Player Matchup

Sun Wukong
Sun Wukong
BsLogic
Sun Wukong
Level 60
God Stats
0W - 1L
1,563 SR
Queue Stats
4W - 3L
1,603 Elo+
Party 1
Charybdis
Charybdis
Quik-_-Core43
Charybdis
Level 102
God Stats
0W - 1L
1,257 SR
Queue Stats
7W - 11L
1,402 Elo+
Party 1
Zeus
Zeus
WorstGamerID
Zeus
Level 66
God Stats
0W - 3L
1,554 SR
Queue Stats
6W - 11L
1,398 Elo+
Party 1
Da Ji
Da Ji
sonicsshark
Da Ji
Level 68
God Stats
0W - 1L
1,489 SR
Queue Stats
4W - 3L
1,603 Elo+
Party 1
Maui
Maui
xXWhaleKing22Xx
Maui
Level 129
God Stats
4W - 6L
1,651 SR
Queue Stats
349W - 359L
1,466 Elo+
Solo
Team Averages
Level 85
1,503 SR
1,495 Elo+

VS

Team Averages
Level 99
1,490 SR
1,343 Elo+
Terra
Terra
FrakZRDfemtalit
Terra
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,180 Elo+
Party 2
Bakasura
Bakasura
Miaduguri
Bakasura
Level 136
God Stats
1W - 2L
1,460 SR
Queue Stats
24W - 21L
1,497 Elo+
Solo
Vamana
Vamana
Pittbullbt
Vamana
Level 128
God Stats
11W - 16L
1,489 SR
Queue Stats
138W - 124L
1,571 Elo+
Party 2
Artemis
Artemis
Steakhous3
Artemis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 49L
1,234 Elo+
Party 3
Anubis
Anubis
Westillking811
Anubis
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 56L
1,234 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BsLogic
Sun Wukong
14
3 / 4 / 6
7,414
741
9,792
14,374
12,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
Quik-_-Core43
Charybdis
14
3 / 7 / 3
7,954
795
7,333
11,351
4,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 7 / 2
7,281
728
8,668
9,924
3,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 2 / 5
7,368
737
4,202
8,490
3,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 2 / 7
7,703
770
2,878
11,528
11,153
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 9
7,714
771
3,061
6,988
7,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bakasura
Miaduguri
Bakasura
17
10 / 1 / 7
9,451
945
10,687
8,873
5,486
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Vamana
Pittbullbt
Vamana
15
7 / 1 / 8
8,616
862
12,556
10,328
9,461
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Steakhous3
Artemis
14
0 / 3 / 11
7,445
745
6,877
7,519
3,236
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

15
4 / 5 / 14
8,254
825
14,624
9,594
5,127
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
71
11
Kills
22
22
Deaths
11
23
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BsLogic
Sun Wukong
3
4
6
1.5
W
1
1
9
5.5
W
Bakasura
Miaduguri
Bakasura
10
1
7
13.5
W
Vamana
Pittbullbt
Vamana
7
1
8
11
L
Charybdis
Quik-_-Core43
Charybdis
3
7
3
0.64
W
Artemis
Steakhous3
Artemis
0
3
11
1.83
W
4
5
14
2.2
L
2
7
2
0.43
L
2
2
5
2.25
L
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,873
Damage
47,805
55,667
Taken
43,302
35,089
Mitigated
30,996
6,786
Healing
11,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BsLogic
Sun Wukong
9,792
1,243
0
1,383
14,374
12,122
0
4,371
9,210
0
24,662
W
3,061
64
496
1,201
6,988
7,686
0
2,631
4,357
11,413
0
W
Bakasura
Miaduguri
Bakasura
10,687
7,533
0
2,162
8,873
5,486
0
2,013
6,860
0
29,795
W
Vamana
Pittbullbt
Vamana
12,556
8,156
0
3,392
10,328
9,461
728
2,559
7,768
0
31,594
L
Charybdis
Quik-_-Core43
Charybdis
7,333
2,431
543
629
11,351
4,552
0
4,199
6,735
0
21,565
W
Artemis
Steakhous3
Artemis
6,877
3,466
0
1,752
7,519
3,236
198
1,826
5,693
0
20,170
W
14,624
627
0
2,820
9,594
5,127
0
2,516
7,078
30,126
0
L
8,668
1,003
472
293
9,924
3,742
0
2,737
7,126
26,143
0
L
4,202
1,027
228
186
8,490
3,520
0
3,813
4,622
0
15,553
L
2,878
347
1,271
1,781
11,528
11,153
0
2,565
8,798
9,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,720
Gold Earned
41,480
127
Minions Killed
201
0
Camps Cleared
0
967,120
Distance Traveled
1,064,250
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,414
741
22
2
0
191,540
0
W
Terra
7,714
771
21
2
0
197,015
0
W
Bakasura
9,451
945
65
7
0
265,600
0
W
Vamana
8,616
862
53
5
0
239,351
0
L
Charybdis
7,954
795
30
3
0
173,881
0
W
Artemis
7,445
745
34
3
0
175,146
0
W
Anubis
8,254
825
28
3
0
187,138
0
L
Zeus
7,281
728
45
5
0
171,341
0
L
Da Ji
7,368
737
16
2
0
227,150
0
L
Maui
7,703
770
14
1
0
203,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role