Player Matchup

Sobek
Sobek
 
Sobek
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
HexAlpha
Neith
Level 56
God Stats
5W - 3L
1,798 SR
Queue Stats
241W - 228L
1,497 Elo+
Solo
Tiamat
Tiamat
PonchoHeadHoncho
Tiamat
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Apollo
Apollo
Soggypancake
Apollo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Medusa
Medusa
mmstm
Medusa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 39
1,560 SR
1,499 Elo+

VS

Team Averages
Level 94
1,432 SR
1,520 Elo+
Skadi
Skadi
 
Skadi
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
JeffBezosTTV
Agni
Level 92
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 60L
1,527 Elo+
Party 2
Gilgamesh
Gilgamesh
SquidPauncher
Gilgamesh
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 28L
1,557 Elo+
Party 2
Surtr
Surtr
Turnstiile
Surtr
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 81L
1,500 Elo+
Solo
Thoth
Thoth
chronicsloth
Thoth
Level 68
God Stats
1W - 3L
1,159 SR
Queue Stats
55W - 51L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
5
0 / 0 / 0
4,680
780
0
0
0
Neith
HexAlpha
Neith
14
1 / 2 / 4
6,595
1,099
5,938
6,416
2,929
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

10
1 / 6 / 1
5,663
944
4,073
9,360
5,841
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
7
0 / 8 / 2
5,065
844
4,507
10,435
3,928
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
mmstm
Medusa
11
3 / 7 / 1
6,267
1,045
4,990
9,799
3,948
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
9 / 0 / 12
8,523
1,421
9,321
5,518
2,741
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
6 / 2 / 11
8,149
1,358
10,987
5,704
2,527
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
SquidPauncher
Gilgamesh
11
2 / 2 / 9
6,894
1,149
1,936
7,712
10,688
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Surtr
12
2 / 1 / 14
7,639
1,273
5,252
10,366
12,230
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
4 / 1 / 14
7,417
1,236
6,785
3,660
1,689
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
83
5
Kills
23
23
Deaths
6
8
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
0
0
0
W
Skadi
 
Skadi
9
0
12
15
L
Neith
HexAlpha
Neith
1
2
4
1.5
W
6
2
11
5.75
L
1
6
1
0.25
L
Apollo
0
8
2
0.13
W
Gilgamesh
SquidPauncher
Gilgamesh
2
2
9
3.25
W
Surtr
2
1
14
9
W
4
1
14
11
L
Medusa
mmstm
Medusa
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,508
Damage
34,281
36,010
Taken
32,960
16,646
Mitigated
29,875
5,131
Healing
9,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
0
0
0
0
0
0
0
0
0
0
0
W
Skadi
 
Skadi
9,321
3,194
742
991
5,518
2,741
3,361
1,628
3,890
0
20,734
L
Neith
HexAlpha
Neith
5,938
1,853
246
2,568
6,416
2,929
0
3,263
3,153
0
21,408
W
10,987
913
1,101
961
5,704
2,527
358
699
5,005
19,826
0
L
4,073
967
0
1,006
9,360
5,841
0
5,291
4,069
7,470
0
L
Apollo
4,507
1,840
0
913
10,435
3,928
0
4,836
5,599
0
6,989
W
Gilgamesh
SquidPauncher
Gilgamesh
1,936
659
0
356
7,712
10,688
928
395
7,317
71
4,555
W
Surtr
5,252
2,294
1,139
3,963
10,366
12,230
200
952
9,414
280
9,628
W
6,785
365
177
157
3,660
1,689
2,595
399
3,261
13,022
0
L
Medusa
mmstm
Medusa
4,990
1,988
119
279
9,799
3,948
0
4,733
5,066
0
7,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,270
Gold Earned
38,622
51
Minions Killed
86
0
Camps Cleared
0
493,119
Distance Traveled
712,449
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,680
780
0
0
0
0
0
W
Skadi
8,523
1,421
33
6
0
143,558
0
L
Neith
6,595
1,099
34
6
0
135,273
0
W
Agni
8,149
1,358
18
3
0
157,380
0
L
Tiamat
5,663
944
3
1
0
111,609
0
L
Apollo
5,065
844
5
1
0
121,085
0
W
Gilgamesh
6,894
1,149
8
1
0
132,022
4
W
Surtr
7,639
1,273
9
2
0
142,321
0
W
Thoth
7,417
1,236
18
3
0
137,168
0
L
Medusa
6,267
1,045
9
2
0
125,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role