Player Matchup

Hel
Hel
BriSenpai
Hel
Level 86
God Stats
7W - 3L
1,500 SR
Queue Stats
49W - 48L
1,465 Elo+
Party 2
Ne Zha
Ne Zha
EvilRocket
Ne Zha
Level 154
God Stats
9W - 6L
1,552 SR
Queue Stats
35W - 35L
1,569 Elo+
Solo
Ra
Ra
Las3rbeam
Ra
Level 81
God Stats
5W - 1L
1,500 SR
Queue Stats
104W - 96L
1,482 Elo+
Party 2
Team Averages
Level 107
1,517 SR
1,505 Elo+

VS

Team Averages
Level 106
1,716 SR
1,612 Elo+
Charybdis
Charybdis
JustPnut
Charybdis
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 18L
1,572 Elo+
Party 1
Thanatos
Thanatos
MoistSensei
Thanatos
Level 103
God Stats
2W - 3L
1,730 SR
Queue Stats
13W - 12L
1,630 Elo+
Party 1
Vulcan
Vulcan
masterfonkynob
Vulcan
Level 85
God Stats
6W - 1L
1,918 SR
Queue Stats
94W - 36L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 8
9,661
743
3,160
9,719
6,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ne Zha
EvilRocket
Ne Zha
13
1 / 3 / 5
8,909
685
10,999
11,604
5,265
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
7 / 0 / 1
10,439
803
10,077
9,520
4,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
JustPnut
Charybdis
14
0 / 2 / 3
8,495
653
10,249
11,600
3,936
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
MoistSensei
Thanatos
14
3 / 4 / 0
8,526
656
5,058
9,717
3,431
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 2 / 2
8,759
674
10,459
7,940
2,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
8
Kills
3
3
Deaths
8
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
0
8
4
W
Ne Zha
EvilRocket
Ne Zha
1
3
5
1.17
L
Charybdis
JustPnut
Charybdis
0
2
3
0.75
W
7
0
1
7.5
L
Thanatos
MoistSensei
Thanatos
3
4
0
0.75
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,236
Damage
25,766
30,843
Taken
29,257
17,055
Mitigated
9,832
17,976
Healing
7,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,160
179
5,929
6,687
9,719
6,962
0
1,932
7,787
10,520
0
W
Ne Zha
EvilRocket
Ne Zha
10,999
1,365
0
1,096
11,604
5,265
0
5,015
6,589
0
39,924
L
Charybdis
JustPnut
Charybdis
10,249
3,608
0
3,018
11,600
3,936
0
6,581
5,019
0
39,846
W
10,077
1,136
1,800
2,464
9,520
4,828
108
3,559
5,961
62,348
0
L
Thanatos
MoistSensei
Thanatos
5,058
443
0
3,496
9,717
3,431
0
4,865
4,805
0
22,935
L
10,459
2,099
0
500
7,940
2,465
0
1,776
6,164
51,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,009
Gold Earned
25,780
190
Minions Killed
176
0
Camps Cleared
0
766,434
Distance Traveled
735,900
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,661
743
18
1
0
267,271
0
W
Ne Zha
8,909
685
58
4
0
230,439
0
L
Charybdis
8,495
653
67
5
0
238,351
0
W
Ra
10,439
803
114
9
0
268,724
0
L
Thanatos
8,526
656
32
2
0
250,515
0
L
Vulcan
8,759
674
77
6
0
247,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role