Player Matchup

Gilgamesh
Gilgamesh
Kinkyboy69
Gilgamesh
Level 101
God Stats
5W - 3L
1,602 SR
Queue Stats
114W - 114L
1,496 Elo+
Party 1
Medusa
Medusa
MAKARONA8
Medusa
Level 68
God Stats
10W - 7L
1,430 SR
Queue Stats
82W - 86L
1,451 Elo+
Solo
Mercury
Mercury
Siphilide
Mercury
Level 116
God Stats
6W - 4L
1,547 SR
Queue Stats
240W - 219L
1,460 Elo+
Party 1
Thoth
Thoth
Wall-Hook
Thoth
Level 127
God Stats
8W - 23L
1,278 SR
Queue Stats
331W - 335L
1,466 Elo+
Party 1
Maui
Maui
suhi_dry
Maui
Level 105
God Stats
2W - 4L
1,156 SR
Queue Stats
59W - 67L
1,372 Elo+
Solo
Team Averages
Level 103
1,403 SR
1,449 Elo+

VS

Team Averages
Level 86
1,623 SR
1,501 Elo+
Jing Wei
Jing Wei
Boza Spartan
Jing Wei
Level 93
God Stats
0W - 1L
1,796 SR
Queue Stats
20W - 30L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
LeBozaChef
Baron Samedi
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 27L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
l23firemonkey45
Sun Wukong
Level 109
God Stats
13W - 4L
1,639 SR
Queue Stats
67W - 51L
1,562 Elo+
Solo
Anubis
Anubis
v7-rockstar
Anubis
Level 61
God Stats
4W - 3L
1,544 SR
Queue Stats
20W - 12L
1,465 Elo+
Party 3
Thanatos
Thanatos
volckers
Thanatos
Level 98
God Stats
8W - 6L
1,638 SR
Queue Stats
70W - 64L
1,480 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Kinkyboy69
Gilgamesh
13
3 / 2 / 6
8,634
508
9,138
15,285
14,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Medusa
MAKARONA8
Medusa
16
7 / 3 / 2
10,246
603
11,149
9,865
4,576
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mercury
Siphilide
Mercury
12
1 / 5 / 4
7,323
431
6,018
16,124
5,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
Wall-Hook
Thoth
14
4 / 2 / 4
8,811
518
11,278
8,700
3,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Maui
14
2 / 5 / 6
8,165
480
7,059
17,203
12,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Boza Spartan
Jing Wei
13
1 / 4 / 4
8,170
481
7,431
9,936
3,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
LeBozaChef
Baron Samedi
12
0 / 3 / 8
6,986
411
8,952
10,828
8,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sun Wukong
l23firemonkey45
Sun Wukong
16
7 / 4 / 2
10,266
604
18,727
23,248
17,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
12
1 / 5 / 2
7,433
437
4,935
11,671
5,572
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
volckers
Thanatos
14
8 / 1 / 2
9,473
557
8,816
15,676
7,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
35
17
Kills
17
17
Deaths
17
22
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Boza Spartan
Jing Wei
1
4
4
0.75
W
Gilgamesh
Kinkyboy69
Gilgamesh
3
2
6
3
L
Baron Samedi
LeBozaChef
Baron Samedi
0
3
8
1.33
W
Medusa
MAKARONA8
Medusa
7
3
2
2.67
W
Mercury
Siphilide
Mercury
1
5
4
0.6
W
Thoth
Wall-Hook
Thoth
4
2
4
3
L
Sun Wukong
l23firemonkey45
Sun Wukong
7
4
2
2
W
Maui
2
5
6
1
L
Anubis
1
5
2
0.4
L
Thanatos
volckers
Thanatos
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,642
Damage
48,861
67,177
Taken
71,359
40,541
Mitigated
42,435
15,153
Healing
28,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Boza Spartan
Jing Wei
7,431
5,870
0
1,708
9,936
3,892
222
1,866
7,977
0
56,890
W
Gilgamesh
Kinkyboy69
Gilgamesh
9,138
2,379
0
4,562
15,285
14,066
135
5,184
9,558
0
24,266
L
Baron Samedi
LeBozaChef
Baron Samedi
8,952
681
1,017
2,541
10,828
8,399
39
1,538
9,214
26,681
0
W
Medusa
MAKARONA8
Medusa
11,149
6,130
0
3,599
9,865
4,576
1,209
1,411
8,251
0
85,298
W
Mercury
Siphilide
Mercury
6,018
2,716
0
2,102
16,124
5,904
0
2,821
13,241
0
43,122
W
Thoth
Wall-Hook
Thoth
11,278
477
0
520
8,700
3,303
0
1,767
6,865
65,976
0
L
Sun Wukong
l23firemonkey45
Sun Wukong
18,727
5,031
0
7,865
23,248
17,132
25
5,427
17,781
0
94,134
W
Maui
7,059
2,925
0
4,370
17,203
12,692
0
1,735
15,375
51,626
0
L
Anubis
4,935
0
0
2,859
11,671
5,572
443
5,711
5,857
44,612
0
L
Thanatos
volckers
Thanatos
8,816
1,427
0
12,449
15,676
7,440
650
3,351
12,193
0
64,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,179
Gold Earned
42,328
392
Minions Killed
410
0
Camps Cleared
0
1,758,310
Distance Traveled
1,710,885
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,170
481
99
6
0
369,128
1
W
Gilgamesh
8,634
508
25
1
0
367,166
0
L
Baron Samedi
6,986
411
32
2
0
328,274
4
W
Medusa
10,246
603
136
8
0
319,731
0
W
Mercury
7,323
431
69
4
0
416,759
0
W
Thoth
8,811
518
90
5
0
332,705
2
L
Sun Wukong
10,266
604
126
7
0
348,687
0
W
Maui
8,165
480
72
4
0
321,949
7
L
Anubis
7,433
437
74
4
0
289,877
0
L
Thanatos
9,473
557
79
5
0
374,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role