Player Matchup

Scylla
Scylla
Platinum IV
Glitch Feedback
Scylla
Platinum IV
Level 152
God Stats
11W - 8L
1,604 SR
Queue Stats
150W - 153L
1,754 MMR
Party 1
Arachne
Arachne
Bronze III
MiracleWhipits
Arachne
Bronze III
Level 125
God Stats
0W - 1L
1,566 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Achilles
Achilles
Gold V
TrilogyTBD99
Achilles
Gold V
Level 82
God Stats
22W - 21L
1,557 SR
Queue Stats
115W - 115L
1,379 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,576 SR
1,544 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 131
1,664 SR
1,555 MMR
Medusa
Medusa
Gold III
Cutegunz
Medusa
Gold III
Level 158
God Stats
3W - 2L
1,784 SR
Queue Stats
38W - 37L
1,565 MMR
Party 2
Hel
Hel
Gold II
GregTheGreat1
Hel
Gold II
Level 152
God Stats
5W - 2L
1,650 SR
Queue Stats
35W - 35L
1,606 MMR
Party 2
Maui
Maui
Gold III
ToG_White
Maui
Gold III
Level 82
God Stats
7W - 10L
1,557 SR
Queue Stats
122W - 130L
1,494 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 0
7,427
743
6,339
6,714
3,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 5 / 0
6,099
610
3,811
9,061
4,901
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Achilles
TrilogyTBD99
Achilles
10
0 / 3 / 1
6,194
619
6,249
11,027
13,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
BacchusMartichorasAtlasVamanaNe Zha

VS

Bans
AphroditeSobekAgniAthenaMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cutegunz
Medusa
14
7 / 1 / 4
8,626
863
11,289
10,068
4,470
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 0 / 7
7,726
773
7,972
6,011
2,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Maui
11
1 / 1 / 8
7,626
763
2,942
8,878
9,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
2
Kills
11
11
Deaths
2
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Medusa
Cutegunz
Medusa
7
1
4
9
L
2
3
0
0.67
W
3
0
7
6.5
L
0
5
0
0
W
Maui
1
1
8
5
L
Achilles
TrilogyTBD99
Achilles
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,399
Damage
22,203
26,802
Taken
24,957
21,792
Mitigated
16,191
3,253
Healing
15,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Cutegunz
Medusa
11,289
6,086
0
4,129
10,068
4,470
2,772
3,707
5,992
0
43,091
L
6,339
643
0
495
6,714
3,002
0
3,694
3,020
40,621
0
W
7,972
343
4,434
4,279
6,011
2,646
76
1,258
4,717
28,296
0
L
3,811
2,369
0
1,848
9,061
4,901
0
3,740
5,321
0
14,933
W
Maui
2,942
270
0
2,681
8,878
9,075
216
1,572
6,932
9,861
0
L
Achilles
TrilogyTBD99
Achilles
6,249
993
0
910
11,027
13,889
0
3,706
7,321
687
11,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,720
Gold Earned
23,978
121
Minions Killed
148
0
Camps Cleared
0
521,159
Distance Traveled
518,030
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,626
863
66
7
0
164,682
0
L
Scylla
7,427
743
72
7
0
167,912
0
W
Hel
7,726
773
64
6
0
190,749
0
L
Arachne
6,099
610
30
3
0
171,258
0
W
Maui
7,626
763
18
2
0
162,599
0
L
Achilles
6,194
619
19
2
0
181,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role