Player Matchup

Horus
Horus
 
Horus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
AFMS5
Vamana
Level 88
God Stats
25W - 8L
1,760 SR
Queue Stats
429W - 421L
1,507 Elo+
Solo
Mercury
Mercury
Chameleonz
Mercury
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,597 Elo+
Party 1
Baba Yaga
Baba Yaga
demby69
Baba Yaga
Level 18
God Stats
2W - 0L
1,734 SR
Queue Stats
14W - 10L
1,559 Elo+
Party 1
Neith
Neith
neoroni
Neith
Level 83
God Stats
1W - 0L
1,677 SR
Queue Stats
50W - 50L
1,470 Elo+
Party 1
Team Averages
Level 73
1,634 SR
1,527 Elo+

VS

Team Averages
Level 89
1,515 SR
1,525 Elo+
Anubis
Anubis
DarkGamma3371
Anubis
Level 86
God Stats
2W - 6L
1,395 SR
Queue Stats
163W - 154L
1,556 Elo+
Party 3
Thoth
Thoth
Obnoxious_Juuls
Thoth
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
383W - 388L
1,539 Elo+
Party 2
Hou Yi
Hou Yi
TallHyperion753
Hou Yi
Level 104
God Stats
27W - 23L
1,607 SR
Queue Stats
347W - 341L
1,517 Elo+
Party 3
Ymir
Ymir
YahWehBored
Ymir
Level 23
God Stats
4W - 1L
1,779 SR
Queue Stats
6W - 7L
1,478 Elo+
Party 3
He Bo
He Bo
chrisdaakilla23
He Bo
Level 106
God Stats
9W - 19L
1,294 SR
Queue Stats
388W - 374L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
1 / 2 / 4
5,363
536
2,167
8,174
5,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vamana
AFMS5
Vamana
11
2 / 2 / 4
5,679
568
3,551
5,616
2,982
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
Chameleonz
Mercury
12
10 / 0 / 1
7,238
724
7,975
6,548
2,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Baba Yaga
demby69
Baba Yaga
11
2 / 0 / 1
6,646
665
2,873
4,409
1,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Neith
neoroni
Neith
9
0 / 2 / 7
5,169
517
6,354
6,152
2,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
6,344
634
2,952
5,454
2,845
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
0 / 2 / 0
5,753
575
776
4,979
1,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 3 / 1
5,656
566
7,041
8,054
2,671
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
1 / 4 / 1
4,962
496
2,744
8,372
7,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 2 / 0
5,309
531
2,050
5,826
1,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
15
Kills
6
6
Deaths
15
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
2
4
1.5
W
Vamana
AFMS5
Vamana
2
2
4
2
W
Mercury
Chameleonz
Mercury
10
0
1
10.5
L
2
4
0
0.5
L
0
2
0
0
L
3
3
1
1.17
L
1
4
1
0.38
L
0
2
0
0
W
Baba Yaga
demby69
Baba Yaga
2
0
1
2.5
W
Neith
neoroni
Neith
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,920
Damage
15,563
30,899
Taken
32,685
14,733
Mitigated
15,630
7,243
Healing
6,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,167
1,075
969
3,391
8,174
5,185
0
2,087
6,087
0
9,277
W
Vamana
AFMS5
Vamana
3,551
2,548
0
552
5,616
2,982
0
3,137
2,479
0
27,403
W
Mercury
Chameleonz
Mercury
7,975
3,766
0
625
6,548
2,677
0
2,530
4,018
0
53,842
L
2,952
326
0
832
5,454
2,845
0
0
5,454
41,782
0
L
776
73
0
540
4,979
1,397
0
2,452
2,527
41,985
0
L
7,041
3,844
0
2,253
8,054
2,671
576
0
8,054
0
37,432
L
2,744
473
94
2,280
8,372
7,020
0
163
8,209
14,992
0
L
2,050
169
0
500
5,826
1,697
0
258
5,568
37,927
0
W
Baba Yaga
demby69
Baba Yaga
2,873
0
0
1,063
4,409
1,547
607
557
3,852
55,503
0
W
Neith
neoroni
Neith
6,354
2,258
0
643
6,152
2,342
0
851
5,301
0
33,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,095
Gold Earned
28,024
265
Minions Killed
324
0
Camps Cleared
0
1,023,620
Distance Traveled
880,145
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,363
536
14
1
0
193,160
2
W
Vamana
5,679
568
35
4
0
192,997
0
W
Mercury
7,238
724
75
8
0
257,052
0
L
Anubis
6,344
634
89
9
0
169,359
0
L
Thoth
5,753
575
81
8
0
184,835
0
L
Hou Yi
5,656
566
60
6
0
189,714
0
L
Ymir
4,962
496
24
2
0
141,046
0
L
He Bo
5,309
531
70
7
0
195,191
0
W
Baba Yaga
6,646
665
100
10
0
216,728
1
W
Neith
5,169
517
41
4
0
163,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role