Player Matchup

Bellona
Bellona
Platinum II
Amari kaMani
Bellona
Platinum II
Level 139
God Stats
9W - 12L
1,398 SR
Queue Stats
526W - 508L
1,832 MMR
Party 1
Mercury
Mercury
Platinum II
Iceyskillz
Mercury
Platinum II
Level 154
God Stats
43W - 46L
1,583 SR
Queue Stats
291W - 292L
1,876 MMR
Party 1
Charybdis
Charybdis
Platinum IV
Smakal61
Charybdis
Platinum IV
Level 159
God Stats
8W - 12L
1,491 SR
Queue Stats
135W - 133L
1,838 MMR
Solo
Anubis
Anubis
Platinum III
TsanninT
Anubis
Platinum III
Level 69
God Stats
4W - 5L
1,570 SR
Queue Stats
104W - 93L
1,849 MMR
Party 4
Agni
Agni
Platinum III
UzU10
Agni
Platinum III
Level 157
God Stats
6W - 5L
1,558 SR
Queue Stats
64W - 55L
1,857 MMR
Party 4
Team Averages
Platinum III
Platinum III
Average Tier
Level 136
1,520 SR
1,850 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 139
1,703 SR
1,851 MMR
Janus
Janus
Platinum II
Balterek
Janus
Platinum II
Level 143
God Stats
25W - 13L
1,652 SR
Queue Stats
99W - 71L
1,900 MMR
Party 2
He Bo
He Bo
Platinum III
IuvStitch
He Bo
Platinum III
Level 158
God Stats
7W - 10L
1,406 SR
Queue Stats
710W - 700L
1,829 MMR
Solo
Thanatos
Thanatos
Platinum III
Pyxxus
Thanatos
Platinum III
Level 123
God Stats
18W - 6L
1,966 SR
Queue Stats
63W - 48L
1,826 MMR
Party 2
Horus
Horus
Platinum III
StraiGhT GuAp
Horus
Platinum III
Level 153
God Stats
53W - 29L
1,773 SR
Queue Stats
401W - 385L
1,835 MMR
Party 3
Rama
Rama
Diamond V
cWiizz
Rama
Diamond V
Level 120
God Stats
19W - 11L
1,720 SR
Queue Stats
168W - 150L
1,864 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Amari kaMani
Bellona
13
4 / 5 / 4
8,507
532
10,501
19,258
14,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
Iceyskillz
Mercury
14
4 / 3 / 4
8,702
544
5,558
12,272
4,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charybdis
Smakal61
Charybdis
14
0 / 3 / 1
8,580
536
3,698
8,487
3,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
TsanninT
Anubis
12
1 / 7 / 2
7,398
462
7,853
9,122
4,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Agni
UzU10
Agni
13
1 / 3 / 1
7,596
475
3,199
8,837
2,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
SusanoAo KuangBakasura

VS

Bans
SerqetVamanaMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Balterek
Janus
16
5 / 0 / 5
9,731
608
9,947
5,571
2,135
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

He Bo
IuvStitch
He Bo
14
2 / 4 / 3
8,695
543
9,279
13,936
5,631
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Pyxxus
Thanatos
15
4 / 5 / 7
9,488
593
9,280
14,126
5,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 1 / 13
8,369
523
2,682
15,224
11,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Rama
cWiizz
Rama
18
10 / 0 / 0
11,344
709
10,521
10,212
5,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
49
10
Kills
21
21
Deaths
10
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bellona
Amari kaMani
Bellona
4
5
4
1.2
W
Janus
Balterek
Janus
5
0
5
7.5
L
Mercury
Iceyskillz
Mercury
4
3
4
2
W
He Bo
IuvStitch
He Bo
2
4
3
0.88
W
Thanatos
Pyxxus
Thanatos
4
5
7
1.5
L
Charybdis
Smakal61
Charybdis
0
3
1
0.17
W
0
1
13
6.5
L
Anubis
TsanninT
Anubis
1
7
2
0.29
L
Agni
UzU10
Agni
1
3
1
0.5
W
Rama
cWiizz
Rama
10
0
0
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,809
Damage
41,709
57,976
Taken
59,069
28,747
Mitigated
30,132
8,405
Healing
33,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Amari kaMani
Bellona
10,501
3,562
0
2,422
19,258
14,392
0
10,062
9,196
0
52,592
W
Janus
Balterek
Janus
9,947
326
0
2,425
5,571
2,135
0
2,784
2,787
85,016
0
L
Mercury
Iceyskillz
Mercury
5,558
3,231
0
403
12,272
4,252
0
3,805
8,467
0
61,144
W
He Bo
IuvStitch
He Bo
9,279
337
0
4,880
13,936
5,631
613
1,405
12,531
63,813
0
W
Thanatos
Pyxxus
Thanatos
9,280
2,578
0
10,122
14,126
5,614
0
3,042
11,084
0
72,398
L
Charybdis
Smakal61
Charybdis
3,698
1,742
0
2,289
8,487
3,196
1,350
0
8,487
0
74,373
W
2,682
1,304
3,066
6,684
15,224
11,635
23
4,154
11,070
0
11,878
L
Anubis
TsanninT
Anubis
7,853
479
0
286
9,122
4,101
0
2,322
6,800
60,331
0
L
Agni
UzU10
Agni
3,199
192
0
3,005
8,837
2,806
0
3,037
5,800
49,350
0
W
Rama
cWiizz
Rama
10,521
8,343
0
6,567
10,212
5,117
1,681
2,246
7,966
0
119,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,783
Gold Earned
47,627
507
Minions Killed
493
0
Camps Cleared
0
1,662,277
Distance Traveled
1,756,245
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,507
532
81
5
0
318,366
2
W
Janus
9,731
608
130
8
0
362,999
4
L
Mercury
8,702
544
98
6
0
427,267
0
W
He Bo
8,695
543
93
6
0
334,018
0
W
Thanatos
9,488
593
93
6
0
404,071
0
L
Charybdis
8,580
536
141
9
0
291,958
2
W
Horus
8,369
523
12
1
0
330,652
2
L
Anubis
7,398
462
93
6
0
302,833
1
L
Agni
7,596
475
94
6
0
321,853
4
W
Rama
11,344
709
165
10
0
324,505
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role