Player Matchup

Neith
Neith
DustyLoMein
Neith
Level 81
God Stats
7W - 9L
1,500 SR
Queue Stats
173W - 157L
1,241 Elo+
Solo
Vulcan
Vulcan
IllIlIIv
Vulcan
Level 66
God Stats
0W - 1L
1,493 SR
Queue Stats
26W - 34L
1,330 Elo+
Solo
Mulan
Mulan
Mrpolishguy
Mulan
Level 128
God Stats
2W - 8L
1,186 SR
Queue Stats
140W - 140L
1,435 Elo+
Party 1
Hera
Hera
NineArtsDragun
Hera
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 91L
1,430 Elo+
Party 1
Set
Set
ZeroWereWolf71
Set
Level 62
God Stats
3W - 8L
1,321 SR
Queue Stats
78W - 99L
1,407 Elo+
Solo
Team Averages
Level 96
1,400 SR
1,369 Elo+

VS

Team Averages
Level 62
1,514 SR
1,428 Elo+
Thor
Thor
Ev0 R3V
Thor
Level 66
God Stats
4W - 3L
1,513 SR
Queue Stats
146W - 141L
1,455 Elo+
Party 3
Sol
Sol
Ev0 Shaman
Sol
Level 39
God Stats
16W - 14L
1,527 SR
Queue Stats
196W - 170L
1,521 Elo+
Party 3
Hercules
Hercules
Ev0 Wolf
Hercules
Level 35
God Stats
4W - 6L
1,533 SR
Queue Stats
126W - 116L
1,385 Elo+
Party 3
Atlas
Atlas
ProjectManLDV
Atlas
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
88W - 91L
1,389 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Zeno_Supp_Item
Morgan Le Fay
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
168W - 139L
1,389 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 2 / 1
4,251
607
3,017
4,637
1,330
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vulcan
IllIlIIv
Vulcan
3
0 / 1 / 0
3,269
467
773
970
250
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
2 / 2 / 2
4,643
663
3,431
7,191
4,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 3 / 0
4,068
581
1,662
4,231
980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
1 / 2 / 0
4,167
595
2,254
6,141
2,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Ev0 R3V
Thor
9
1 / 1 / 5
5,280
754
3,410
6,017
2,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
2 / 1 / 2
4,604
658
2,514
4,208
932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hercules
Ev0 Wolf
Hercules
8
1 / 0 / 0
5,079
726
593
3,157
1,681
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

6
1 / 2 / 0
4,408
630
1,308
5,321
2,590
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Morgan Le Fay
Zeno_Supp_Item
Morgan Le Fay
9
5 / 1 / 0
5,783
826
4,521
3,981
1,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
5
Kills
10
10
Deaths
5
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
W
Thor
Ev0 R3V
Thor
1
1
5
3.5
W
2
1
2
3
W
Hercules
Ev0 Wolf
Hercules
1
0
0
1
L
Vulcan
IllIlIIv
Vulcan
0
1
0
0
L
2
2
2
1.5
L
0
3
0
0
W
1
2
0
0.5
W
Morgan Le Fay
Zeno_Supp_Item
Morgan Le Fay
5
1
0
5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,137
Damage
12,346
23,170
Taken
22,684
9,200
Mitigated
8,698
5,952
Healing
5,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,017
1,742
0
2,123
4,637
1,330
0
1,344
3,293
0
21,255
W
Thor
Ev0 R3V
Thor
3,410
1,016
0
904
6,017
2,065
0
966
5,051
0
31,448
W
2,514
963
0
1,645
4,208
932
0
0
4,208
23,198
0
W
Hercules
Ev0 Wolf
Hercules
593
239
0
1,537
3,157
1,681
350
773
2,384
0
24,129
L
Vulcan
IllIlIIv
Vulcan
773
439
0
64
970
250
0
0
970
4,822
0
L
3,431
523
0
2,028
7,191
4,606
0
3,798
3,273
0
11,914
L
1,662
704
0
1,237
4,231
980
0
1,538
2,572
24,630
0
W
1,308
760
0
1,266
5,321
2,590
0
0
5,321
10,492
0
W
Morgan Le Fay
Zeno_Supp_Item
Morgan Le Fay
4,521
110
0
547
3,981
1,430
0
696
3,285
32,143
0
L
2,254
1,295
0
500
6,141
2,034
0
1,365
4,719
0
22,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,398
Gold Earned
25,154
150
Minions Killed
215
0
Camps Cleared
0
623,235
Distance Traveled
728,664
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,251
607
35
5
0
137,621
2
W
Thor
5,280
754
54
8
0
166,846
1
W
Sol
4,604
658
37
5
0
148,289
0
W
Hercules
5,079
726
52
7
0
131,680
0
L
Vulcan
3,269
467
12
2
0
66,389
0
L
Mulan
4,643
663
18
3
0
137,129
0
L
Hera
4,068
581
45
6
0
137,697
0
W
Atlas
4,408
630
18
3
0
138,791
2
W
Morgan Le Fay
5,783
826
54
8
0
143,058
2
L
Set
4,167
595
40
6
0
144,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role