Player Matchup

Serqet
Serqet
Heisenberg69420
Serqet
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,600 Elo+
Party 1
Terra
Terra
JessePiinkman
Terra
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,600 Elo+
Party 1
Anhur
Anhur
My Indulgences
Anhur
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
SirJackmanIII
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,791 Elo+
Party 1
Ullr
Ullr
Spazye
Ullr
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 16L
1,870 Elo+
Party 2
Team Averages
Level 62
1,500 SR
1,672 Elo+

VS

Team Averages
Level 79
1,608 SR
1,519 Elo+
Persephone
Persephone
RengokuV1
Persephone
Level 86
God Stats
7W - 4L
1,877 SR
Queue Stats
123W - 117L
1,534 Elo+
Party 3
Kukulkan
Kukulkan
Spyro7661
Kukulkan
Level 60
God Stats
2W - 1L
1,509 SR
Queue Stats
108W - 100L
1,547 Elo+
Party 3
Horus
Horus
WeCouldBeSoGood
Horus
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 142L
1,413 Elo+
Solo
Nike
Nike
Wolly Fletcha
Nike
Level 129
God Stats
8W - 4L
1,682 SR
Queue Stats
702W - 697L
1,533 Elo+
Solo
Hou Yi
Hou Yi
youzabish
Hou Yi
Level 56
God Stats
6W - 1L
1,472 SR
Queue Stats
237W - 225L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 2
6,877
764
2,131
8,802
11,037
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 5 / 5
6,575
731
3,891
12,708
12,404
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
1 / 5 / 3
6,699
744
4,449
9,444
3,969
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 4 / 1
6,645
738
3,425
10,391
9,582
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ullr
Spazye
Ullr
14
2 / 4 / 5
7,383
820
7,252
8,425
4,236
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
RengokuV1
Persephone
15
9 / 1 / 11
9,485
1,054
9,913
5,610
2,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
Spyro7661
Kukulkan
15
4 / 1 / 9
8,982
998
8,657
4,106
1,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
4 / 2 / 16
8,652
961
8,170
13,531
16,089
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

13
2 / 4 / 16
8,304
923
8,443
14,864
18,881
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
youzabish
Hou Yi
14
3 / 0 / 12
8,474
942
8,570
6,912
3,189
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
86
7
Kills
22
22
Deaths
8
16
Assists
64
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
0
5
5
0.5
L
1
5
3
0.5
W
Persephone
RengokuV1
Persephone
9
1
11
14.5
L
2
4
1
0.63
L
Ullr
Spazye
Ullr
2
4
5
1.13
W
Kukulkan
Spyro7661
Kukulkan
4
1
9
8.5
W
4
2
16
6
W
2
4
16
2.5
W
Hou Yi
youzabish
Hou Yi
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,148
Damage
43,753
49,770
Taken
45,023
41,228
Mitigated
42,187
8,942
Healing
22,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,131
155
287
780
8,802
11,037
0
4,655
4,147
299
3,900
L
3,891
715
1,484
1,640
12,708
12,404
0
6,320
6,388
7,067
0
L
4,449
1,671
408
1,069
9,444
3,969
0
4,007
5,437
0
10,176
W
Persephone
RengokuV1
Persephone
9,913
195
167
1,143
5,610
2,300
1,179
254
5,355
22,857
0
L
3,425
885
589
1,073
10,391
9,582
0
2,992
7,399
0
7,719
L
Ullr
Spazye
Ullr
7,252
3,251
570
1,042
8,425
4,236
0
3,373
5,052
0
20,679
W
Kukulkan
Spyro7661
Kukulkan
8,657
254
564
186
4,106
1,728
1,842
163
3,943
28,337
0
W
8,170
2,752
7,251
6,877
13,531
16,089
445
1,711
11,430
2,915
11,267
W
8,443
842
355
1,349
14,864
18,881
976
1,634
13,079
920
12,087
W
Hou Yi
youzabish
Hou Yi
8,570
4,342
1,969
2,185
6,912
3,189
2,232
428
6,484
0
17,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,179
Gold Earned
43,897
66
Minions Killed
112
0
Camps Cleared
0
774,067
Distance Traveled
961,835
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,877
764
3
0
0
144,810
0
L
Terra
6,575
731
7
1
0
151,461
0
L
Anhur
6,699
744
11
1
0
135,592
0
W
Persephone
9,485
1,054
26
3
0
182,895
0
L
Fenrir
6,645
738
9
1
0
178,590
0
L
Ullr
7,383
820
36
4
0
163,614
0
W
Kukulkan
8,982
998
45
5
0
203,899
0
W
Horus
8,652
961
18
2
0
201,086
0
W
Nike
8,304
923
5
1
0
175,329
0
W
Hou Yi
8,474
942
18
2
0
198,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role