Player Matchup

Nemesis
Nemesis
AbsoluteVodK
Nemesis
Level 68
God Stats
13W - 12L
1,721 SR
Queue Stats
114W - 119L
1,475 Elo+
Party 2
Hachiman
Hachiman
AbsoluteWIZKA
Hachiman
Level 67
God Stats
19W - 7L
1,661 SR
Queue Stats
56W - 45L
1,423 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
HollowDispelda
Morgan Le Fay
Level 17
God Stats
24W - 17L
1,623 SR
Queue Stats
31W - 29L
1,442 Elo+
Party 2
Bacchus
Bacchus
Sunchro
Bacchus
Level 40
God Stats
3W - 4L
1,500 SR
Queue Stats
377W - 309L
1,578 Elo+
Solo
King Arthur
King Arthur
ThatPlatypus225
King Arthur
Level 60
God Stats
20W - 26L
1,603 SR
Queue Stats
99W - 114L
1,450 Elo+
Party 2
Team Averages
Level 50
1,622 SR
1,474 Elo+

VS

Team Averages
Level 25
1,461 SR
1,472 Elo+
Ra
Ra
DyE WiDoW
Ra
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Falcone73
Cthulhu
Level 10
God Stats
0W - 1L
1,266 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Ha1ves
Amaterasu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
KA1N6
Izanami
Level 35
God Stats
4W - 5L
1,539 SR
Queue Stats
29W - 36L
1,445 Elo+
Solo
Loki
Loki
blu3b3rry222
Loki
Level 33
God Stats
4W - 2L
1,500 SR
Queue Stats
45W - 55L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AbsoluteVodK
Nemesis
10
1 / 0 / 1
5,830
530
2,200
6,585
2,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
AbsoluteWIZKA
Hachiman
11
6 / 3 / 0
6,392
581
9,602
7,878
3,183
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
HollowDispelda
Morgan Le Fay
11
2 / 0 / 1
6,265
570
4,971
3,786
1,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Sunchro
Bacchus
10
0 / 0 / 6
6,281
571
3,839
7,685
7,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

King Arthur
ThatPlatypus225
King Arthur
11
4 / 0 / 0
6,843
622
4,476
6,507
4,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,164
469
1,905
5,691
1,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
Falcone73
Cthulhu
8
2 / 2 / 1
5,113
465
4,859
8,935
5,595
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Amaterasu
Ha1ves
Amaterasu
5
0 / 3 / 0
4,376
398
1,332
5,337
2,027
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
KA1N6
Izanami
9
0 / 5 / 3
4,865
442
3,473
8,291
2,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

11
1 / 1 / 1
6,016
547
3,167
9,044
3,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
13
Kills
3
3
Deaths
13
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AbsoluteVodK
Nemesis
1
0
1
1.5
W
Hachiman
AbsoluteWIZKA
Hachiman
6
3
0
2
L
0
2
0
0
L
Cthulhu
Falcone73
Cthulhu
2
2
1
1.25
L
Amaterasu
Ha1ves
Amaterasu
0
3
0
0
W
Morgan Le Fay
HollowDispelda
Morgan Le Fay
2
0
1
2.5
L
Izanami
KA1N6
Izanami
0
5
3
0.3
W
Bacchus
Sunchro
Bacchus
0
0
6
3
W
King Arthur
ThatPlatypus225
King Arthur
4
0
0
4
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,088
Damage
14,736
32,441
Taken
37,298
19,214
Mitigated
15,469
9,947
Healing
6,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AbsoluteVodK
Nemesis
2,200
577
0
1,002
6,585
2,055
0
878
5,707
0
39,624
W
Hachiman
AbsoluteWIZKA
Hachiman
9,602
6,230
0
2,900
7,878
3,183
0
2,037
5,841
0
49,530
L
1,905
137
76
1,338
5,691
1,852
0
3,679
2,012
30,436
0
L
Cthulhu
Falcone73
Cthulhu
4,859
527
1,039
1,916
8,935
5,595
0
2,179
6,756
19,303
0
L
Amaterasu
Ha1ves
Amaterasu
1,332
910
0
1,189
5,337
2,027
0
0
5,337
0
11,192
W
Morgan Le Fay
HollowDispelda
Morgan Le Fay
4,971
561
0
899
3,786
1,386
0
1,068
2,647
38,535
0
L
Izanami
KA1N6
Izanami
3,473
2,642
0
589
8,291
2,796
0
1,733
6,558
0
27,994
W
Bacchus
Sunchro
Bacchus
3,839
837
90
3,836
7,685
7,891
0
2,582
5,103
19,477
0
W
King Arthur
ThatPlatypus225
King Arthur
4,476
957
0
1,220
6,507
4,699
159
128
6,379
0
36,591
L
3,167
852
0
670
9,044
3,199
0
1,219
7,825
0
46,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,611
Gold Earned
25,534
278
Minions Killed
224
0
Camps Cleared
0
1,144,941
Distance Traveled
995,214
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,830
530
71
6
0
265,966
0
W
Hachiman
6,392
581
73
7
0
212,980
0
L
Ra
5,164
469
53
5
0
204,494
0
L
Cthulhu
5,113
465
25
2
0
226,060
0
L
Amaterasu
4,376
398
22
2
0
139,888
1
W
Morgan Le Fay
6,265
570
51
5
0
219,216
0
L
Izanami
4,865
442
49
4
0
189,184
3
W
Bacchus
6,281
571
31
3
0
222,260
3
W
King Arthur
6,843
622
52
5
0
224,519
0
L
Loki
6,016
547
75
7
0
235,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role