Player Matchup

Artio
Artio
PacaLaaPiranha
Artio
Level 99
God Stats
0W - 2L
1,307 SR
Queue Stats
186W - 387L
1,154 Elo+
Party 1
Hou Yi
Hou Yi
R1char50n
Hou Yi
Level 103
God Stats
7W - 6L
1,577 SR
Queue Stats
138W - 139L
1,420 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
joaodixx10
Morgan Le Fay
Level 29
God Stats
0W - 1L
1,138 SR
Queue Stats
47W - 105L
1,301 Elo+
Party 1
Team Averages
Level 77
1,341 SR
1,291 Elo+

VS

Team Averages
Level 70
1,564 SR
1,457 Elo+
Chang'e
Chang'e
HiatalHernia
Chang'e
Level 78
God Stats
2W - 0L
1,739 SR
Queue Stats
52W - 37L
1,530 Elo+
Party 2
Achilles
Achilles
Marvoss
Achilles
Level 66
God Stats
5W - 7L
1,443 SR
Queue Stats
83W - 97L
1,415 Elo+
Party 2
Bastet
Bastet
MrFlexer66
Bastet
Level 67
God Stats
28W - 30L
1,510 SR
Queue Stats
336W - 371L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
7,313
731
2,960
13,676
13,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
R1char50n
Hou Yi
13
2 / 3 / 1
7,866
787
7,568
10,129
4,321
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
joaodixx10
Morgan Le Fay
11
0 / 7 / 1
6,352
635
4,796
10,952
4,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
HiatalHernia
Chang'e
14
6 / 2 / 6
8,369
837
11,282
10,041
3,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Achilles
Marvoss
Achilles
13
5 / 1 / 9
8,320
832
9,304
11,443
13,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bastet
MrFlexer66
Bastet
14
5 / 0 / 10
8,523
852
9,849
6,943
2,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
41
3
Kills
16
16
Deaths
3
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chang'e
HiatalHernia
Chang'e
6
2
6
4.5
W
Achilles
Marvoss
Achilles
5
1
9
9.5
W
Bastet
MrFlexer66
Bastet
5
0
10
10
L
1
6
1
0.25
L
Hou Yi
R1char50n
Hou Yi
2
3
1
0.83
L
Morgan Le Fay
joaodixx10
Morgan Le Fay
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,324
Damage
30,435
34,757
Taken
28,427
21,981
Mitigated
20,251
4,741
Healing
8,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
HiatalHernia
Chang'e
11,282
762
1,221
3,722
10,041
3,988
459
3,021
7,020
42,671
0
W
Achilles
Marvoss
Achilles
9,304
1,161
0
2,481
11,443
13,585
399
3,559
7,884
0
16,581
W
Bastet
MrFlexer66
Bastet
9,849
1,181
0
1,251
6,943
2,678
0
1,203
5,740
0
27,465
L
2,960
127
475
1,750
13,676
13,063
0
3,926
9,248
7,728
0
L
Hou Yi
R1char50n
Hou Yi
7,568
4,972
0
2,190
10,129
4,321
0
3,426
6,482
0
29,529
L
Morgan Le Fay
joaodixx10
Morgan Le Fay
4,796
976
0
326
10,952
4,597
0
3,946
6,751
16,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,531
Gold Earned
25,212
94
Minions Killed
120
0
Camps Cleared
0
460,202
Distance Traveled
582,833
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,369
837
70
7
0
179,331
0
W
Achilles
8,320
832
20
2
0
187,363
0
W
Bastet
8,523
852
30
3
0
216,139
4
L
Artio
7,313
731
16
2
0
166,604
0
L
Hou Yi
7,866
787
50
5
0
161,674
0
L
Morgan Le Fay
6,352
635
28
3
0
131,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role