Player Matchup

Cthulhu
Cthulhu
Czar_Legna
Cthulhu
Level 8
God Stats
1W - 2L
1,720 SR
Queue Stats
20W - 32L
1,190 Elo+
Party 1
Hades
Hades
Double__Dragonz
Hades
Level 64
God Stats
1W - 3L
1,720 SR
Queue Stats
110W - 125L
1,392 Elo+
Party 1
Rama
Rama
pepito__1106
Rama
Level 4
God Stats
3W - 4L
1,720 SR
Queue Stats
5W - 10L
1,215 Elo+
Party 1
Team Averages
Level 25
1,720 SR
1,266 Elo+

VS

Team Averages
Level 35
1,357 SR
1,291 Elo+
Olorun
Olorun
DOJASOJA420
Olorun
Level 7
God Stats
3W - 2L
1,212 SR
Queue Stats
8W - 10L
1,377 Elo+
Party 2
Mulan
Mulan
MICKEYMARTYR420
Mulan
Level 67
God Stats
3W - 6L
1,359 SR
Queue Stats
127W - 138L
1,414 Elo+
Party 2
Sylvanus
Sylvanus
Num2goofball
Sylvanus
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 12L
1,081 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Czar_Legna
Cthulhu
10
0 / 4 / 2
6,482
648
4,842
9,498
7,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
3 / 3 / 0
7,045
705
11,548
12,790
6,919
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 2 / 3
6,430
643
5,433
7,815
3,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
3 / 0 / 6
8,140
814
9,967
7,696
3,897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
4 / 1 / 5
8,136
814
7,058
9,019
9,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Num2goofball
Sylvanus
12
2 / 2 / 7
8,120
812
6,684
17,242
15,831
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
3
Kills
9
9
Deaths
3
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Czar_Legna
Cthulhu
0
4
2
0.25
W
Olorun
3
0
6
6
L
3
3
0
1
W
4
1
5
6.5
W
Sylvanus
Num2goofball
Sylvanus
2
2
7
2.75
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,823
Damage
23,709
30,103
Taken
33,957
17,739
Mitigated
29,542
5,898
Healing
15,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Czar_Legna
Cthulhu
4,842
804
0
420
9,498
7,637
0
5,854
3,415
12,446
0
W
Olorun
9,967
6,622
764
2,726
7,696
3,897
1,457
4,467
3,193
35,557
0
L
11,548
1,048
20
4,949
12,790
6,919
0
6,935
5,625
30,770
0
W
7,058
794
0
865
9,019
9,814
1,011
2,914
5,850
0
21,135
W
Sylvanus
Num2goofball
Sylvanus
6,684
2,418
5,103
6,053
17,242
15,831
134
8,397
8,461
15,026
0
L
5,433
4,369
0
509
7,815
3,183
0
3,876
3,770
0
13,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,957
Gold Earned
24,396
96
Minions Killed
111
0
Camps Cleared
0
533,118
Distance Traveled
554,362
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,482
648
33
3
0
174,783
0
W
Olorun
8,140
814
67
7
0
179,024
0
L
Hades
7,045
705
44
4
0
176,615
0
W
Mulan
8,136
814
23
2
0
200,852
0
W
Sylvanus
8,120
812
21
2
0
174,486
0
L
Rama
6,430
643
19
2
0
181,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role