Player Matchup

Chernobog
Chernobog
Genjijoe
Chernobog
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 52L
1,595 Elo+
Party 1
Sobek
Sobek
Nightlite
Sobek
Level 104
God Stats
2W - 0L
1,742 SR
Queue Stats
31W - 21L
1,599 Elo+
Party 1
Susano
Susano
SIR SNUGLEBUNS
Susano
Level 80
God Stats
2W - 0L
1,696 SR
Queue Stats
263W - 257L
1,587 Elo+
Solo
Vulcan
Vulcan
egggoose
Vulcan
Level 49
God Stats
9W - 10L
1,528 SR
Queue Stats
657W - 644L
1,573 Elo+
Party 2
Cabrakan
Cabrakan
pyschoticsandman
Cabrakan
Level 78
God Stats
13W - 12L
1,350 SR
Queue Stats
501W - 519L
1,573 Elo+
Party 2
Team Averages
Level 92
1,563 SR
1,585 Elo+

VS

Team Averages
Level 123
1,451 SR
1,559 Elo+
Zhong Kui
Zhong Kui
Elkasoraus
Zhong Kui
Level 109
God Stats
1W - 1L
1,318 SR
Queue Stats
176W - 150L
1,548 Elo+
Party 3
Bakasura
Bakasura
MondayNightChris
Bakasura
Level 111
God Stats
1W - 1L
1,553 SR
Queue Stats
74W - 64L
1,568 Elo+
Party 3
Ishtar
Ishtar
T4G1_Shin_Jones
Ishtar
Level 148
God Stats
0W - 2L
1,430 SR
Queue Stats
98W - 106L
1,506 Elo+
Party 3
Hachiman
Hachiman
pierresolide
Hachiman
Level 129
God Stats
1W - 2L
1,567 SR
Queue Stats
139W - 104L
1,625 Elo+
Solo
Heimdallr
Heimdallr
yahboigeo
Heimdallr
Level 118
God Stats
2W - 3L
1,386 SR
Queue Stats
116W - 103L
1,547 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Genjijoe
Chernobog
18
7 / 2 / 15
10,644
968
12,491
11,006
6,705
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sobek
Nightlite
Sobek
15
2 / 3 / 15
9,905
900
5,864
18,095
29,064
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 2 / 18
9,248
841
6,758
9,539
5,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
egggoose
Vulcan
19
16 / 1 / 11
11,959
1,087
25,008
7,868
5,116
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 5 / 14
9,529
866
6,942
15,498
23,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Elkasoraus
Zhong Kui
15
3 / 8 / 7
8,356
760
12,139
14,135
9,321
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
6 / 5 / 6
10,405
946
6,522
14,065
8,817
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
3 / 5 / 7
8,352
759
7,559
9,664
4,499
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hachiman
pierresolide
Hachiman
14
1 / 5 / 8
8,095
736
9,542
8,819
4,014
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heimdallr
yahboigeo
Heimdallr
13
0 / 8 / 9
7,653
696
4,787
14,664
6,577
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
50
31
Kills
13
13
Deaths
31
73
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Elkasoraus
Zhong Kui
3
8
7
0.81
W
Chernobog
Genjijoe
Chernobog
7
2
15
7.25
L
6
5
6
1.8
W
Sobek
Nightlite
Sobek
2
3
15
3.17
W
1
2
18
5
L
3
5
7
1.3
W
Vulcan
egggoose
Vulcan
16
1
11
21.5
L
Hachiman
pierresolide
Hachiman
1
5
8
1
W
5
5
14
2.4
L
Heimdallr
yahboigeo
Heimdallr
0
8
9
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,063
Damage
40,549
62,006
Taken
61,347
69,905
Mitigated
33,228
16,334
Healing
8,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Elkasoraus
Zhong Kui
12,139
1,736
215
1,150
14,135
9,321
570
7,128
6,877
25,176
0
W
Chernobog
Genjijoe
Chernobog
12,491
5,869
1,280
3,485
11,006
6,705
3,090
3,349
7,590
0
35,235
L
6,522
3,701
17
4,562
14,065
8,817
0
5,995
7,987
0
8,288
W
Sobek
Nightlite
Sobek
5,864
362
2,078
4,585
18,095
29,064
701
2,052
15,594
12,991
0
W
6,758
85
167
1,111
9,539
5,115
1,264
2,076
7,189
0
21,509
L
7,559
3,588
0
458
9,664
4,499
811
6,641
2,903
0
16,517
W
Vulcan
egggoose
Vulcan
25,008
7,293
1,316
1,020
7,868
5,116
1,320
1,084
6,327
48,429
0
L
Hachiman
pierresolide
Hachiman
9,542
3,023
220
380
8,819
4,014
0
5,135
3,594
0
18,872
W
6,942
782
489
803
15,498
23,905
727
3,578
11,488
9,302
1,182
L
Heimdallr
yahboigeo
Heimdallr
4,787
1,935
0
1,778
14,664
6,577
472
11,129
3,354
0
16,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,285
Gold Earned
42,861
147
Minions Killed
119
0
Camps Cleared
0
1,229,317
Distance Traveled
823,839
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,356
760
19
2
0
152,068
0
W
Chernobog
10,644
968
55
5
0
266,206
0
L
Bakasura
10,405
946
23
2
0
196,479
0
W
Sobek
9,905
900
5
0
0
220,707
0
W
Susano
9,248
841
22
2
0
234,843
0
L
Ishtar
8,352
759
25
2
0
193,364
0
W
Vulcan
11,959
1,087
58
5
0
268,958
0
L
Hachiman
8,095
736
31
3
0
124,239
0
W
Cabrakan
9,529
866
7
1
0
238,603
0
L
Heimdallr
7,653
696
21
2
0
157,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role