Player Matchup

Chernobog
Chernobog
CESAR TXZ FD
Chernobog
Level 179
God Stats
0W - 1L
1,279 SR
Queue Stats
87W - 78L
1,531 Elo+
Party 2
Anubis
Anubis
ErickkHL
Anubis
Level 148
God Stats
21W - 12L
1,654 SR
Queue Stats
118W - 108L
1,531 Elo+
Party 2
Hun Batz
Hun Batz
SandEternal
Hun Batz
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,463 Elo+
Party 3
Xing Tian
Xing Tian
YoneryuNori
Xing Tian
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,449 Elo+
Party 3
Nox
Nox
the pulqster
Nox
Level 142
God Stats
0W - 1L
1,280 SR
Queue Stats
132W - 124L
1,526 Elo+
Party 2
Team Averages
Level 109
1,443 SR
1,500 Elo+

VS

Team Averages
Level 157
1,581 SR
1,487 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 245
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Eusane
Discordia
Level 116
God Stats
39W - 41L
1,523 SR
Queue Stats
470W - 438L
1,467 Elo+
Solo
Serqet
Serqet
Kalmoras1
Serqet
Level 155
God Stats
2W - 2L
1,537 SR
Queue Stats
204W - 190L
1,459 Elo+
Party 1
Vamana
Vamana
lighting4607
Vamana
Level 140
God Stats
3W - 1L
1,668 SR
Queue Stats
195W - 173L
1,505 Elo+
Party 1
Bacchus
Bacchus
roastedbyme
Bacchus
Level 129
God Stats
3W - 2L
1,679 SR
Queue Stats
250W - 230L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
CESAR TXZ FD
Chernobog
10
0 / 2 / 3
6,350
488
4,219
8,091
3,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
ErickkHL
Anubis
13
4 / 4 / 0
8,524
656
11,284
10,477
6,270
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
SandEternal
Hun Batz
12
3 / 2 / 0
6,994
538
9,876
13,387
5,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Xing Tian
YoneryuNori
Xing Tian
8
0 / 2 / 3
5,993
461
2,445
9,365
6,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 4 / 0
6,531
502
2,708
8,937
3,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
1 / 1 / 1
6,691
515
6,062
4,979
1,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Discordia
Eusane
Discordia
14
6 / 1 / 1
7,995
615
8,202
7,111
2,220
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Kalmoras1
Serqet
12
3 / 3 / 3
6,900
531
5,616
9,703
3,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
14
4 / 2 / 1
7,952
612
7,606
12,419
6,805
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
roastedbyme
Bacchus
10
0 / 0 / 3
6,353
489
3,916
10,603
9,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
7
Kills
14
14
Deaths
7
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
1
1
1
1.5
L
Chernobog
CESAR TXZ FD
Chernobog
0
2
3
0.75
L
Anubis
ErickkHL
Anubis
4
4
0
1
W
Discordia
Eusane
Discordia
6
1
1
6.5
W
Serqet
Kalmoras1
Serqet
3
3
3
1.5
L
Hun Batz
SandEternal
Hun Batz
3
2
0
1.5
L
Xing Tian
YoneryuNori
Xing Tian
0
2
3
0.75
W
Vamana
4
2
1
2.25
W
Bacchus
roastedbyme
Bacchus
0
0
3
1.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,532
Damage
31,402
50,257
Taken
44,815
24,982
Mitigated
23,636
11,975
Healing
10,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
6,062
713
660
1,149
4,979
1,705
773
1,135
3,844
51,935
0
L
Chernobog
CESAR TXZ FD
Chernobog
4,219
2,752
0
1,867
8,091
3,027
908
4,207
3,725
0
48,446
L
Anubis
ErickkHL
Anubis
11,284
777
0
4,272
10,477
6,270
456
620
9,833
65,937
0
W
Discordia
Eusane
Discordia
8,202
178
0
2,283
7,111
2,220
0
2,401
4,710
60,654
0
W
Serqet
Kalmoras1
Serqet
5,616
1,134
0
2,762
9,703
3,309
0
1,441
8,262
0
39,737
L
Hun Batz
SandEternal
Hun Batz
9,876
3,457
0
4,014
13,387
5,276
104
5,221
8,032
0
50,986
L
Xing Tian
YoneryuNori
Xing Tian
2,445
237
0
1,322
9,365
6,901
0
3,019
6,162
9,626
0
W
Vamana
7,606
4,459
0
1,343
12,419
6,805
866
9,597
2,822
0
57,304
W
Bacchus
roastedbyme
Bacchus
3,916
668
0
2,195
10,603
9,597
0
1,863
8,740
18,210
0
L
2,708
118
0
500
8,937
3,508
111
4,511
3,864
44,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,392
Gold Earned
35,891
362
Minions Killed
388
0
Camps Cleared
0
1,193,264
Distance Traveled
1,401,936
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,691
515
93
7
0
279,202
0
L
Chernobog
6,350
488
73
6
0
231,945
0
L
Anubis
8,524
656
111
9
0
225,510
0
W
Discordia
7,995
615
110
8
0
281,702
0
W
Serqet
6,900
531
70
5
0
300,220
0
L
Hun Batz
6,994
538
85
7
0
274,259
0
L
Xing Tian
5,993
461
15
1
0
249,514
2
W
Vamana
7,952
612
95
7
0
272,915
0
W
Bacchus
6,353
489
20
2
0
267,897
4
L
Nox
6,531
502
78
6
0
212,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role