Player Matchup

Fenrir
Fenrir
DraculaBoyy-
Fenrir
Level 156
God Stats
7W - 2L
1,749 SR
Queue Stats
35W - 37L
1,494 Elo+
Party 2
Medusa
Medusa
MR VAIN619
Medusa
Level 124
God Stats
35W - 38L
1,562 SR
Queue Stats
368W - 376L
1,522 Elo+
Solo
Baron Samedi
Baron Samedi
Sm-Saenz-
Baron Samedi
Level 179
God Stats
6W - 2L
1,672 SR
Queue Stats
77W - 66L
1,489 Elo+
Party 2
Team Averages
Level 153
1,661 SR
1,502 Elo+

VS

Team Averages
Level 74
1,482 SR
1,529 Elo+
Izanami
Izanami
Cha_pine
Izanami
Level 6
God Stats
1W - 3L
1,447 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Thor
Thor
DarkBilistic36
Thor
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,597 Elo+
Party 1
Sobek
Sobek
kingofdawolf79
Sobek
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
2 / 0 / 4
7,629
763
5,197
12,348
10,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Medusa
MR VAIN619
Medusa
14
4 / 1 / 3
8,680
868
7,516
7,440
3,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Sm-Saenz-
Baron Samedi
14
1 / 1 / 6
7,967
797
11,417
6,200
2,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cha_pine
Izanami
9
0 / 1 / 1
6,225
623
1,449
3,893
1,437
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
0 / 5 / 2
6,866
687
4,688
9,211
4,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
2 / 1 / 0
7,801
780
8,111
16,039
18,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
7
Kills
2
2
Deaths
7
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
Cha_pine
Izanami
0
1
1
0.5
L
0
5
2
0.2
W
Fenrir
2
0
4
4
W
Medusa
MR VAIN619
Medusa
4
1
3
5.5
W
Baron Samedi
Sm-Saenz-
Baron Samedi
1
1
6
4
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,130
Damage
14,248
25,988
Taken
29,143
16,704
Mitigated
25,198
11,953
Healing
3,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Cha_pine
Izanami
1,449
1,031
0
24
3,893
1,437
0
1,725
2,124
0
7,007
L
4,688
612
0
568
9,211
4,792
0
3,813
5,274
0
27,934
W
Fenrir
5,197
667
0
3,730
12,348
10,720
263
3,181
8,707
0
18,078
W
Medusa
MR VAIN619
Medusa
7,516
3,164
0
1,586
7,440
3,201
1,452
2,187
5,122
0
50,007
W
Baron Samedi
Sm-Saenz-
Baron Samedi
11,417
355
3,117
3,520
6,200
2,783
656
2,227
3,937
34,660
0
L
8,111
735
0
3,098
16,039
18,969
0
5,912
9,697
22,537
749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,276
Gold Earned
20,892
146
Minions Killed
85
0
Camps Cleared
0
599,496
Distance Traveled
518,765
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,225
623
14
1
0
148,453
0
L
Thor
6,866
687
47
5
0
165,813
0
W
Fenrir
7,629
763
24
2
0
205,042
0
W
Medusa
8,680
868
86
9
0
190,674
0
W
Baron Samedi
7,967
797
36
4
0
203,780
0
L
Sobek
7,801
780
24
2
0
204,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role