Player Matchup

Aphrodite
Aphrodite
AnimeZ0id
Aphrodite
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 65L
1,470 Elo+
Party 1
Scylla
Scylla
GreenJorge2
Scylla
Level 109
God Stats
6W - 3L
1,500 SR
Queue Stats
451W - 398L
1,545 Elo+
Solo
Surtr
Surtr
IcedBobaTea
Surtr
Level 61
God Stats
9W - 3L
1,660 SR
Queue Stats
100W - 86L
1,584 Elo+
Solo
Sun Wukong
Sun Wukong
Neotamias
Sun Wukong
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 97L
1,500 Elo+
Party 1
Rama
Rama
mooseboy40
Rama
Level 65
God Stats
1W - 3L
1,263 SR
Queue Stats
74W - 72L
1,489 Elo+
Party 1
Team Averages
Level 83
1,485 SR
1,517 Elo+

VS

Team Averages
Level 108
1,507 SR
1,533 Elo+
Cernunnos
Cernunnos
FosGold
Cernunnos
Level 103
God Stats
12W - 7L
1,733 SR
Queue Stats
71W - 74L
1,502 Elo+
Party 2
King Arthur
King Arthur
Maniac848
King Arthur
Level 119
God Stats
25W - 39L
1,417 SR
Queue Stats
291W - 262L
1,594 Elo+
Party 3
Da Ji
Da Ji
Spades95
Da Ji
Level 76
God Stats
10W - 10L
1,475 SR
Queue Stats
50W - 35L
1,567 Elo+
Party 3
Sol
Sol
ThePrettyBunny
Sol
Level 127
God Stats
35W - 45L
1,360 SR
Queue Stats
248W - 233L
1,496 Elo+
Party 2
Cabrakan
Cabrakan
WillTank4Food
Cabrakan
Level 115
God Stats
3W - 3L
1,549 SR
Queue Stats
101W - 108L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AnimeZ0id
Aphrodite
12
1 / 4 / 14
8,597
478
3,968
13,254
11,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
17
10 / 3 / 8
10,798
600
16,725
12,979
6,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
9 / 6 / 12
10,838
602
17,027
21,561
18,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
Neotamias
Sun Wukong
17
8 / 0 / 17
11,048
614
17,087
15,569
10,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
7 / 3 / 9
10,165
565
16,429
13,226
6,494
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
FosGold
Cernunnos
16
4 / 5 / 2
9,727
540
14,425
15,148
7,880
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Maniac848
King Arthur
14
3 / 10 / 4
9,080
504
12,630
22,788
24,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Da Ji
Spades95
Da Ji
14
7 / 8 / 1
8,982
499
8,688
18,444
9,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 6 / 3
9,124
507
11,762
18,309
7,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cabrakan
WillTank4Food
Cabrakan
12
0 / 6 / 7
7,666
426
6,545
18,795
24,022
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
32
35
Kills
15
16
Deaths
35
60
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
AnimeZ0id
Aphrodite
1
4
14
2
L
Cernunnos
FosGold
Cernunnos
4
5
2
1
W
Scylla
10
3
8
4.67
W
9
6
12
2.5
L
King Arthur
Maniac848
King Arthur
3
10
4
0.5
W
Sun Wukong
Neotamias
Sun Wukong
8
0
17
16.5
L
Da Ji
Spades95
Da Ji
7
8
1
0.94
L
1
6
3
0.42
L
Cabrakan
WillTank4Food
Cabrakan
0
6
7
0.58
W
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,236
Damage
54,050
76,589
Taken
93,484
52,804
Mitigated
73,942
24,886
Healing
17,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
AnimeZ0id
Aphrodite
3,968
1,228
2,734
3,893
13,254
11,024
132
3,974
9,280
16,059
0
L
Cernunnos
FosGold
Cernunnos
14,425
6,973
0
5,514
15,148
7,880
594
3,628
11,520
0
90,203
W
Scylla
16,725
1,808
0
2,754
12,979
6,289
626
6,990
5,989
84,096
0
W
17,027
6,007
0
5,463
21,561
18,541
494
3,689
17,872
1,307
74,059
L
King Arthur
Maniac848
King Arthur
12,630
1,750
0
2,896
22,788
24,895
0
4,168
18,620
3,922
64,978
W
Sun Wukong
Neotamias
Sun Wukong
17,087
5,525
0
5,776
15,569
10,456
112
3,658
11,911
0
85,303
L
Da Ji
Spades95
Da Ji
8,688
2,456
0
935
18,444
9,308
0
855
17,589
0
54,620
L
11,762
3,677
0
6,837
18,309
7,837
1,972
8,059
10,250
95,784
0
L
Cabrakan
WillTank4Food
Cabrakan
6,545
852
0
1,597
18,795
24,022
0
4,595
14,200
17,363
0
W
16,429
14,054
0
4,266
13,226
6,494
1,065
2,448
10,778
0
77,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,446
Gold Earned
44,579
462
Minions Killed
503
0
Camps Cleared
0
1,734,339
Distance Traveled
1,612,011
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,597
478
30
2
0
309,215
5
L
Cernunnos
9,727
540
140
8
0
308,467
2
W
Scylla
10,798
600
122
7
0
349,119
0
W
Surtr
10,838
602
91
5
0
352,597
0
L
King Arthur
9,080
504
107
6
0
313,013
0
W
Sun Wukong
11,048
614
117
7
0
411,618
1
L
Da Ji
8,982
499
75
4
0
320,143
0
L
Sol
9,124
507
160
9
0
324,908
3
L
Cabrakan
7,666
426
21
1
0
345,480
7
W
Rama
10,165
565
102
6
0
311,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role