Player Matchup

Fenrir
Fenrir
CoRnHoLeMuNcH96
Fenrir
Level 124
God Stats
1W - 2L
1,602 SR
Queue Stats
103W - 123L
1,485 Elo+
Solo
Hel
Hel
TheHeatMerchant
Hel
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
320W - 265L
1,660 Elo+
Solo
Chang'e
Chang'e
casiusclaw
Chang'e
Level 155
God Stats
5W - 4L
1,479 SR
Queue Stats
154W - 158L
1,535 Elo+
Solo
Nemesis
Nemesis
enrique1313
Nemesis
Level 145
God Stats
3W - 2L
1,409 SR
Queue Stats
258W - 250L
1,590 Elo+
Solo
Martichoras
Martichoras
iOblightin
Martichoras
Level 47
God Stats
4W - 3L
1,566 SR
Queue Stats
192W - 204L
1,460 Elo+
Solo
Team Averages
Level 126
1,511 SR
1,546 Elo+

VS

Team Averages
Level 119
1,602 SR
1,563 Elo+
Ne Zha
Ne Zha
BunnyWalker
Ne Zha
Level 106
God Stats
26W - 11L
1,730 SR
Queue Stats
488W - 488L
1,498 Elo+
Solo
Achilles
Achilles
DrFloogarp
Achilles
Level 140
God Stats
1W - 1L
1,815 SR
Queue Stats
79W - 75L
1,581 Elo+
Solo
Nu Wa
Nu Wa
Inbloide
Nu Wa
Level 86
God Stats
197W - 189L
1,646 SR
Queue Stats
198W - 190L
1,600 Elo+
Solo
Nox
Nox
MetroidMewtwo
Nox
Level 140
God Stats
0W - 2L
1,318 SR
Queue Stats
57W - 67L
1,418 Elo+
Solo
Hun Batz
Hun Batz
xAzgeda-
Hun Batz
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,722 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 6
11,491
1,149
13,396
21,863
27,416
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 0 / 17
11,498
1,150
22,522
13,063
6,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
casiusclaw
Chang'e
16
1 / 1 / 8
9,924
992
5,330
8,237
2,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
enrique1313
Nemesis
16
5 / 0 / 9
10,515
1,052
12,379
16,269
16,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Martichoras
iOblightin
Martichoras
16
4 / 3 / 9
11,157
1,116
11,005
12,959
5,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

262

VS

Team 2 Tickets

171

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
1 / 6 / 4
9,434
943
16,872
17,512
8,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
DrFloogarp
Achilles
15
2 / 1 / 3
9,881
988
9,255
14,524
20,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
Inbloide
Nu Wa
16
2 / 3 / 3
10,673
1,067
18,678
9,403
3,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 7 / 4
9,714
971
12,448
11,944
5,340
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
xAzgeda-
Hun Batz
15
0 / 4 / 4
9,659
966
8,884
15,136
5,586
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
25
21
Kills
7
7
Deaths
21
49
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
1
6
4
0.5
W
8
3
6
3.67
L
Achilles
DrFloogarp
Achilles
2
1
3
3.5
L
Nu Wa
Inbloide
Nu Wa
2
3
3
1.17
L
2
7
4
0.57
W
3
0
17
11.5
W
Chang'e
casiusclaw
Chang'e
1
1
8
5
W
Nemesis
enrique1313
Nemesis
5
0
9
9.5
W
Martichoras
iOblightin
Martichoras
4
3
9
2.83
L
Hun Batz
xAzgeda-
Hun Batz
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,632
Damage
66,137
72,391
Taken
68,519
58,841
Mitigated
42,655
34,729
Healing
4,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
16,872
2,186
0
606
17,512
8,044
0
5,532
11,710
0
28,223
W
13,396
3,537
0
2,762
21,863
27,416
0
10,680
10,580
206
22,001
L
Achilles
DrFloogarp
Achilles
9,255
1,708
0
1,245
14,524
20,404
0
7,124
7,131
0
19,531
L
Nu Wa
Inbloide
Nu Wa
18,678
3,274
0
922
9,403
3,281
0
4,090
5,225
53,531
0
L
12,448
1,296
234
802
11,944
5,340
0
3,948
7,815
26,032
0
W
22,522
1,080
7,356
7,244
13,063
6,522
0
5,745
7,269
48,931
0
W
Chang'e
casiusclaw
Chang'e
5,330
240
8,929
5,098
8,237
2,938
0
3,324
4,871
23,298
0
W
Nemesis
enrique1313
Nemesis
12,379
4,014
0
1,210
16,269
16,456
0
4,514
11,394
0
15,290
W
Martichoras
iOblightin
Martichoras
11,005
6,260
0
2,130
12,959
5,509
0
6,863
5,923
0
48,633
L
Hun Batz
xAzgeda-
Hun Batz
8,884
2,052
0
808
15,136
5,586
0
7,364
7,526
0
28,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,585
Gold Earned
49,361
228
Minions Killed
192
4
Camps Cleared
11
1,003,554
Distance Traveled
924,126
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,434
943
28
3
1
203,705
0
W
Fenrir
11,491
1,149
8
1
2
192,324
0
L
Achilles
9,881
988
18
2
1
201,379
0
L
Nu Wa
10,673
1,067
79
8
1
184,233
0
L
Nox
9,714
971
28
3
1
147,627
0
W
Hel
11,498
1,150
75
8
1
216,465
0
W
Chang'e
9,924
992
46
5
0
216,562
0
W
Nemesis
10,515
1,052
10
1
0
210,959
0
W
Martichoras
11,157
1,116
89
9
1
167,244
0
L
Hun Batz
9,659
966
39
4
7
187,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role