Player Matchup

Freya
Freya
 
Freya
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Andy3OOOO
Tsukuyomi
Level 127
God Stats
7W - 8L
1,646 SR
Queue Stats
456W - 443L
1,532 Elo+
Party 2
Atlas
Atlas
SS Coopiere
Atlas
Level 145
God Stats
14W - 8L
1,931 SR
Queue Stats
606W - 602L
1,494 Elo+
Party 2
Ah Puch
Ah Puch
Urabis161
Ah Puch
Level 55
God Stats
6W - 7L
1,274 SR
Queue Stats
750W - 748L
1,468 Elo+
Solo
Chronos
Chronos
olly8092
Chronos
Level 105
God Stats
0W - 2L
1,294 SR
Queue Stats
33W - 33L
1,472 Elo+
Solo
Team Averages
Level 112
1,529 SR
1,493 Elo+

VS

Team Averages
Level 133
1,623 SR
1,540 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
CookieOfDeath1
Nu Wa
Level 148
God Stats
6W - 1L
1,710 SR
Queue Stats
147W - 127L
1,585 Elo+
Party 3
Zhong Kui
Zhong Kui
ErrORr_505
Zhong Kui
Level 126
God Stats
7W - 11L
1,391 SR
Queue Stats
364W - 371L
1,520 Elo+
Party 1
Fenrir
Fenrir
Spartankyle
Fenrir
Level 149
God Stats
3W - 0L
1,809 SR
Queue Stats
139W - 121L
1,601 Elo+
Party 3
Chernobog
Chernobog
passe-le-bedo
Chernobog
Level 109
God Stats
6W - 1L
1,702 SR
Queue Stats
292W - 295L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
6
0 / 1 / 0
6,492
499
342
2,157
902
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tsukuyomi
Andy3OOOO
Tsukuyomi
17
5 / 7 / 4
10,101
777
17,983
17,893
9,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 5 / 8
8,809
678
9,388
15,955
20,044
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
Urabis161
Ah Puch
19
4 / 4 / 4
10,185
783
19,732
9,602
4,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos
olly8092
Chronos
17
1 / 3 / 4
9,124
702
5,881
9,797
4,678
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
1 / 4 / 15
9,215
709
10,975
16,657
18,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
3 / 1 / 16
10,820
832
13,200
11,265
5,670
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
ErrORr_505
Zhong Kui
18
3 / 2 / 11
10,446
804
12,013
12,347
10,817
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
18
9 / 2 / 6
10,669
821
7,550
15,394
23,863
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chernobog
passe-le-bedo
Chernobog
17
4 / 2 / 10
10,079
775
10,293
10,706
6,021
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
78
11
Kills
20
20
Deaths
11
20
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
0
1
0
0
W
Gilgamesh
 
Gilgamesh
1
4
15
2.13
L
Tsukuyomi
Andy3OOOO
Tsukuyomi
5
7
4
1
W
3
1
16
11
W
Zhong Kui
ErrORr_505
Zhong Kui
3
2
11
4.25
L
1
5
8
1
W
Fenrir
9
2
6
6
L
Ah Puch
Urabis161
Ah Puch
4
4
4
1.5
L
Chronos
olly8092
Chronos
1
3
4
1
W
Chernobog
passe-le-bedo
Chernobog
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,326
Damage
54,031
55,404
Taken
66,369
39,337
Mitigated
64,492
11,640
Healing
27,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
342
29
0
10
2,157
902
0
1,747
410
902
0
W
Gilgamesh
 
Gilgamesh
10,975
2,094
1,714
4,556
16,657
18,121
0
7,546
9,111
0
15,684
L
Tsukuyomi
Andy3OOOO
Tsukuyomi
17,983
2,995
665
3,731
17,893
9,057
0
7,782
9,616
0
41,274
W
13,200
3,163
4,748
2,381
11,265
5,670
1,439
6,240
5,025
28,019
0
W
Zhong Kui
ErrORr_505
Zhong Kui
12,013
147
1,907
3,995
12,347
10,817
861
8,079
4,268
33,110
0
L
9,388
2,281
704
1,605
15,955
20,044
0
7,722
7,709
23,365
0
W
Fenrir
7,550
1,261
1,169
2,190
15,394
23,863
0
7,990
7,404
0
13,244
L
Ah Puch
Urabis161
Ah Puch
19,732
257
515
1,339
9,602
4,656
0
4,209
5,149
43,298
0
L
Chronos
olly8092
Chronos
5,881
1,682
1,306
1,765
9,797
4,678
0
3,753
5,592
23,100
0
W
Chernobog
passe-le-bedo
Chernobog
10,293
7,621
2,009
2,699
10,706
6,021
452
5,488
5,218
0
28,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,711
Gold Earned
51,229
173
Minions Killed
172
0
Camps Cleared
0
925,774
Distance Traveled
1,305,722
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,492
499
2
0
0
33,831
0
W
Gilgamesh
9,215
709
17
1
0
265,978
0
L
Tsukuyomi
10,101
777
52
4
0
193,293
0
W
Nu Wa
10,820
832
20
2
0
269,352
0
W
Zhong Kui
10,446
804
68
5
0
271,333
0
L
Atlas
8,809
678
5
0
0
218,861
0
W
Fenrir
10,669
821
21
2
0
258,090
0
L
Ah Puch
10,185
783
58
4
0
233,554
0
L
Chronos
9,124
702
56
4
0
246,235
0
W
Chernobog
10,079
775
46
4
0
240,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role