Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
KaitoSan3
Agni
Level 147
God Stats
11W - 8L
1,668 SR
Queue Stats
57W - 54L
1,476 Elo+
Solo
Lancelot
Lancelot
N3SCAU_Maxximo
Lancelot
Level 99
God Stats
41W - 34L
1,528 SR
Queue Stats
677W - 683L
1,483 Elo+
Solo
Aphrodite
Aphrodite
UPM_Madruga
Aphrodite
Level 118
God Stats
13W - 8L
1,528 SR
Queue Stats
434W - 415L
1,498 Elo+
Solo
Nemesis
Nemesis
palermillo
Nemesis
Level 36
God Stats
2W - 3L
1,289 SR
Queue Stats
25W - 28L
1,385 Elo+
Solo
Team Averages
Level 92
1,503 SR
1,469 Elo+

VS

Team Averages
Level 108
1,450 SR
1,398 Elo+
Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
RamaC5
Cupid
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 54L
1,172 Elo+
Solo
Ix Chel
Ix Chel
Thalisson5197
Ix Chel
Level 110
God Stats
1W - 3L
1,365 SR
Queue Stats
86W - 100L
1,436 Elo+
Solo
Gilgamesh
Gilgamesh
zZShell
Gilgamesh
Level 108
God Stats
2W - 1L
1,383 SR
Queue Stats
46W - 62L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
0 / 0 / 0
6,493
541
3,428
5,675
1,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
12
5 / 0 / 4
7,195
600
11,852
7,675
3,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
12
4 / 0 / 2
7,547
629
7,299
9,705
6,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Aphrodite
UPM_Madruga
Aphrodite
10
0 / 0 / 4
6,349
529
2,930
5,806
3,599
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Nemesis
palermillo
Nemesis
11
4 / 1 / 2
6,953
579
4,025
9,022
3,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 2 / 1
5,406
451
3,774
10,514
7,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
 
Loki
8
0 / 2 / 0
5,244
437
3,045
7,830
2,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
RamaC5
Cupid
9
0 / 0 / 0
5,268
439
2,176
5,800
1,919
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
10
1 / 4 / 0
5,886
491
7,074
10,307
4,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
zZShell
Gilgamesh
9
0 / 5 / 0
5,543
462
2,729
9,514
5,576
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
13
Kills
1
1
Deaths
13
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
0
0
0
0
L
Bacchus
 
Bacchus
0
2
1
0.25
L
Loki
 
Loki
0
2
0
0
W
Agni
5
0
4
7
W
Lancelot
4
0
2
5
L
Cupid
RamaC5
Cupid
0
0
0
0
L
Ix Chel
1
4
0
0.25
W
Aphrodite
UPM_Madruga
Aphrodite
0
0
4
2
W
Nemesis
palermillo
Nemesis
4
1
2
5
L
Gilgamesh
zZShell
Gilgamesh
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,534
Damage
18,798
37,883
Taken
43,965
17,919
Mitigated
21,635
15,718
Healing
10,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
3,428
1,692
0
2,541
5,675
1,812
948
1,162
4,513
0
45,400
L
Bacchus
 
Bacchus
3,774
137
0
2,751
10,514
7,505
0
4,126
6,388
19,168
0
L
Loki
 
Loki
3,045
1,037
0
282
7,830
2,549
0
1,866
5,964
0
31,870
W
Agni
11,852
1,226
204
2,746
7,675
3,124
572
4,549
3,126
55,945
0
W
Lancelot
7,299
1,753
0
2,402
9,705
6,099
0
156
9,549
0
58,930
L
Cupid
RamaC5
Cupid
2,176
1,274
110
2,646
5,800
1,919
0
1,736
4,064
0
26,904
L
Ix Chel
7,074
1,166
266
2,710
10,307
4,086
0
6,975
3,332
43,821
0
W
Aphrodite
UPM_Madruga
Aphrodite
2,930
626
3,889
3,577
5,806
3,599
108
2,743
3,063
16,797
0
W
Nemesis
palermillo
Nemesis
4,025
1,974
0
359
9,022
3,285
494
2,238
6,784
0
45,663
L
Gilgamesh
zZShell
Gilgamesh
2,729
986
0
1,312
9,514
5,576
0
79
9,435
0
31,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,537
Gold Earned
27,347
344
Minions Killed
282
0
Camps Cleared
0
1,198,275
Distance Traveled
1,130,015
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,493
541
82
7
0
198,497
4
L
Bacchus
5,406
451
20
2
0
212,033
1
L
Loki
5,244
437
65
5
0
234,938
0
W
Agni
7,195
600
94
8
0
235,541
6
W
Lancelot
7,547
629
84
7
0
265,714
0
L
Cupid
5,268
439
57
5
0
217,079
3
L
Ix Chel
5,886
491
82
7
0
238,869
0
W
Aphrodite
6,349
529
21
2
0
221,830
0
W
Nemesis
6,953
579
63
5
0
276,693
0
L
Gilgamesh
5,543
462
58
5
0
227,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role