Player Matchup

Anubis
Anubis
Elefant_D__Sun_-
Anubis
Level 80
God Stats
5W - 6L
1,357 SR
Queue Stats
63W - 81L
1,345 Elo+
Party 2
Erlang Shen
Erlang Shen
SwaggerEmc2
Erlang Shen
Level 123
God Stats
2W - 0L
1,752 SR
Queue Stats
152W - 169L
1,412 Elo+
Party 2
Fafnir
Fafnir
rus millions
Fafnir
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 14L
1,485 Elo+
Solo
Team Averages
Level 83
1,536 SR
1,414 Elo+

VS

Team Averages
Level 65
1,384 SR
1,351 Elo+
Olorun
Olorun
Changanillas30
Olorun
Level 69
God Stats
1W - 2L
1,403 SR
Queue Stats
33W - 46L
1,335 Elo+
Party 1
Anhur
Anhur
VDM_craft3
Anhur
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 58L
1,390 Elo+
Party 1
King Arthur
King Arthur
daweed34x
King Arthur
Level 60
God Stats
8W - 22L
1,249 SR
Queue Stats
64W - 78L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 4
7,410
741
8,908
4,992
2,639
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Erlang Shen
SwaggerEmc2
Erlang Shen
12
3 / 2 / 3
7,544
754
9,091
11,459
10,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
13
3 / 0 / 4
8,873
887
5,115
9,482
11,103
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 0
7,913
791
9,516
9,785
3,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
12
0 / 4 / 2
6,792
679
3,480
11,115
3,860
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

King Arthur
daweed34x
King Arthur
11
0 / 1 / 3
6,542
654
5,068
7,662
6,295
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
7
Kills
4
4
Deaths
7
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
4
2
0
2
W
1
2
4
1.5
W
Erlang Shen
SwaggerEmc2
Erlang Shen
3
2
3
2.25
L
Anhur
0
4
2
0.25
L
King Arthur
daweed34x
King Arthur
0
1
3
1.5
W
Fafnir
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,114
Damage
18,064
25,933
Taken
28,562
24,159
Mitigated
13,944
7,556
Healing
6,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,516
4,429
300
3,457
9,785
3,789
0
5,570
4,215
30,247
0
W
8,908
43
0
675
4,992
2,639
693
2,655
2,337
35,910
0
W
Erlang Shen
SwaggerEmc2
Erlang Shen
9,091
4,961
0
2,047
11,459
10,417
315
4,238
7,221
0
24,531
L
Anhur
3,480
2,213
0
2,407
11,115
3,860
0
5,748
5,367
0
25,469
L
King Arthur
daweed34x
King Arthur
5,068
430
350
369
7,662
6,295
0
2,719
4,943
0
15,118
W
Fafnir
5,115
1,214
1,609
3,225
9,482
11,103
638
2,638
6,844
16,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,827
Gold Earned
21,247
127
Minions Killed
104
0
Camps Cleared
0
580,379
Distance Traveled
554,019
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,913
791
42
4
0
171,625
0
W
Anubis
7,410
741
72
7
0
186,273
1
W
Erlang Shen
7,544
754
32
3
0
197,099
1
L
Anhur
6,792
679
42
4
0
183,292
0
L
King Arthur
6,542
654
20
2
0
199,102
0
W
Fafnir
8,873
887
23
2
0
197,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role