Player Matchup

Yemoja
Yemoja
HighOffAce
Yemoja
Level 8
God Stats
2W - 2L
1,240 SR
Queue Stats
2W - 2L
1,271 Elo+
Party 1
Baba Yaga
Baba Yaga
NoodleMan4415
Baba Yaga
Level 82
God Stats
1W - 3L
1,200 SR
Queue Stats
295W - 284L
1,460 Elo+
Solo
Ishtar
Ishtar
Secretsocial
Ishtar
Level 84
God Stats
3W - 8L
1,502 SR
Queue Stats
199W - 186L
1,452 Elo+
Solo
Thor
Thor
TheRealBigTuna7
Thor
Level 104
God Stats
4W - 6L
1,500 SR
Queue Stats
85W - 82L
1,271 Elo+
Party 1
Vamana
Vamana
aronseales
Vamana
Level 119
God Stats
4W - 4L
1,562 SR
Queue Stats
187W - 159L
1,568 Elo+
Solo
Team Averages
Level 79
1,401 SR
1,404 Elo+

VS

Team Averages
Level 104
1,496 SR
1,479 Elo+
Hel
Hel
AnotherMenace2u
Hel
Level 46
God Stats
17W - 12L
1,535 SR
Queue Stats
42W - 32L
1,505 Elo+
Solo
Neith
Neith
Lord Higg
Neith
Level 153
God Stats
9W - 9L
1,507 SR
Queue Stats
305W - 302L
1,507 Elo+
Solo
Aphrodite
Aphrodite
StephBrim
Aphrodite
Level 86
God Stats
5W - 9L
1,181 SR
Queue Stats
136W - 179L
1,515 Elo+
Solo
Danzaburou
Danzaburou
Texas Ruthless
Danzaburou
Level 149
God Stats
11W - 13L
1,589 SR
Queue Stats
35W - 63L
1,375 Elo+
Solo
Lancelot
Lancelot
xMcx iReels
Lancelot
Level 87
God Stats
3W - 1L
1,669 SR
Queue Stats
98W - 73L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
HighOffAce
Yemoja
12
0 / 5 / 4
8,098
405
2,312
13,375
11,075
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baba Yaga
NoodleMan4415
Baba Yaga
15
2 / 6 / 3
9,557
478
15,025
16,411
8,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ishtar
14
2 / 8 / 1
9,200
460
10,025
19,691
8,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 10 / 3
9,356
468
15,988
22,947
11,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
aronseales
Vamana
18
7 / 3 / 1
12,129
606
18,071
24,253
32,911
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 11
11,881
594
15,325
18,114
9,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Neith
Lord Higg
Neith
17
0 / 3 / 4
10,644
532
9,150
13,845
6,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Aphrodite
StephBrim
Aphrodite
18
8 / 2 / 3
12,265
613
14,740
20,320
10,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
Texas Ruthless
Danzaburou
15
4 / 4 / 12
10,150
508
20,442
23,678
9,907
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
xMcx iReels
Lancelot
19
11 / 3 / 5
12,445
622
16,566
18,516
9,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
67
13
Kills
32
32
Deaths
13
12
Assists
35
Player
Kills
Deaths
Assists
KDA
W
9
1
11
14.5
L
Yemoja
HighOffAce
Yemoja
0
5
4
0.4
W
Neith
Lord Higg
Neith
0
3
4
0.67
L
Baba Yaga
NoodleMan4415
Baba Yaga
2
6
3
0.58
L
Ishtar
2
8
1
0.31
W
Aphrodite
StephBrim
Aphrodite
8
2
3
4.75
W
Danzaburou
Texas Ruthless
Danzaburou
4
4
12
2.5
L
2
10
3
0.35
L
Vamana
aronseales
Vamana
7
3
1
2.5
W
Lancelot
xMcx iReels
Lancelot
11
3
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,421
Damage
76,223
96,677
Taken
94,473
71,899
Mitigated
45,212
18,308
Healing
51,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,325
1,369
12,162
11,702
18,114
9,123
666
3,873
14,241
40,775
0
L
Yemoja
HighOffAce
Yemoja
2,312
831
5,757
897
13,375
11,075
0
4,945
8,430
8,327
0
W
Neith
Lord Higg
Neith
9,150
3,615
0
4,010
13,845
6,101
2,227
544
13,301
0
92,593
L
Baba Yaga
NoodleMan4415
Baba Yaga
15,025
906
0
2,816
16,411
8,879
0
7,368
9,043
81,622
0
L
Ishtar
10,025
4,970
0
2,815
19,691
8,007
0
4,021
15,670
0
67,568
W
Aphrodite
StephBrim
Aphrodite
14,740
2,173
3,674
12,463
20,320
10,199
1,155
7,223
13,097
87,932
0
W
Danzaburou
Texas Ruthless
Danzaburou
20,442
10,996
0
6,241
23,678
9,907
3,866
4,984
18,694
0
71,840
L
15,988
4,273
0
1,727
22,947
11,027
0
8,358
14,589
0
87,067
L
Vamana
aronseales
Vamana
18,071
9,168
0
4,296
24,253
32,911
114
5,373
18,880
0
105,544
W
Lancelot
xMcx iReels
Lancelot
16,566
3,562
0
1,646
18,516
9,882
747
3,265
15,251
0
105,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,340
Gold Earned
57,385
500
Minions Killed
531
0
Camps Cleared
0
1,784,485
Distance Traveled
1,962,344
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,881
594
39
2
0
415,853
2
L
Yemoja
8,098
405
20
1
0
373,899
0
W
Neith
10,644
532
144
7
0
324,025
3
L
Baba Yaga
9,557
478
129
6
0
371,515
2
L
Ishtar
9,200
460
88
4
0
323,400
0
W
Aphrodite
12,265
613
141
7
0
381,503
2
W
Danzaburou
10,150
508
78
4
0
356,603
0
L
Thor
9,356
468
108
5
0
379,714
3
L
Vamana
12,129
606
155
8
0
335,957
0
W
Lancelot
12,445
622
129
6
0
484,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role