Player Matchup

Izanami
Izanami
Abrolic
Izanami
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 51L
1,426 Elo+
Solo
Shiva
Shiva
FlamezZ_OnMee
Shiva
Level 99
God Stats
9W - 9L
1,506 SR
Queue Stats
62W - 76L
1,426 Elo+
Solo
Ravana
Ravana
OnlyBenji
Ravana
Level 84
God Stats
15W - 10L
1,594 SR
Queue Stats
124W - 116L
1,434 Elo+
Solo
Charybdis
Charybdis
SAYMYNAME2K08
Charybdis
Level 87
God Stats
0W - 1L
1,777 SR
Queue Stats
28W - 24L
1,451 Elo+
Solo
Kukulkan
Kukulkan
WarfRat68
Kukulkan
Level 121
God Stats
209W - 177L
1,557 SR
Queue Stats
862W - 889L
1,524 Elo+
Solo
Team Averages
Level 95
1,587 SR
1,452 Elo+

VS

Team Averages
Level 100
1,608 SR
1,467 Elo+
Chang'e
Chang'e
BPKORZ
Chang'e
Level 123
God Stats
24W - 24L
1,720 SR
Queue Stats
398W - 378L
1,446 Elo+
Solo
Tsukuyomi
Tsukuyomi
Blood_HaiL9
Tsukuyomi
Level 129
God Stats
6W - 5L
1,773 SR
Queue Stats
71W - 67L
1,489 Elo+
Solo
Cabrakan
Cabrakan
JorgebbUwU
Cabrakan
Level 106
God Stats
18W - 18L
1,477 SR
Queue Stats
782W - 789L
1,402 Elo+
Solo
Ishtar
Ishtar
Miichellee00
Ishtar
Level 56
God Stats
9W - 5L
1,477 SR
Queue Stats
44W - 50L
1,492 Elo+
Solo
Amaterasu
Amaterasu
Zamudio47
Amaterasu
Level 87
God Stats
16W - 11L
1,596 SR
Queue Stats
126W - 113L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Abrolic
Izanami
15
1 / 0 / 4
10,257
1,026
9,841
9,648
4,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 10 / 4
9,307
931
10,672
22,126
10,167
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ravana
OnlyBenji
Ravana
16
3 / 0 / 2
10,366
1,037
12,990
14,010
11,622
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
SAYMYNAME2K08
Charybdis
15
0 / 5 / 7
9,868
987
9,587
11,074
4,638
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Kukulkan
WarfRat68
Kukulkan
16
3 / 1 / 3
11,041
1,104
16,845
5,449
2,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

190

VS

Team 2 Tickets

257

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BPKORZ
Chang'e
17
4 / 0 / 10
10,740
1,074
16,428
8,019
3,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Blood_HaiL9
Tsukuyomi
16
3 / 1 / 10
10,083
1,008
15,799
11,721
5,395
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
JorgebbUwU
Cabrakan
16
3 / 2 / 7
11,519
1,152
12,658
18,625
25,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ishtar
16
1 / 1 / 9
10,140
1,014
5,333
8,901
4,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
Zamudio47
Amaterasu
16
5 / 3 / 7
10,798
1,080
9,256
17,272
19,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
59
7
Kills
16
16
Deaths
7
20
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Izanami
Abrolic
Izanami
1
0
4
3
W
Chang'e
BPKORZ
Chang'e
4
0
10
9
W
Tsukuyomi
Blood_HaiL9
Tsukuyomi
3
1
10
8
L
0
10
4
0.2
W
Cabrakan
JorgebbUwU
Cabrakan
3
2
7
3.25
W
Ishtar
1
1
9
5.5
L
Ravana
OnlyBenji
Ravana
3
0
2
4
L
Charybdis
SAYMYNAME2K08
Charybdis
0
5
7
0.7
L
Kukulkan
WarfRat68
Kukulkan
3
1
3
4.5
W
Amaterasu
Zamudio47
Amaterasu
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,935
Damage
59,474
62,307
Taken
64,538
33,036
Mitigated
57,559
4,492
Healing
16,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Abrolic
Izanami
9,841
6,920
0
673
9,648
4,074
0
4,943
4,705
0
36,123
W
Chang'e
BPKORZ
Chang'e
16,428
1,520
4,412
2,656
8,019
3,588
0
2,071
5,948
33,159
0
W
Tsukuyomi
Blood_HaiL9
Tsukuyomi
15,799
4,331
0
3,116
11,721
5,395
0
2,394
9,327
0
34,508
L
10,672
3,021
0
442
22,126
10,167
0
10,651
11,475
0
14,796
W
Cabrakan
JorgebbUwU
Cabrakan
12,658
2,423
0
3,191
18,625
25,015
0
4,632
13,993
25,712
0
W
Ishtar
5,333
2,166
0
1,440
8,901
4,045
0
5,223
3,678
0
31,762
L
Ravana
OnlyBenji
Ravana
12,990
2,591
0
2,405
14,010
11,622
0
6,581
7,429
0
23,652
L
Charybdis
SAYMYNAME2K08
Charybdis
9,587
4,456
0
786
11,074
4,638
0
4,578
6,496
0
25,531
L
Kukulkan
WarfRat68
Kukulkan
16,845
568
0
186
5,449
2,535
0
2,333
3,116
50,160
0
W
Amaterasu
Zamudio47
Amaterasu
9,256
3,986
0
1,961
17,272
19,516
0
2,525
14,747
0
21,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,839
Gold Earned
53,280
212
Minions Killed
208
8
Camps Cleared
9
990,950
Distance Traveled
1,028,274
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,257
1,026
78
8
1
214,475
0
W
Chang'e
10,740
1,074
39
4
0
213,408
0
W
Tsukuyomi
10,083
1,008
42
4
2
207,191
0
L
Shiva
9,307
931
5
1
1
172,473
0
W
Cabrakan
11,519
1,152
22
2
1
194,597
0
W
Ishtar
10,140
1,014
80
8
1
210,003
1
L
Ravana
10,366
1,037
21
2
2
225,711
0
L
Charybdis
9,868
987
35
4
2
154,414
0
L
Kukulkan
11,041
1,104
73
7
2
223,877
0
W
Amaterasu
10,798
1,080
25
3
5
203,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role