Player Matchup

Ix Chel
Ix Chel
Calgabro
Ix Chel
Level 159
God Stats
33W - 23L
1,500 SR
Queue Stats
344W - 344L
1,458 Elo+
Solo
Kali
Kali
LuMaree-
Kali
Level 156
God Stats
27W - 15L
1,492 SR
Queue Stats
572W - 533L
1,493 Elo+
Solo
Nike
Nike
berna234666
Nike
Level 159
God Stats
3W - 3L
1,500 SR
Queue Stats
205W - 184L
1,529 Elo+
Solo
Ymir
Ymir
lilant529
Ymir
Level 196
God Stats
4W - 5L
1,743 SR
Queue Stats
211W - 195L
1,605 Elo+
Solo
Neith
Neith
thebigs25
Neith
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,735 Elo+
Solo
Team Averages
Level 151
1,547 SR
1,564 Elo+

VS

Team Averages
Level 127
1,522 SR
1,527 Elo+
Zeus
Zeus
 
Zeus
Level 240
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Bushbkedb3ns
Nike
Level 73
God Stats
2W - 1L
1,500 SR
Queue Stats
190W - 161L
1,548 Elo+
Party 1
Fenrir
Fenrir
KingGohan123
Fenrir
Level 139
God Stats
5W - 7L
1,503 SR
Queue Stats
140W - 162L
1,512 Elo+
Solo
Surtr
Surtr
WoodRow69err
Surtr
Level 77
God Stats
17W - 14L
1,558 SR
Queue Stats
281W - 268L
1,487 Elo+
Party 1
Heimdallr
Heimdallr
wjboss
Heimdallr
Level 104
God Stats
34W - 20L
1,547 SR
Queue Stats
400W - 341L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Calgabro
Ix Chel
14
2 / 6 / 0
8,964
560
5,666
9,538
3,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Kali
15
4 / 1 / 1
9,037
565
7,633
13,838
6,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

3
0 / 0 / 0
5,030
314
0
1,070
496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Ymir
13
2 / 3 / 1
8,175
511
5,972
18,225
19,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
thebigs25
Neith
12
0 / 3 / 2
6,624
414
6,058
10,491
3,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
4 / 2 / 3
9,439
590
8,186
8,698
3,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

12
0 / 4 / 0
7,448
466
3,222
8,199
4,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
15
6 / 2 / 2
9,139
571
7,208
11,398
4,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 0 / 6
8,916
557
5,685
14,778
12,301
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heimdallr
wjboss
Heimdallr
14
2 / 0 / 5
8,229
514
11,599
9,265
4,811
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
8
Kills
13
13
Deaths
8
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
2
3
2.75
W
0
4
0
0
L
Ix Chel
Calgabro
Ix Chel
2
6
0
0.33
W
Fenrir
6
2
2
3.5
L
Kali
4
1
1
4.5
W
1
0
6
4
L
0
0
0
0
L
Ymir
2
3
1
0.83
L
Neith
thebigs25
Neith
0
3
2
0.33
W
Heimdallr
wjboss
Heimdallr
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,329
Damage
35,900
53,162
Taken
52,338
33,697
Mitigated
30,202
12,388
Healing
17,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
8,186
985
0
1,000
8,698
3,869
454
3,822
4,876
75,016
0
W
3,222
1,115
0
688
8,199
4,241
386
0
8,199
0
43,294
L
Ix Chel
Calgabro
Ix Chel
5,666
511
287
197
9,538
3,862
581
5,445
4,093
68,498
0
W
Fenrir
7,208
1,616
0
4,260
11,398
4,980
652
2,034
9,364
0
61,706
L
Kali
7,633
5,339
0
5,635
13,838
6,204
133
1,377
12,188
0
73,247
W
5,685
1,304
2,322
6,194
14,778
12,301
52
3,603
11,175
321
26,654
L
0
0
0
0
1,070
496
0
0
1,070
0
4,774
L
Ymir
5,972
1,157
0
2,525
18,225
19,194
0
1,499
16,721
29,230
0
L
Neith
thebigs25
Neith
6,058
2,974
0
3,744
10,491
3,941
0
70
10,421
0
44,832
W
Heimdallr
wjboss
Heimdallr
11,599
5,551
0
2,816
9,265
4,811
1,387
2,179
7,086
0
72,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,830
Gold Earned
43,171
389
Minions Killed
447
0
Camps Cleared
0
1,216,163
Distance Traveled
1,485,322
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,439
590
124
8
0
270,984
6
W
Nike
7,448
466
76
5
0
241,904
0
L
Ix Chel
8,964
560
121
8
0
284,089
10
W
Fenrir
9,139
571
98
6
0
358,353
0
L
Kali
9,037
565
124
8
0
296,064
3
W
Surtr
8,916
557
25
2
0
318,112
0
L
Nike
5,030
314
9
1
0
28,153
0
L
Ymir
8,175
511
50
3
0
292,781
0
L
Neith
6,624
414
85
5
0
315,076
0
W
Heimdallr
8,229
514
124
8
0
295,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role