Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
 
Janus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
HellaRare
Hou Yi
Level 119
God Stats
1W - 3L
1,500 SR
Queue Stats
17W - 12L
1,474 Elo+
Party 3
Cliodhna
Cliodhna
SteezYHeadshotZ
Cliodhna
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,662 Elo+
Party 3
Khepri
Khepri
wolf master549
Khepri
Level 98
God Stats
31W - 38L
1,473 SR
Queue Stats
101W - 120L
1,420 Elo+
Solo
Team Averages
Level 91
1,495 SR
1,511 Elo+

VS

Team Averages
Level 116
1,483 SR
1,430 Elo+
Poseidon
Poseidon
 
Poseidon
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
NukaQueen
Tsukuyomi
Level 147
God Stats
2W - 3L
1,460 SR
Queue Stats
53W - 48L
1,481 Elo+
Party 1
Danzaburou
Danzaburou
SarsaparillaKing
Danzaburou
Level 134
God Stats
9W - 6L
1,376 SR
Queue Stats
57W - 55L
1,455 Elo+
Party 1
Ares
Ares
xScottyKingx
Ares
Level 49
God Stats
2W - 9L
1,579 SR
Queue Stats
3W - 13L
1,213 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
8 / 1 / 2
8,098
675
11,533
10,396
6,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
 
Janus
14
5 / 1 / 1
8,055
671
5,662
6,405
2,103
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
HellaRare
Hou Yi
12
5 / 0 / 0
7,038
587
8,722
4,504
2,102
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cliodhna
12
0 / 0 / 6
6,665
555
3,836
7,796
2,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 3 / 4
6,309
526
2,146
9,719
8,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
12
0 / 3 / 1
6,774
565
2,186
6,134
2,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Amaterasu
 
Amaterasu
10
0 / 5 / 0
5,661
472
3,334
12,218
5,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
NukaQueen
Tsukuyomi
9
2 / 5 / 0
6,156
513
5,176
11,571
3,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
SarsaparillaKing
Danzaburou
10
3 / 3 / 0
6,478
540
6,839
7,649
3,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 2 / 3
5,981
498
3,567
7,760
6,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
18
Kills
5
5
Deaths
18
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
8
1
2
9
W
Janus
 
Janus
5
1
1
5.5
L
Poseidon
 
Poseidon
0
3
1
0.17
L
Amaterasu
 
Amaterasu
0
5
0
0
W
Hou Yi
HellaRare
Hou Yi
5
0
0
5
L
Tsukuyomi
NukaQueen
Tsukuyomi
2
5
0
0.4
L
Danzaburou
SarsaparillaKing
Danzaburou
3
3
0
1
W
Cliodhna
0
0
6
3
W
0
3
4
0.67
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,899
Damage
21,102
38,820
Taken
45,332
22,165
Mitigated
21,409
18,446
Healing
8,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
11,533
3,315
0
9,877
10,396
6,729
637
246
10,150
0
57,538
W
Janus
 
Janus
5,662
429
70
3,104
6,405
2,103
0
810
5,595
75,466
0
L
Poseidon
 
Poseidon
2,186
230
0
500
6,134
2,012
0
2,865
3,220
59,578
0
L
Amaterasu
 
Amaterasu
3,334
1,640
0
2,447
12,218
5,965
0
1,175
10,488
0
31,325
W
Hou Yi
HellaRare
Hou Yi
8,722
5,743
0
2,833
4,504
2,102
0
728
3,776
0
58,376
L
Tsukuyomi
NukaQueen
Tsukuyomi
5,176
973
0
2,575
11,571
3,366
0
1,681
9,658
0
30,621
L
Danzaburou
SarsaparillaKing
Danzaburou
6,839
3,283
0
1,650
7,649
3,617
0
918
6,731
0
52,721
W
Cliodhna
3,836
885
0
837
7,796
2,624
0
1,212
6,584
0
39,619
W
2,146
56
161
1,564
9,719
8,607
0
2,757
6,962
11,320
0
L
3,567
355
243
1,136
7,760
6,449
0
1,169
6,591
16,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,165
Gold Earned
31,050
415
Minions Killed
292
0
Camps Cleared
0
1,230,714
Distance Traveled
1,176,322
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,098
675
82
7
0
256,827
0
W
Janus
8,055
671
138
12
0
241,219
1
L
Poseidon
6,774
565
102
9
0
244,520
2
L
Amaterasu
5,661
472
53
4
0
230,756
0
W
Hou Yi
7,038
587
115
10
0
215,615
3
L
Tsukuyomi
6,156
513
45
4
0
231,106
2
L
Danzaburou
6,478
540
71
6
0
210,373
0
W
Cliodhna
6,665
555
66
6
0
277,355
1
W
Khepri
6,309
526
14
1
0
239,698
1
L
Ares
5,981
498
21
2
0
259,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role