Player Matchup

Janus
Janus
BobDanger
Janus
Level 135
God Stats
1W - 0L
1,441 SR
Queue Stats
22W - 20L
1,828 Elo+
Party 1
Sylvanus
Sylvanus
SNIPER1265
Sylvanus
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,692 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ThIsGUY2323
Ah Muzen Cab
Level 36
God Stats
3W - 2L
1,496 SR
Queue Stats
9W - 19L
1,574 Elo+
Party 1
Team Averages
Level 91
1,479 SR
1,698 Elo+

VS

Team Averages
Level 105
1,419 SR
1,477 Elo+
Chaac
Chaac
AHG_GOOSE
Chaac
Level 68
God Stats
2W - 4L
1,500 SR
Queue Stats
21W - 20L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
AHG_Noza
Ix Chel
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,500 Elo+
Party 2
Serqet
Serqet
REDY4PAYBACK
Serqet
Level 122
God Stats
0W - 3L
1,257 SR
Queue Stats
410W - 441L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BobDanger
Janus
18
4 / 1 / 3
12,143
714
21,324
10,037
6,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
SNIPER1265
Sylvanus
18
0 / 0 / 7
11,885
699
5,344
13,647
19,059
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
ThIsGUY2323
Ah Muzen Cab
16
3 / 0 / 0
10,922
642
6,380
15,023
8,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AHG_GOOSE
Chaac
15
0 / 3 / 1
9,736
573
11,938
18,511
17,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
AHG_Noza
Ix Chel
15
0 / 2 / 1
10,392
611
11,088
9,453
3,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Serqet
16
1 / 2 / 0
10,660
627
5,842
12,305
6,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
7
Kills
1
1
Deaths
7
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chaac
AHG_GOOSE
Chaac
0
3
1
0.17
L
Ix Chel
AHG_Noza
Ix Chel
0
2
1
0.25
W
Janus
BobDanger
Janus
4
1
3
5.5
L
Serqet
1
2
0
0.5
W
Sylvanus
SNIPER1265
Sylvanus
0
0
7
3.5
W
Ah Muzen Cab
ThIsGUY2323
Ah Muzen Cab
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,048
Damage
28,868
38,707
Taken
40,269
33,510
Mitigated
27,394
11,588
Healing
6,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AHG_GOOSE
Chaac
11,938
678
0
2,056
18,511
17,291
270
12,864
5,647
0
33,544
L
Ix Chel
AHG_Noza
Ix Chel
11,088
199
796
2,118
9,453
3,314
232
7,793
1,660
50,540
0
W
Janus
BobDanger
Janus
21,324
763
0
2,400
10,037
6,282
975
2,347
6,897
93,231
0
L
Serqet
5,842
2,139
24
1,299
12,305
6,789
0
6,059
6,246
0
46,183
W
Sylvanus
SNIPER1265
Sylvanus
5,344
1,558
4,278
4,910
13,647
19,059
322
4,421
8,853
26,238
0
W
Ah Muzen Cab
ThIsGUY2323
Ah Muzen Cab
6,380
3,853
0
0
15,023
8,169
749
4,393
9,723
0
34,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,950
Gold Earned
30,788
220
Minions Killed
229
0
Camps Cleared
0
893,653
Distance Traveled
936,651
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,736
573
47
3
0
307,042
0
L
Ix Chel
10,392
611
98
6
0
298,834
6
W
Janus
12,143
714
149
9
0
294,474
2
L
Serqet
10,660
627
84
5
0
330,775
4
W
Sylvanus
11,885
699
27
2
0
299,283
0
W
Ah Muzen Cab
10,922
642
44
3
0
299,896
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role