Player Matchup

Hercules
Hercules
Kranzzzz
Hercules
Level 107
God Stats
15W - 5L
1,569 SR
Queue Stats
187W - 73L
1,786 Elo+
Party 1
Geb
Geb
LenTiko
Geb
Level 123
God Stats
4W - 1L
1,666 SR
Queue Stats
205W - 77L
1,789 Elo+
Party 1
Sol
Sol
namechanged9650
Sol
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,724 Elo+
Party 1
Team Averages
Level 85
1,578 SR
1,766 Elo+

VS

Team Averages
Level 95
1,463 SR
1,416 Elo+
Chaac
Chaac
 
Chaac
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Javysok
Scylla
Level 66
God Stats
1W - 1L
1,535 SR
Queue Stats
58W - 49L
1,359 Elo+
Solo
Medusa
Medusa
KidRello
Medusa
Level 103
God Stats
33W - 50L
1,355 SR
Queue Stats
348W - 367L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Kranzzzz
Hercules
15
7 / 0 / 7
9,591
959
8,762
8,650
11,154
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Geb
14
1 / 0 / 13
9,034
903
5,954
10,966
11,314
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
6 / 0 / 5
8,920
892
11,736
12,247
6,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 4 / 0
6,527
653
8,278
11,692
12,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Scylla
Javysok
Scylla
11
0 / 5 / 0
6,583
658
4,317
7,000
2,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
KidRello
Medusa
9
0 / 5 / 0
6,242
624
4,794
11,129
4,530
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
0
14
Kills
0
0
Deaths
14
25
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
4
0
0
L
Scylla
Javysok
Scylla
0
5
0
0
L
Medusa
KidRello
Medusa
0
5
0
0
W
Hercules
Kranzzzz
Hercules
7
0
7
10.5
W
Geb
1
0
13
7.5
W
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,452
Damage
17,389
31,863
Taken
29,821
28,522
Mitigated
19,732
17,270
Healing
3,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
8,278
1,111
0
2,017
11,692
12,379
0
7,004
4,688
0
22,062
L
Scylla
Javysok
Scylla
4,317
388
80
731
7,000
2,823
0
3,546
3,454
27,380
0
L
Medusa
KidRello
Medusa
4,794
2,528
0
189
11,129
4,530
132
6,417
4,712
0
15,737
W
Hercules
Kranzzzz
Hercules
8,762
2,916
0
3,526
8,650
11,154
416
1,172
7,291
0
36,528
W
Geb
5,954
829
2,376
4,725
10,966
11,314
500
2,119
8,515
15,987
0
W
11,736
5,988
0
6,643
12,247
6,054
2,174
1,115
10,835
53,618
7,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,545
Gold Earned
19,352
158
Minions Killed
98
0
Camps Cleared
0
616,429
Distance Traveled
546,800
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,527
653
34
3
0
177,136
0
L
Scylla
6,583
658
37
4
0
193,550
1
L
Medusa
6,242
624
27
3
0
176,114
0
W
Hercules
9,591
959
63
6
0
236,099
0
W
Geb
9,034
903
15
2
0
205,205
0
W
Sol
8,920
892
80
8
0
175,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role