Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Slick_McVick
Agni
Level 98
God Stats
3W - 3L
1,848 SR
Queue Stats
180W - 187L
1,489 Elo+
Party 2
Jing Wei
Jing Wei
SonOfAedra
Jing Wei
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 64L
1,427 Elo+
Solo
Medusa
Medusa
hempkey
Medusa
Level 35
God Stats
7W - 5L
1,422 SR
Queue Stats
223W - 237L
1,449 Elo+
Party 2
Cabrakan
Cabrakan
youngmx
Cabrakan
Level 106
God Stats
1W - 2L
1,260 SR
Queue Stats
84W - 82L
1,521 Elo+
Solo
Team Averages
Level 85
1,506 SR
1,477 Elo+

VS

Team Averages
Level 85
1,395 SR
1,521 Elo+
Xbalanque
Xbalanque
Endfire
Xbalanque
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,490 Elo+
Solo
Khepri
Khepri
JLInfinite
Khepri
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,583 Elo+
Party 1
Bastet
Bastet
LadyVenom3205
Bastet
Level 129
God Stats
1W - 1L
1,152 SR
Queue Stats
30W - 27L
1,537 Elo+
Party 1
Raijin
Raijin
Sharker187
Raijin
Level 47
God Stats
2W - 1L
1,298 SR
Queue Stats
29W - 22L
1,541 Elo+
Party 1
Fenrir
Fenrir
TheHollowedBeast
Fenrir
Level 107
God Stats
2W - 0L
1,524 SR
Queue Stats
38W - 30L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
19
6 / 3 / 7
10,909
779
9,459
11,680
5,667
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
4 / 6 / 8
10,542
753
11,663
12,166
5,685
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
SonOfAedra
Jing Wei
14
0 / 6 / 10
8,550
611
9,553
16,111
8,712
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
hempkey
Medusa
15
4 / 6 / 6
9,305
665
13,830
15,990
9,182
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
youngmx
Cabrakan
15
1 / 6 / 9
9,540
681
6,949
19,638
33,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Endfire
Xbalanque
16
4 / 4 / 13
10,254
732
20,029
13,505
9,703
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
JLInfinite
Khepri
16
1 / 2 / 14
10,665
762
8,018
14,576
20,440
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

19
12 / 3 / 11
12,034
860
14,726
10,904
6,916
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Raijin
Sharker187
Raijin
18
3 / 4 / 14
10,935
781
16,013
10,208
6,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
7 / 2 / 15
11,689
835
11,218
17,583
28,848
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
94
15
Kills
27
27
Deaths
15
40
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
6
3
7
3.17
W
Xbalanque
Endfire
Xbalanque
4
4
13
2.63
W
Khepri
JLInfinite
Khepri
1
2
14
4
W
12
3
11
5.83
W
Raijin
Sharker187
Raijin
3
4
14
2.5
L
4
6
8
1.33
L
Jing Wei
SonOfAedra
Jing Wei
0
6
10
0.83
W
7
2
15
7.25
L
Medusa
hempkey
Medusa
4
6
6
1.17
L
Cabrakan
youngmx
Cabrakan
1
6
9
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,454
Damage
70,004
75,585
Taken
66,776
63,146
Mitigated
72,339
22,502
Healing
22,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
9,459
4,140
1,852
1,927
11,680
5,667
539
5,956
5,724
0
23,150
W
Xbalanque
Endfire
Xbalanque
20,029
13,172
659
2,566
13,505
9,703
2,979
3,218
10,287
0
42,449
W
Khepri
JLInfinite
Khepri
8,018
302
1,582
2,585
14,576
20,440
197
2,494
12,082
13,282
729
W
14,726
5,566
17
2,672
10,904
6,916
2,258
4,501
6,403
0
27,862
W
Raijin
Sharker187
Raijin
16,013
802
2,558
1,201
10,208
6,432
2,254
3,075
7,133
41,746
0
L
11,663
966
2,761
1,693
12,166
5,685
100
4,227
7,939
24,997
0
L
Jing Wei
SonOfAedra
Jing Wei
9,553
6,557
1,820
3,893
16,111
8,712
704
3,782
12,329
0
23,088
W
11,218
1,108
2,724
5,436
17,583
28,848
1,100
5,324
12,259
2,873
16,764
L
Medusa
hempkey
Medusa
13,830
5,090
1,174
3,216
15,990
9,182
343
5,816
10,174
0
29,230
L
Cabrakan
youngmx
Cabrakan
6,949
1,276
1,718
2,448
19,638
33,900
75
5,486
14,152
9,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,846
Gold Earned
55,577
162
Minions Killed
153
0
Camps Cleared
0
1,196,517
Distance Traveled
1,339,953
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
10,909
779
35
3
0
259,785
0
W
Xbalanque
10,254
732
43
3
0
243,812
0
W
Khepri
10,665
762
12
1
0
252,088
0
W
Bastet
12,034
860
26
2
0
288,622
0
W
Raijin
10,935
781
48
3
0
245,433
0
L
Agni
10,542
753
46
3
0
230,784
0
L
Jing Wei
8,550
611
46
3
0
250,948
0
W
Fenrir
11,689
835
24
2
0
309,998
0
L
Medusa
9,305
665
26
2
0
232,081
0
L
Cabrakan
9,540
681
9
1
0
222,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role