Player Matchup

Bellona
Bellona
DarkStarSaberNSG
Bellona
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 10L
1,235 Elo+
Party 1
Ix Chel
Ix Chel
LichSlayer900_
Ix Chel
Level 43
God Stats
1W - 2L
1,257 SR
Queue Stats
46W - 68L
1,306 Elo+
Party 1
Loki
Loki
Wonderpet-Tuck
Loki
Level 69
God Stats
4W - 1L
1,291 SR
Queue Stats
58W - 74L
1,146 Elo+
Party 1
Arachne
Arachne
qTyping
Arachne
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,313 Elo+
Party 1
Sol
Sol
xoSalem-
Sol
Level 108
God Stats
6W - 6L
1,500 SR
Queue Stats
195W - 226L
1,420 Elo+
Party 1
Team Averages
Level 58
1,410 SR
1,284 Elo+

VS

Team Averages
Level 38
1,365 SR
1,241 Elo+
Raijin
Raijin
DrasticNitro
Raijin
Level 61
God Stats
0W - 2L
1,352 SR
Queue Stats
81W - 73L
1,464 Elo+
Solo
Nike
Nike
IMT_GabrielH
Nike
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 27L
1,276 Elo+
Solo
Cu Chulainn
Cu Chulainn
LionMan221
Cu Chulainn
Level 29
God Stats
9W - 14L
1,500 SR
Queue Stats
80W - 114L
1,163 Elo+
Party 2
Da Ji
Da Ji
SlobOnMeNob_
Da Ji
Level 37
God Stats
0W - 4L
1,313 SR
Queue Stats
184W - 179L
1,304 Elo+
Party 2
Anubis
Anubis
jacko9274123
Anubis
Level 28
God Stats
30W - 34L
1,160 SR
Queue Stats
114W - 136L
999 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,390
549
2,012
6,552
5,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

8
2 / 1 / 0
5,203
650
2,931
4,440
1,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
3 / 0 / 2
5,043
630
3,053
4,216
1,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
qTyping
Arachne
7
1 / 1 / 1
4,817
602
976
4,068
2,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 1 / 3
4,811
601
5,999
4,847
1,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
1
0 / 0 / 0
3,057
382
0
0
0
9
3 / 0 / 0
5,229
654
4,928
6,506
4,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cu Chulainn
LionMan221
Cu Chulainn
7
0 / 1 / 2
4,047
506
3,754
6,333
4,102
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 3 / 0
5,116
640
3,622
7,277
2,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
7
2 / 2 / 0
4,393
549
1,971
4,230
1,763
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
8
6
Kills
6
6
Deaths
6
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
3
0
0
L
Raijin
0
0
0
0
L
3
0
0
3
W
2
1
0
2
L
Cu Chulainn
LionMan221
Cu Chulainn
0
1
2
1
L
1
3
0
0.33
W
3
0
2
4
L
Anubis
2
2
0
1
W
Arachne
qTyping
Arachne
1
1
1
1.5
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,971
Damage
14,275
24,123
Taken
24,346
11,049
Mitigated
13,342
6,127
Healing
3,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,012
488
0
1,564
6,552
5,205
0
309
6,243
0
20,736
L
Raijin
0
0
0
0
0
0
0
0
0
0
0
L
4,928
820
0
2,120
6,506
4,744
0
0
6,506
1,820
25,900
W
2,931
286
50
1,098
4,440
1,343
42
0
4,440
26,228
0
L
Cu Chulainn
LionMan221
Cu Chulainn
3,754
925
0
187
6,333
4,102
0
4,006
2,327
0
15,425
L
3,622
1,265
0
120
7,277
2,733
0
2,949
4,328
0
26,907
W
3,053
898
0
0
4,216
1,107
0
0
4,216
0
19,825
L
Anubis
1,971
133
0
1,041
4,230
1,763
0
2,133
2,097
24,117
0
W
Arachne
qTyping
Arachne
976
519
0
1,495
4,068
2,135
0
928
3,140
2,740
8,418
W
5,999
3,220
0
1,920
4,847
1,259
0
1,043
3,804
39,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,264
Gold Earned
21,842
182
Minions Killed
159
0
Camps Cleared
0
834,735
Distance Traveled
632,717
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
4,390
549
37
5
0
153,040
0
L
Raijin
3,057
382
0
0
0
0
0
L
Nike
5,229
654
38
5
0
155,260
3
W
Ix Chel
5,203
650
34
4
0
131,141
0
L
Cu Chulainn
4,047
506
25
3
0
163,573
0
L
Da Ji
5,116
640
47
6
0
169,935
2
W
Loki
5,043
630
35
4
0
220,119
0
L
Anubis
4,393
549
49
6
0
143,949
0
W
Arachne
4,817
602
18
2
0
187,251
4
W
Sol
4,811
601
58
7
0
143,184
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role