Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
BNibby
Janus
Level 144
God Stats
5W - 11L
1,427 SR
Queue Stats
136W - 135L
1,587 Elo+
Solo
Charybdis
Charybdis
GoonPartol
Charybdis
Level 125
God Stats
12W - 9L
1,535 SR
Queue Stats
442W - 429L
1,425 Elo+
Party 3
Athena
Athena
Paralyzingfreakk
Athena
Level 95
God Stats
38W - 22L
1,488 SR
Queue Stats
317W - 307L
1,437 Elo+
Party 3
Horus
Horus
S3lk1e
Horus
Level 26
God Stats
23W - 16L
1,517 SR
Queue Stats
54W - 63L
1,415 Elo+
Party 2
Team Averages
Level 102
1,493 SR
1,473 Elo+

VS

Team Averages
Level 120
1,442 SR
1,477 Elo+
Eset
Eset
CondemnedCrusade
Eset
Level 137
God Stats
0W - 3L
1,500 SR
Queue Stats
250W - 244L
1,469 Elo+
Party 1
Cerberus
Cerberus
NACHO_FLOW_
Cerberus
Level 115
God Stats
0W - 3L
1,262 SR
Queue Stats
95W - 84L
1,487 Elo+
Party 4
Anhur
Anhur
SpartanAspect
Anhur
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 116L
1,494 Elo+
Party 1
Ullr
Ullr
SpleenNova
Ullr
Level 139
God Stats
28W - 36L
1,480 SR
Queue Stats
90W - 88L
1,471 Elo+
Solo
King Arthur
King Arthur
dveg__o
King Arthur
Level 120
God Stats
18W - 15L
1,469 SR
Queue Stats
274W - 253L
1,464 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
4 / 2 / 4
5,889
589
5,390
7,884
2,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
BNibby
Janus
12
2 / 0 / 3
6,700
670
5,502
4,625
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
GoonPartol
Charybdis
10
4 / 1 / 1
6,071
607
6,275
5,229
1,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

8
0 / 0 / 2
5,090
509
1,024
4,665
3,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Horus
S3lk1e
Horus
8
0 / 2 / 0
4,522
452
1,832
7,641
7,129
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
5,233
523
4,600
6,168
2,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
NACHO_FLOW_
Cerberus
7
1 / 1 / 3
5,111
511
1,836
5,400
2,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
2 / 2 / 0
5,474
547
4,631
6,129
1,904
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 3 / 0
4,989
499
1,909
9,047
3,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
dveg__o
King Arthur
10
2 / 1 / 1
5,972
597
4,634
7,648
4,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
10
Kills
5
5
Deaths
10
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
2
4
3
W
Janus
BNibby
Janus
2
0
3
3.5
L
0
3
2
0.33
W
Charybdis
GoonPartol
Charybdis
4
1
1
4.5
L
Cerberus
NACHO_FLOW_
Cerberus
1
1
3
2.5
W
0
0
2
1
W
Horus
S3lk1e
Horus
0
2
0
0
L
2
2
0
1
L
0
3
0
0
L
King Arthur
dveg__o
King Arthur
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,023
Damage
17,610
30,044
Taken
34,392
15,885
Mitigated
14,240
7,079
Healing
9,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
5,390
1,713
0
664
7,884
2,652
0
1,687
6,023
0
34,796
W
Janus
BNibby
Janus
5,502
258
0
1,048
4,625
1,498
0
1,504
2,999
53,429
0
L
4,600
330
0
1,590
6,168
2,062
0
2,161
4,007
31,977
0
W
Charybdis
GoonPartol
Charybdis
6,275
4,380
0
1,499
5,229
1,539
0
903
4,326
0
42,911
L
Cerberus
NACHO_FLOW_
Cerberus
1,836
233
0
2,171
5,400
2,612
0
821
4,579
15,257
0
W
1,024
134
294
735
4,665
3,067
0
984
3,643
12,333
0
W
Horus
S3lk1e
Horus
1,832
558
144
2,695
7,641
7,129
0
952
6,617
0
17,303
L
4,631
2,248
0
2,371
6,129
1,904
0
748
5,381
0
36,173
L
1,909
601
0
1,430
9,047
3,165
0
1,884
7,163
0
31,990
L
King Arthur
dveg__o
King Arthur
4,634
393
0
1,750
7,648
4,497
0
912
6,736
0
37,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,272
Gold Earned
26,779
270
Minions Killed
274
0
Camps Cleared
0
1,026,198
Distance Traveled
986,816
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,889
589
44
4
0
233,884
0
W
Janus
6,700
670
102
10
0
238,747
0
L
Eset
5,233
523
66
7
0
203,963
2
W
Charybdis
6,071
607
79
8
0
154,366
0
L
Cerberus
5,111
511
31
3
0
194,745
0
W
Athena
5,090
509
21
2
0
206,212
4
W
Horus
4,522
452
24
2
0
192,989
2
L
Anhur
5,474
547
56
6
0
178,824
0
L
Ullr
4,989
499
56
6
0
193,945
0
L
King Arthur
5,972
597
65
7
0
215,339
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role