Player Matchup

Heimdallr
Heimdallr
Centurion1221
Heimdallr
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,299 Elo+
Party 3
Cerberus
Cerberus
Frothimus
Cerberus
Level 102
God Stats
6W - 5L
1,677 SR
Queue Stats
124W - 120L
1,578 Elo+
Party 2
Sol
Sol
Husky2377
Sol
Level 118
God Stats
1W - 1L
1,506 SR
Queue Stats
1W - 2L
1,525 Elo+
Party 3
Surtr
Surtr
SquarchToddly
Surtr
Level 109
God Stats
20W - 10L
1,823 SR
Queue Stats
103W - 92L
1,578 Elo+
Party 2
Ne Zha
Ne Zha
XCrAzEdBaNaNaX
Ne Zha
Level 129
God Stats
1W - 1L
1,701 SR
Queue Stats
149W - 144L
1,566 Elo+
Party 2
Team Averages
Level 115
1,641 SR
1,509 Elo+

VS

Team Averages
Level 145
1,381 SR
1,566 Elo+
Baron Samedi
Baron Samedi
AquaticHyena
Baron Samedi
Level 141
God Stats
2W - 0L
1,182 SR
Queue Stats
238W - 237L
1,577 Elo+
Party 1
Bacchus
Bacchus
PropaneStove
Bacchus
Level 121
God Stats
4W - 2L
1,464 SR
Queue Stats
133W - 158L
1,551 Elo+
Party 1
Poseidon
Poseidon
RedRisingEagle
Poseidon
Level 164
God Stats
4W - 2L
1,172 SR
Queue Stats
67W - 77L
1,526 Elo+
Solo
Neith
Neith
TopLee
Neith
Level 190
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 109L
1,588 Elo+
Party 1
Thor
Thor
human111
Thor
Level 109
God Stats
28W - 24L
1,587 SR
Queue Stats
690W - 641L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Centurion1221
Heimdallr
4
0 / 3 / 1
3,423
571
1,373
3,733
1,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
Frothimus
Cerberus
6
1 / 1 / 3
4,226
704
2,724
4,892
1,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

5
0 / 2 / 0
3,438
573
1,134
3,445
836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 1 / 2
3,852
642
1,233
5,676
3,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
4 / 1 / 1
4,818
803
1,873
3,534
1,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AquaticHyena
Baron Samedi
7
1 / 0 / 2
4,354
726
1,340
2,969
1,657
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bacchus
PropaneStove
Bacchus
7
1 / 0 / 2
4,290
715
711
4,366
2,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Poseidon
9
3 / 1 / 1
5,227
871
4,185
2,511
538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Neith
TopLee
Neith
8
3 / 0 / 0
4,957
826
3,205
2,664
804
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thor
6
0 / 4 / 1
3,873
646
2,258
5,677
2,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
14
5
Kills
8
8
Deaths
5
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AquaticHyena
Baron Samedi
1
0
2
2
L
Heimdallr
Centurion1221
Heimdallr
0
3
1
0.17
L
Cerberus
Frothimus
Cerberus
1
1
3
2.5
L
0
2
0
0
W
Bacchus
PropaneStove
Bacchus
1
0
2
2
W
Poseidon
3
1
1
3.5
L
0
1
2
1
W
Neith
TopLee
Neith
3
0
0
3
L
4
1
1
4.5
W
Thor
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,337
Damage
11,699
21,280
Taken
18,187
8,502
Mitigated
7,220
5,685
Healing
7,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AquaticHyena
Baron Samedi
1,340
172
189
1,529
2,969
1,657
200
267
2,702
12,681
0
L
Heimdallr
Centurion1221
Heimdallr
1,373
899
0
610
3,733
1,369
0
2,973
760
0
10,396
L
Cerberus
Frothimus
Cerberus
2,724
139
0
1,060
4,892
1,735
0
695
3,882
13,257
0
L
1,134
165
0
746
3,445
836
0
379
3,066
11,222
0
W
Bacchus
PropaneStove
Bacchus
711
0
0
2,426
4,366
2,137
44
347
3,961
19,460
0
W
Poseidon
4,185
1,070
0
901
2,511
538
0
0
2,511
36,283
0
L
1,233
199
247
2,727
5,676
3,321
0
2,151
3,486
242
14,119
W
Neith
TopLee
Neith
3,205
1,390
0
1,714
2,664
804
214
867
1,797
0
32,503
L
1,873
308
0
295
3,534
1,241
0
38
3,496
0
21,778
W
Thor
2,258
201
0
1,088
5,677
2,084
0
2,095
3,324
0
18,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,757
Gold Earned
22,701
143
Minions Killed
209
0
Camps Cleared
0
578,068
Distance Traveled
611,381
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
4,354
726
13
2
0
129,734
2
L
Heimdallr
3,423
571
18
3
0
76,382
0
L
Cerberus
4,226
704
38
6
0
121,696
0
L
Sol
3,438
573
27
5
0
89,028
0
W
Bacchus
4,290
715
39
7
0
141,883
0
W
Poseidon
5,227
871
77
13
0
134,711
1
L
Surtr
3,852
642
18
3
0
140,748
2
W
Neith
4,957
826
46
8
0
108,103
0
L
Ne Zha
4,818
803
42
7
0
150,214
0
W
Thor
3,873
646
34
6
0
96,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role