192W - 171L
1,503 Elo+
Party 1
Team Averages
Level 41
1,456 SR
1,485 Elo+

VS

Team Averages
Level 37
1,556 SR
1,373 Elo+
Ymir
Ymir
Big Xok
Ymir
Level 6
God Stats
2W - 3L
1,418 SR
Queue Stats
4W - 6L
1,258 Elo+
Party 2
Osiris
Osiris
Dwoppin
Osiris
Level 82
God Stats
1W - 2L
1,253 SR
Queue Stats
182W - 172L
1,474 Elo+
Party 2
Set
Set
Hakitsu-
Set
Level 31
God Stats
1W - 1L
1,669 SR
Queue Stats
99W - 121L
1,333 Elo+
Solo
Kukulkan
Kukulkan
Raldoran
Kukulkan
Level 21
God Stats
7W - 6L
1,620 SR
Queue Stats
59W - 58L
1,413 Elo+
Party 2
Izanami
Izanami
SoNtHeLuIs
Izanami
Level 43
God Stats
24W - 10L
1,819 SR
Queue Stats
156W - 173L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
7 / 3 / 1
9,413
628
10,275
9,998
5,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
IWostMyToof
Jing Wei
13
1 / 1 / 5
7,735
516
8,958
9,957
3,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 0 / 2
9,397
626
9,218
10,417
4,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
3 / 1 / 2
7,541
503
5,042
11,212
6,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
4 / 1 / 2
9,912
661
5,751
6,190
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Big Xok
Ymir
7
0 / 3 / 0
5,352
357
3,195
10,695
10,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Osiris
Dwoppin
Osiris
12
2 / 7 / 0
7,342
489
7,937
15,636
14,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
2 / 6 / 0
7,039
469
4,466
13,551
5,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Kukulkan
Raldoran
Kukulkan
14
1 / 5 / 0
8,003
534
3,622
9,440
3,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
SoNtHeLuIs
Izanami
10
1 / 1 / 1
6,338
423
6,573
7,556
2,919
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
22
Kills
6
6
Deaths
22
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ymir
Big Xok
Ymir
0
3
0
0
L
Osiris
Dwoppin
Osiris
2
7
0
0.29
W
Anubis
7
3
1
2.5
L
2
6
0
0.33
W
Jing Wei
IWostMyToof
Jing Wei
1
1
5
3.5
W
7
0
2
8
L
Kukulkan
Raldoran
Kukulkan
1
5
0
0.2
W
3
1
2
4
L
Izanami
SoNtHeLuIs
Izanami
1
1
1
1.5
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,244
Damage
25,793
47,774
Taken
56,878
22,143
Mitigated
36,270
15,983
Healing
6,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Big Xok
Ymir
3,195
1,252
0
439
10,695
10,064
0
2,877
7,818
18,124
0
L
Osiris
Dwoppin
Osiris
7,937
2,473
0
1,238
15,636
14,159
0
8,842
6,794
0
40,394
W
Anubis
10,275
232
0
4,151
9,998
5,053
321
768
8,411
62,584
0
L
4,466
2,349
0
1,305
13,551
5,307
0
3,319
10,232
0
36,633
W
Jing Wei
IWostMyToof
Jing Wei
8,958
6,757
0
4,969
9,957
3,333
2,081
1,851
8,106
0
51,513
W
9,218
2,952
0
2,181
10,417
4,234
0
124
10,209
0
74,452
L
Kukulkan
Raldoran
Kukulkan
3,622
530
0
710
9,440
3,821
0
4,353
5,087
55,951
0
W
5,042
2,091
0
3,162
11,212
6,962
936
1,827
9,385
29,462
9,701
L
Izanami
SoNtHeLuIs
Izanami
6,573
4,417
0
2,513
7,556
2,919
0
1,305
6,251
0
42,980
W
5,751
266
0
1,520
6,190
2,561
2,303
2,247
3,943
83,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,998
Gold Earned
34,074
484
Minions Killed
303
0
Camps Cleared
0
1,467,639
Distance Traveled
1,349,001
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,352
357
22
1
0
240,566
0
L
Osiris
7,342
489
58
4
0
263,266
1
W
Anubis
9,413
628
89
6
0
267,416
0
L
Set
7,039
469
52
3
0
326,511
0
W
Jing Wei
7,735
516
77
5
0
286,283
0
W
Loki
9,397
626
102
7
0
332,973
0
L
Kukulkan
8,003
534
105
7
0
295,953
0
W
Maui
7,541
503
65
4
0
275,642
0
L
Izanami
6,338
423
66
4
0
222,705
0
W
Janus
9,912
661
151
10
0
305,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role