Player Matchup

Hercules
Hercules
I Munke I
Hercules
Level 148
God Stats
7W - 9L
1,496 SR
Queue Stats
439W - 409L
1,485 Elo+
Solo
Cupid
Cupid
KazumiKiss
Cupid
Level 78
God Stats
16W - 19L
1,468 SR
Queue Stats
321W - 322L
1,428 Elo+
Party 2
Surtr
Surtr
Niallkin
Surtr
Level 129
God Stats
5W - 4L
1,673 SR
Queue Stats
205W - 179L
1,552 Elo+
Solo
Baron Samedi
Baron Samedi
Vroomy69
Baron Samedi
Level 108
God Stats
8W - 5L
1,663 SR
Queue Stats
384W - 391L
1,443 Elo+
Party 2
Zeus
Zeus
WISTOW96
Zeus
Level 119
God Stats
14W - 15L
1,554 SR
Queue Stats
144W - 129L
1,577 Elo+
Solo
Team Averages
Level 116
1,571 SR
1,497 Elo+

VS

Team Averages
Level 118
1,606 SR
1,542 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Detity
Neith
Level 128
God Stats
6W - 6L
1,651 SR
Queue Stats
262W - 262L
1,546 Elo+
Party 1
Thanatos
Thanatos
OwenShep
Thanatos
Level 121
God Stats
8W - 10L
1,487 SR
Queue Stats
184W - 177L
1,496 Elo+
Party 1
Ares
Ares
ca11 me ben
Ares
Level 158
God Stats
6W - 3L
1,894 SR
Queue Stats
405W - 400L
1,510 Elo+
Solo
Poseidon
Poseidon
mango7676
Poseidon
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 28L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
I Munke I
Hercules
8
2 / 1 / 2
4,601
657
4,298
5,363
2,756
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cupid
7
1 / 0 / 1
4,128
590
849
2,934
863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Surtr
Niallkin
Surtr
9
2 / 0 / 3
5,366
767
1,821
4,665
2,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
Vroomy69
Baron Samedi
8
4 / 1 / 1
5,356
765
3,366
3,613
1,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate

Breastplate

+20
Physical Protection

Zeus
9
2 / 0 / 3
5,442
777
2,430
1,263
378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
4
0 / 5 / 0
3,405
486
1,984
6,297
3,423
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
Detity
Neith
8
1 / 0 / 0
4,442
635
2,262
2,623
825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
OwenShep
Thanatos
7
1 / 3 / 0
4,482
640
2,317
6,851
2,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 2 / 1
4,080
583
2,244
7,013
3,251
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
mango7676
Poseidon
6
0 / 2 / 0
3,799
543
347
2,544
694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
11
Kills
2
2
Deaths
12
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
5
0
0
L
Neith
Detity
Neith
1
0
0
1
W
Hercules
I Munke I
Hercules
2
1
2
3
W
Cupid
1
0
1
1.5
W
Surtr
Niallkin
Surtr
2
0
3
3.5
L
Thanatos
OwenShep
Thanatos
1
3
0
0.33
W
Baron Samedi
Vroomy69
Baron Samedi
4
1
1
4.5
W
Zeus
2
0
3
3.5
L
0
2
1
0.25
L
Poseidon
mango7676
Poseidon
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,764
Damage
9,154
17,838
Taken
25,328
7,375
Mitigated
10,564
6,939
Healing
7,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
1,984
892
0
132
6,297
3,423
0
3,009
3,000
0
7,757
L
Neith
Detity
Neith
2,262
861
0
562
2,623
825
0
0
2,623
0
31,445
W
Hercules
I Munke I
Hercules
4,298
2,394
0
2,553
5,363
2,756
0
991
4,372
0
23,311
W
Cupid
849
576
133
1,680
2,934
863
0
655
2,279
0
19,744
W
Surtr
Niallkin
Surtr
1,821
774
0
1,088
4,665
2,053
0
317
4,322
1,120
35,765
L
Thanatos
OwenShep
Thanatos
2,317
454
0
3,601
6,851
2,371
0
769
6,054
0
24,268
W
Baron Samedi
Vroomy69
Baron Samedi
3,366
590
0
1,113
3,613
1,325
0
0
3,613
25,771
0
W
Zeus
2,430
253
0
372
1,263
378
455
588
661
30,505
0
L
2,244
234
533
1,490
7,013
3,251
0
663
6,350
14,906
0
L
Poseidon
mango7676
Poseidon
347
49
0
750
2,544
694
0
1,209
1,335
12,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,893
Gold Earned
20,208
233
Minions Killed
166
0
Camps Cleared
0
714,378
Distance Traveled
668,828
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
3,405
486
8
1
0
146,594
0
L
Neith
4,442
635
59
8
0
122,143
0
W
Hercules
4,601
657
25
4
0
162,327
0
W
Cupid
4,128
590
35
5
0
139,054
2
W
Surtr
5,366
767
74
11
0
160,289
0
L
Thanatos
4,482
640
47
7
0
168,411
0
W
Baron Samedi
5,356
765
57
8
0
118,488
1
W
Zeus
5,442
777
42
6
0
134,220
4
L
Ares
4,080
583
22
3
0
142,951
1
L
Poseidon
3,799
543
30
4
0
88,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role