Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
GlRR
Ah Muzen Cab
Level 159
God Stats
2W - 3L
1,500 SR
Queue Stats
126W - 128L
1,507 Elo+
Solo
Set
Set
MATH007777
Set
Level 41
God Stats
17W - 32L
1,549 SR
Queue Stats
105W - 123L
1,484 Elo+
Solo
Mulan
Mulan
Nothagain
Mulan
Level 148
God Stats
1W - 0L
1,285 SR
Queue Stats
34W - 40L
1,496 Elo+
Solo
Janus
Janus
blakerf007
Janus
Level 89
God Stats
9W - 8L
1,653 SR
Queue Stats
21W - 13L
1,756 Elo+
Solo
Team Averages
Level 113
1,497 SR
1,549 Elo+

VS

Team Averages
Level 76
1,580 SR
1,460 Elo+
Chaac
Chaac
Bismalah
Chaac
Level 59
God Stats
4W - 2L
1,887 SR
Queue Stats
38W - 40L
1,482 Elo+
Solo
Ix Chel
Ix Chel
LucidDr34ms
Ix Chel
Level 68
God Stats
1W - 5L
1,525 SR
Queue Stats
63W - 74L
1,415 Elo+
Solo
Nemesis
Nemesis
Zedrakz
Nemesis
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 62L
1,500 Elo+
Solo
Cupid
Cupid
inarasara
Cupid
Level 68
God Stats
33W - 47L
1,450 SR
Queue Stats
73W - 103L
1,405 Elo+
Solo
Chang'e
Chang'e
youngmx
Chang'e
Level 106
God Stats
22W - 26L
1,537 SR
Queue Stats
134W - 135L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
3 / 0 / 7
8,532
1,422
5,247
6,098
7,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
GlRR
Ah Muzen Cab
13
3 / 0 / 5
7,803
1,301
9,667
2,976
1,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 1 / 0
6,608
1,101
206
2,815
1,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mulan
Nothagain
Mulan
13
0 / 0 / 9
7,153
1,192
4,603
4,761
4,305
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
13
4 / 0 / 4
8,335
1,389
11,771
3,362
1,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

364

VS

Team 2 Tickets

291

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bismalah
Chaac
11
0 / 3 / 0
6,279
1,047
1,802
5,756
5,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
LucidDr34ms
Ix Chel
12
1 / 1 / 0
6,902
1,150
4,251
4,763
1,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Zedrakz
Nemesis
12
0 / 3 / 1
6,754
1,126
3,673
9,630
4,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cupid
inarasara
Cupid
12
0 / 1 / 1
6,770
1,128
3,050
7,091
2,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
youngmx
Chang'e
12
0 / 2 / 1
6,812
1,135
4,381
6,749
2,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
10
Kills
1
1
Deaths
10
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
0
7
6.5
L
Chaac
Bismalah
Chaac
0
3
0
0
W
Ah Muzen Cab
GlRR
Ah Muzen Cab
3
0
5
5.5
L
Ix Chel
LucidDr34ms
Ix Chel
1
1
0
1
W
0
1
0
0
W
Mulan
Nothagain
Mulan
0
0
9
4.5
L
Nemesis
Zedrakz
Nemesis
0
3
1
0.17
W
Janus
4
0
4
6
L
Cupid
inarasara
Cupid
0
1
1
0.5
L
Chang'e
youngmx
Chang'e
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,494
Damage
17,157
20,012
Taken
33,989
16,532
Mitigated
16,661
3,122
Healing
6,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,247
465
0
1,083
6,098
7,892
0
2,367
3,693
8,909
0
L
Chaac
Bismalah
Chaac
1,802
228
0
383
5,756
5,222
0
2,801
2,955
0
6,373
W
Ah Muzen Cab
GlRR
Ah Muzen Cab
9,667
5,707
0
1,049
2,976
1,266
0
1,177
1,763
0
34,309
L
Ix Chel
LucidDr34ms
Ix Chel
4,251
231
1,257
612
4,763
1,925
0
2,246
2,517
17,938
0
W
206
100
0
0
2,815
1,705
0
1,062
1,718
0
7,114
W
Mulan
Nothagain
Mulan
4,603
567
0
720
4,761
4,305
0
2,818
1,904
0
7,844
L
Nemesis
Zedrakz
Nemesis
3,673
720
0
507
9,630
4,012
0
4,833
4,797
0
12,796
W
Janus
11,771
494
0
270
3,362
1,364
0
1,208
2,112
28,538
0
L
Cupid
inarasara
Cupid
3,050
1,440
633
1,084
7,091
2,593
0
5,094
1,997
0
12,310
L
Chang'e
youngmx
Chang'e
4,381
271
779
843
6,749
2,909
0
2,044
4,705
16,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,431
Gold Earned
33,517
133
Minions Killed
136
4
Camps Cleared
5
654,372
Distance Traveled
581,902
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,532
1,422
4
1
1
147,555
0
L
Chaac
6,279
1,047
9
2
0
59,763
0
W
Ah Muzen Cab
7,803
1,301
59
10
1
136,238
0
L
Ix Chel
6,902
1,150
39
7
0
131,067
0
W
Set
6,608
1,101
18
3
0
97,440
0
W
Mulan
7,153
1,192
12
2
2
140,600
0
L
Nemesis
6,754
1,126
36
6
0
134,384
0
W
Janus
8,335
1,389
40
7
0
132,539
0
L
Cupid
6,770
1,128
19
3
3
127,811
0
L
Chang'e
6,812
1,135
33
6
2
128,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role