Player Matchup

Nike
Nike
HypnoticHyena
Nike
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 35L
1,576 Elo+
Party 2
Hel
Hel
Rizzilante07
Hel
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 26L
1,479 Elo+
Party 2
Merlin
Merlin
S3RI4LK1LL3RX
Merlin
Level 119
God Stats
2W - 2L
1,292 SR
Queue Stats
151W - 137L
1,413 Elo+
Solo
Geb
Geb
Senpai025812
Geb
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 22L
1,479 Elo+
Party 2
Sol
Sol
TheSmallerWood0
Sol
Level 89
God Stats
5W - 4L
1,314 SR
Queue Stats
218W - 227L
1,525 Elo+
Solo
Team Averages
Level 77
1,421 SR
1,494 Elo+

VS

Team Averages
Level 91
1,540 SR
1,360 Elo+
Achilles
Achilles
ChevyBoiFL69
Achilles
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,364 Elo+
Solo
Hel
Hel
Kratos5283
Hel
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,293 Elo+
Solo
Cu Chulainn
Cu Chulainn
NightHawk5919
Cu Chulainn
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 97L
1,332 Elo+
Party 1
Hou Yi
Hou Yi
YamadaRJ
Hou Yi
Level 92
God Stats
1W - 3L
1,701 SR
Queue Stats
190W - 173L
1,473 Elo+
Solo
Loki
Loki
mikmikgamin3
Loki
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 84L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 15
10,570
813
19,534
18,298
31,718
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

17
6 / 2 / 21
10,347
796
14,046
14,126
11,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

18
4 / 1 / 21
10,730
825
23,120
15,476
14,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate

Breastplate

+20
Physical Protection

17
5 / 2 / 20
11,230
864
11,478
22,006
38,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
5 / 2 / 14
10,398
800
17,103
8,522
5,554
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ChevyBoiFL69
Achilles
16
5 / 4 / 1
9,211
709
12,899
21,127
30,782
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 4 / 5
8,580
660
6,531
17,678
17,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cu Chulainn
NightHawk5919
Cu Chulainn
16
3 / 6 / 5
9,101
700
13,278
21,941
32,679
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
YamadaRJ
Hou Yi
16
0 / 5 / 4
8,273
636
10,642
14,718
7,524
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 9 / 4
8,362
643
5,121
15,602
7,482
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
29
28
Kills
10
10
Deaths
28
91
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Achilles
ChevyBoiFL69
Achilles
5
4
1
1.38
W
8
3
15
5.17
L
1
4
5
0.88
L
Cu Chulainn
NightHawk5919
Cu Chulainn
3
6
5
0.92
W
6
2
21
8.25
W
4
1
21
14.5
W
5
2
20
7.5
W
5
2
14
6
L
Hou Yi
YamadaRJ
Hou Yi
0
5
4
0.4
L
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,281
Damage
48,471
78,428
Taken
91,066
101,012
Mitigated
95,877
44,434
Healing
31,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
ChevyBoiFL69
Achilles
12,899
2,629
875
4,018
21,127
30,782
0
14,955
6,172
248
25,137
W
19,534
2,384
685
1,655
18,298
31,718
667
1,404
16,894
14
24,377
L
6,531
600
10,857
7,072
17,678
17,410
0
12,598
5,080
16,729
0
L
Cu Chulainn
NightHawk5919
Cu Chulainn
13,278
1,370
1,122
2,337
21,941
32,679
0
14,881
7,060
293
22,652
W
14,046
2,539
21,352
9,920
14,126
11,052
471
1,728
12,398
26,967
0
W
23,120
2,200
1,303
2,980
15,476
14,095
2,122
1,503
13,973
47,078
0
W
11,478
1,027
1,502
2,348
22,006
38,593
215
1,834
20,172
22,297
0
W
17,103
5,214
1,329
1,360
8,522
5,554
4,387
644
7,878
40,346
0
L
Hou Yi
YamadaRJ
Hou Yi
10,642
2,921
1,566
1,697
14,718
7,524
0
11,351
3,367
0
26,581
L
5,121
2,013
1,012
462
15,602
7,482
0
11,976
3,626
41
10,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,275
Gold Earned
43,527
134
Minions Killed
108
0
Camps Cleared
0
1,210,841
Distance Traveled
1,198,605
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,211
709
20
2
0
261,523
0
W
Nike
10,570
813
9
1
0
233,644
0
L
Hel
8,580
660
10
1
0
249,456
0
L
Cu Chulainn
9,101
700
16
1
0
238,120
0
W
Hel
10,347
796
22
2
0
248,074
0
W
Merlin
10,730
825
52
4
0
230,447
0
W
Geb
11,230
864
13
1
0
265,531
0
W
Sol
10,398
800
38
3
0
233,145
1
L
Hou Yi
8,273
636
46
4
0
230,989
0
L
Loki
8,362
643
16
1
0
218,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role