Player Matchup

Cerberus
Cerberus
SirCalbertius
Cerberus
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,470 Elo+
Party 1
Ao Kuang
Ao Kuang
pazalation
Ao Kuang
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 30L
1,409 Elo+
Party 1
Artemis
Artemis
yeyerskii
Artemis
Level 28
God Stats
2W - 0L
1,208 SR
Queue Stats
8W - 6L
1,504 Elo+
Party 1
Team Averages
Level 67
1,403 SR
1,461 Elo+

VS

Team Averages
Level 110
1,416 SR
1,525 Elo+
Neith
Neith
 
Neith
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
MoonshineCybin
Bacchus
Level 121
God Stats
11W - 6L
1,655 SR
Queue Stats
204W - 200L
1,536 Elo+
Party 2
Chiron
Chiron
PumpkinButt17
Chiron
Level 85
God Stats
1W - 3L
1,094 SR
Queue Stats
273W - 254L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
SirCalbertius
Cerberus
13
2 / 2 / 5
8,577
858
6,179
11,026
11,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ao Kuang
pazalation
Ao Kuang
12
3 / 0 / 4
7,591
759
6,352
5,525
3,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
yeyerskii
Artemis
12
2 / 0 / 4
7,523
752
8,990
6,627
3,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 1 / 1
6,855
686
6,606
7,104
2,497
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

11
0 / 2 / 2
6,456
646
5,594
11,199
12,691
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 4 / 1
7,141
714
6,351
7,420
2,881
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
7
Kills
2
2
Deaths
7
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
1
1
1.5
L
0
2
2
0.5
L
1
4
1
0.38
W
Cerberus
SirCalbertius
Cerberus
2
2
5
2.25
W
Ao Kuang
pazalation
Ao Kuang
3
0
4
5
W
Artemis
yeyerskii
Artemis
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,521
Damage
18,551
23,178
Taken
25,723
18,021
Mitigated
18,069
6,989
Healing
5,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,606
1,857
0
1,822
7,104
2,497
0
3,297
3,807
0
26,975
L
5,594
379
256
1,796
11,199
12,691
0
3,788
7,411
16,371
0
L
6,351
3,045
328
1,432
7,420
2,881
0
4,744
2,676
0
23,714
W
Cerberus
SirCalbertius
Cerberus
6,179
313
0
3,035
11,026
11,683
297
1,971
9,055
22,401
549
W
Ao Kuang
pazalation
Ao Kuang
6,352
1,502
0
2,389
5,525
3,134
150
1,417
4,108
16,021
1,102
W
Artemis
yeyerskii
Artemis
8,990
4,810
0
1,565
6,627
3,204
1,291
2,499
4,128
0
42,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,691
Gold Earned
20,452
142
Minions Killed
100
0
Camps Cleared
0
589,089
Distance Traveled
521,392
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,855
686
46
5
0
169,516
0
L
Bacchus
6,456
646
12
1
0
185,463
0
L
Chiron
7,141
714
42
4
0
166,413
0
W
Cerberus
8,577
858
50
5
0
185,804
0
W
Ao Kuang
7,591
759
28
3
0
214,596
0
W
Artemis
7,523
752
64
6
0
188,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role