Player Matchup

Horus
Horus
DeviousFalcon
Horus
Level 124
God Stats
7W - 5L
1,586 SR
Queue Stats
435W - 413L
1,477 Elo+
Solo
Cernunnos
Cernunnos
Holidaayyy
Cernunnos
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
332W - 330L
1,350 Elo+
Party 3
Hades
Hades
Malcenthet
Hades
Level 128
God Stats
17W - 21L
1,424 SR
Queue Stats
207W - 207L
1,371 Elo+
Party 3
Anubis
Anubis
TheGrim816Reaper
Anubis
Level 127
God Stats
18W - 16L
1,279 SR
Queue Stats
204W - 194L
1,501 Elo+
Solo
Loki
Loki
xXGuga19Xx
Loki
Level 93
God Stats
8W - 3L
1,721 SR
Queue Stats
695W - 691L
1,420 Elo+
Solo
Team Averages
Level 112
1,502 SR
1,424 Elo+

VS

Team Averages
Level 121
1,480 SR
1,402 Elo+
Sol
Sol
BigJ05
Sol
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 26L
1,360 Elo+
Party 2
Neith
Neith
Coscreation
Neith
Level 128
God Stats
14W - 20L
1,327 SR
Queue Stats
540W - 540L
1,432 Elo+
Solo
Thanatos
Thanatos
Goon_and_biond
Thanatos
Level 98
God Stats
24W - 22L
1,572 SR
Queue Stats
271W - 277L
1,385 Elo+
Party 1
Athena
Athena
Swinters4
Athena
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 109L
1,431 Elo+
Party 1
Tiamat
Tiamat
YingTheBoy
Tiamat
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 47L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 4
7,289
486
4,291
9,296
6,648
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
Holidaayyy
Cernunnos
13
2 / 1 / 3
7,695
513
3,686
6,828
3,254
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
12
4 / 3 / 0
7,295
486
7,574
9,190
3,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 2 / 2
8,931
595
8,680
9,046
3,487
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 1 / 3
8,204
547
5,218
10,938
3,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
BigJ05
Sol
12
2 / 3 / 0
7,746
516
6,707
8,973
3,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

3
0 / 0 / 0
4,910
327
141
525
101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Thanatos
14
7 / 3 / 0
8,919
595
10,607
16,265
7,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
Swinters4
Athena
12
0 / 1 / 3
7,545
503
2,047
9,943
8,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
YingTheBoy
Tiamat
11
0 / 6 / 1
7,232
482
5,291
11,466
5,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
12
Kills
9
9
Deaths
13
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
BigJ05
Sol
2
3
0
0.67
L
0
0
0
0
W
1
2
4
1.5
L
Thanatos
7
3
0
2.33
W
Cernunnos
Holidaayyy
Cernunnos
2
1
3
3.5
W
Hades
4
3
0
1.33
L
Athena
Swinters4
Athena
0
1
3
1.5
W
3
2
2
2
L
Tiamat
YingTheBoy
Tiamat
0
6
1
0.08
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,449
Damage
24,793
45,298
Taken
47,172
20,814
Mitigated
23,912
16,719
Healing
18,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
BigJ05
Sol
6,707
2,139
146
3,591
8,973
3,029
1,823
0
8,973
59,360
0
L
141
141
0
145
525
101
0
85
402
0
3,664
W
4,291
1,997
640
2,311
9,296
6,648
0
3,487
5,809
0
27,335
L
Thanatos
10,607
1,938
0
9,872
16,265
7,006
415
6,433
9,544
0
68,794
W
Cernunnos
Holidaayyy
Cernunnos
3,686
1,360
0
1,672
6,828
3,254
0
2,873
3,955
0
54,197
W
Hades
7,574
222
80
2,191
9,190
3,530
93
1,046
8,144
22,653
0
L
Athena
Swinters4
Athena
2,047
554
305
3,095
9,943
8,343
65
3,261
6,486
27,464
0
W
8,680
840
0
5,385
9,046
3,487
1,252
3,067
5,979
77,891
0
L
Tiamat
YingTheBoy
Tiamat
5,291
516
0
1,171
11,466
5,433
0
5,900
5,513
47,640
0
W
5,218
1,512
0
4,440
10,938
3,895
0
3,572
7,366
0
62,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,414
Gold Earned
36,352
407
Minions Killed
346
0
Camps Cleared
0
1,464,510
Distance Traveled
1,231,782
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,746
516
104
7
0
267,721
3
L
Neith
4,910
327
8
1
0
35,502
0
W
Horus
7,289
486
31
2
0
276,985
0
L
Thanatos
8,919
595
101
7
0
325,898
0
W
Cernunnos
7,695
513
92
6
0
293,456
0
W
Hades
7,295
486
46
3
0
302,199
1
L
Athena
7,545
503
38
3
0
327,777
0
W
Anubis
8,931
595
133
9
0
257,658
0
L
Tiamat
7,232
482
95
6
0
274,884
0
W
Loki
8,204
547
105
7
0
334,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role