Player Matchup

Janus
Janus
Ceollive
Janus
Level 108
God Stats
2W - 10L
1,367 SR
Queue Stats
71W - 75L
1,503 Elo+
Solo
Kali
Kali
KingTut-N-Kum
Kali
Level 134
God Stats
0W - 3L
1,317 SR
Queue Stats
120W - 109L
1,561 Elo+
Party 2
Hercules
Hercules
QuicknEZ
Hercules
Level 154
God Stats
5W - 4L
1,655 SR
Queue Stats
123W - 101L
1,606 Elo+
Solo
Ares
Ares
SPARTEN100
Ares
Level 155
God Stats
9W - 5L
1,773 SR
Queue Stats
240W - 216L
1,536 Elo+
Solo
Jing Wei
Jing Wei
Super-Mario_504
Jing Wei
Level 112
God Stats
5W - 2L
1,717 SR
Queue Stats
65W - 66L
1,708 Elo+
Party 2
Team Averages
Level 133
1,566 SR
1,583 Elo+

VS

Team Averages
Level 115
1,611 SR
1,519 Elo+
Thoth
Thoth
MajorTuddies
Thoth
Level 123
God Stats
10W - 14L
1,550 SR
Queue Stats
444W - 427L
1,528 Elo+
Party 1
Khepri
Khepri
No Im Tough
Khepri
Level 129
God Stats
17W - 16L
1,596 SR
Queue Stats
206W - 228L
1,498 Elo+
Party 1
Cernunnos
Cernunnos
RynnoGaming
Cernunnos
Level 32
God Stats
3W - 4L
1,500 SR
Queue Stats
40W - 39L
1,500 Elo+
Solo
Da Ji
Da Ji
dark_angel6975
Da Ji
Level 136
God Stats
9W - 5L
1,684 SR
Queue Stats
111W - 108L
1,568 Elo+
Solo
Vamana
Vamana
stealthfin
Vamana
Level 155
God Stats
6W - 2L
1,724 SR
Queue Stats
175W - 181L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ceollive
Janus
14
1 / 4 / 2
8,760
548
6,438
10,963
3,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 4 / 0
8,989
562
8,519
18,829
9,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
QuicknEZ
Hercules
14
5 / 2 / 2
9,217
576
13,436
19,540
17,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 6 / 3
7,415
463
5,225
20,111
14,910
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
15
1 / 1 / 2
9,220
576
7,608
10,225
4,378
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 6
9,091
568
11,361
9,876
4,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Khepri
13
0 / 0 / 12
8,286
518
3,693
9,252
10,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
RynnoGaming
Cernunnos
15
3 / 3 / 4
9,341
584
7,970
10,969
5,238
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
7 / 3 / 2
8,683
543
13,105
14,729
6,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vamana
stealthfin
Vamana
14
3 / 4 / 3
8,761
548
11,334
15,150
17,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
12
Kills
16
17
Deaths
12
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Janus
Ceollive
Janus
1
4
2
0.5
L
5
4
0
1.25
W
3
2
6
3
W
Khepri
0
0
12
6
L
Hercules
QuicknEZ
Hercules
5
2
2
3
W
Cernunnos
RynnoGaming
Cernunnos
3
3
4
1.67
L
0
6
3
0.25
L
Jing Wei
1
1
2
2
W
7
3
2
2.67
W
Vamana
stealthfin
Vamana
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,226
Damage
47,463
79,668
Taken
59,976
49,614
Mitigated
44,172
25,923
Healing
13,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Ceollive
Janus
6,438
269
0
750
10,963
3,921
0
4,528
6,386
79,162
0
L
8,519
5,475
0
5,223
18,829
9,220
55
4,034
14,664
0
75,282
W
11,361
678
0
1,250
9,876
4,903
0
3,958
5,918
83,281
0
W
Khepri
3,693
160
0
2,115
9,252
10,114
0
2,762
6,393
21,144
0
L
Hercules
QuicknEZ
Hercules
13,436
5,944
0
8,719
19,540
17,185
680
2,349
16,047
0
62,824
W
Cernunnos
RynnoGaming
Cernunnos
7,970
4,902
0
5,572
10,969
5,238
1,113
1,023
9,946
0
75,948
L
5,225
605
1,719
4,801
20,111
14,910
0
5,443
14,426
21,371
0
L
Jing Wei
7,608
6,165
0
4,711
10,225
4,378
0
319
9,906
0
76,685
W
13,105
5,709
0
615
14,729
6,855
0
2,277
12,214
0
66,445
W
Vamana
stealthfin
Vamana
11,334
3,310
0
3,548
15,150
17,062
0
1,643
12,561
6,089
60,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,601
Gold Earned
44,162
506
Minions Killed
465
0
Camps Cleared
0
1,610,252
Distance Traveled
1,615,908
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,760
548
146
9
0
323,082
6
L
Kali
8,989
562
107
7
0
352,832
3
W
Thoth
9,091
568
130
8
0
310,824
1
W
Khepri
8,286
518
26
2
0
345,158
3
L
Hercules
9,217
576
87
5
0
313,036
0
W
Cernunnos
9,341
584
128
8
0
298,357
2
L
Ares
7,415
463
16
1
0
317,306
4
L
Jing Wei
9,220
576
150
9
0
303,996
2
W
Da Ji
8,683
543
89
6
0
352,434
2
W
Vamana
8,761
548
92
6
0
309,135
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role