Player Matchup

Artio
Artio
Based Chungus
Artio
Level 129
God Stats
9W - 10L
1,519 SR
Queue Stats
190W - 187L
1,525 Elo+
Party 2
The Morrigan
The Morrigan
Emirated
The Morrigan
Level 128
God Stats
4W - 2L
1,774 SR
Queue Stats
319W - 318L
1,498 Elo+
Party 2
Olorun
Olorun
Nexus411
Olorun
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 56L
1,457 Elo+
Party 3
Bakasura
Bakasura
magnumdurex
Bakasura
Level 68
God Stats
7W - 2L
1,500 SR
Queue Stats
351W - 312L
1,557 Elo+
Solo
King Arthur
King Arthur
marconapps
King Arthur
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 96L
1,559 Elo+
Party 3
Team Averages
Level 96
1,559 SR
1,519 Elo+

VS

Team Averages
Level 81
1,511 SR
1,493 Elo+
Merlin
Merlin
 
Merlin
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
K1ndaAv3rage
Baron Samedi
Level 104
God Stats
1W - 3L
1,410 SR
Queue Stats
92W - 103L
1,495 Elo+
Party 1
Mercury
Mercury
Zandallphon
Mercury
Level 153
God Stats
5W - 4L
1,516 SR
Queue Stats
108W - 91L
1,437 Elo+
Solo
Cernunnos
Cernunnos
plead777
Cernunnos
Level 56
God Stats
10W - 9L
1,628 SR
Queue Stats
35W - 40L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
7,065
471
7,441
19,981
14,703
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Morrigan
Emirated
The Morrigan
14
1 / 0 / 0
7,642
509
5,269
9,814
4,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
Nexus411
Olorun
11
1 / 3 / 3
6,973
465
4,240
9,677
6,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
magnumdurex
Bakasura
15
5 / 2 / 1
8,962
597
8,812
13,907
7,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
marconapps
King Arthur
12
0 / 5 / 3
7,290
486
6,716
14,468
7,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 1 / 1
8,484
566
7,579
9,204
4,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
 
Bacchus
12
3 / 0 / 5
7,938
529
7,963
8,895
11,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
K1ndaAv3rage
Baron Samedi
15
1 / 2 / 1
8,751
583
11,126
11,602
7,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
Zandallphon
Mercury
15
2 / 2 / 2
8,717
581
8,113
12,172
4,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cernunnos
plead777
Cernunnos
13
5 / 3 / 2
8,145
543
12,721
13,868
5,477
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
8
Kills
12
12
Deaths
8
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
1
1.5
W
Bacchus
 
Bacchus
3
0
5
5.5
L
1
2
0
0.5
L
The Morrigan
Emirated
The Morrigan
1
0
0
1
W
Baron Samedi
K1ndaAv3rage
Baron Samedi
1
2
1
0.75
L
Olorun
Nexus411
Olorun
1
3
3
0.83
W
Mercury
Zandallphon
Mercury
2
2
2
1.5
L
Bakasura
magnumdurex
Bakasura
5
2
1
2.75
L
King Arthur
marconapps
King Arthur
0
5
3
0.3
W
Cernunnos
plead777
Cernunnos
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,478
Damage
47,502
67,847
Taken
55,741
39,915
Mitigated
32,883
18,819
Healing
15,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,579
81
0
2,364
9,204
4,188
0
3,803
5,390
71,801
0
W
Bacchus
 
Bacchus
7,963
467
0
3,249
8,895
11,153
0
3,526
5,297
25,982
0
L
7,441
525
325
7,816
19,981
14,703
0
12,026
6,932
45,060
0
L
The Morrigan
Emirated
The Morrigan
5,269
1,315
0
2,113
9,814
4,317
60
5,454
4,360
57,015
4,311
W
Baron Samedi
K1ndaAv3rage
Baron Samedi
11,126
2,466
0
3,029
11,602
7,232
0
5,403
6,199
74,075
0
L
Olorun
Nexus411
Olorun
4,240
1,269
698
3,257
9,677
6,735
0
3,828
5,849
25,164
0
W
Mercury
Zandallphon
Mercury
8,113
4,350
0
1,054
12,172
4,833
819
1,630
10,075
0
81,191
L
Bakasura
magnumdurex
Bakasura
8,812
6,391
0
2,422
13,907
7,073
0
2,284
11,612
0
73,287
L
King Arthur
marconapps
King Arthur
6,716
1,211
0
2,188
14,468
7,087
0
2,042
12,426
0
51,553
W
Cernunnos
plead777
Cernunnos
12,721
7,018
0
5,905
13,868
5,477
957
1,334
12,230
0
67,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,932
Gold Earned
42,035
432
Minions Killed
494
0
Camps Cleared
0
1,606,281
Distance Traveled
1,622,303
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,484
566
133
9
0
331,809
2
W
Bacchus
7,938
529
25
2
0
342,097
4
L
Artio
7,065
471
67
4
0
309,184
1
L
The Morrigan
7,642
509
107
7
0
308,820
4
W
Baron Samedi
8,751
583
114
8
0
253,751
4
L
Olorun
6,973
465
40
3
0
289,790
3
W
Mercury
8,717
581
126
8
0
393,008
0
L
Bakasura
8,962
597
138
9
0
375,932
0
L
King Arthur
7,290
486
80
5
0
322,555
0
W
Cernunnos
8,145
543
96
6
0
301,638
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role