Player Matchup

Baron Samedi
Baron Samedi
ChooLantana
Baron Samedi
Level 81
God Stats
3W - 3L
1,652 SR
Queue Stats
6W - 11L
1,496 Elo+
Party 2
Thanatos
Thanatos
Digallo
Thanatos
Level 89
God Stats
42W - 33L
1,585 SR
Queue Stats
154W - 132L
1,538 Elo+
Party 2
Artemis
Artemis
JerryLettuce
Artemis
Level 48
God Stats
1W - 4L
1,195 SR
Queue Stats
50W - 41L
1,446 Elo+
Party 2
Hercules
Hercules
LeglessSnail
Hercules
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
103W - 80L
1,547 Elo+
Party 2
Atlas
Atlas
Theodorable95
Atlas
Level 49
God Stats
1W - 1L
1,723 SR
Queue Stats
104W - 121L
1,527 Elo+
Party 2
Team Averages
Level 59
1,531 SR
1,511 Elo+

VS

Team Averages
Level 62
1,587 SR
1,510 Elo+
Anubis
Anubis
AZM0S
Anubis
Level 53
God Stats
71W - 53L
1,589 SR
Queue Stats
138W - 139L
1,483 Elo+
Solo
Ao Kuang
Ao Kuang
Lucibin
Ao Kuang
Level 47
God Stats
13W - 13L
1,439 SR
Queue Stats
167W - 153L
1,453 Elo+
Party 1
Hou Yi
Hou Yi
Royalweiner
Hou Yi
Level 69
God Stats
2W - 1L
1,828 SR
Queue Stats
178W - 153L
1,504 Elo+
Party 1
Vulcan
Vulcan
Stone691
Vulcan
Level 99
God Stats
4W - 3L
1,471 SR
Queue Stats
183W - 148L
1,618 Elo+
Solo
Khepri
Khepri
Zoaper
Khepri
Level 41
God Stats
15W - 7L
1,609 SR
Queue Stats
108W - 93L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ChooLantana
Baron Samedi
13
3 / 4 / 4
8,341
521
8,657
13,145
7,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Digallo
Thanatos
14
5 / 3 / 2
8,796
550
4,727
14,304
6,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
JerryLettuce
Artemis
14
0 / 2 / 3
8,020
501
2,813
9,169
2,996
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
LeglessSnail
Hercules
14
5 / 6 / 1
8,846
553
12,125
18,330
15,926
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 6 / 5
7,918
495
3,681
16,974
13,240
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AZM0S
Anubis
15
8 / 3 / 5
9,687
605
13,717
10,299
5,328
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ao Kuang
Lucibin
Ao Kuang
15
7 / 4 / 2
9,489
593
10,306
15,233
8,709
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hou Yi
15
3 / 3 / 2
8,990
562
6,720
9,417
3,864
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
Stone691
Vulcan
14
2 / 3 / 6
8,989
562
11,917
7,806
3,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
Zoaper
Khepri
12
1 / 1 / 7
8,208
513
4,560
7,932
7,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
43
14
Kills
21
21
Deaths
14
15
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Anubis
AZM0S
Anubis
8
3
5
3.5
L
Baron Samedi
ChooLantana
Baron Samedi
3
4
4
1.25
L
Thanatos
Digallo
Thanatos
5
3
2
2
L
Artemis
JerryLettuce
Artemis
0
2
3
0.75
L
Hercules
LeglessSnail
Hercules
5
6
1
0.92
W
Ao Kuang
Lucibin
Ao Kuang
7
4
2
2
W
Hou Yi
3
3
2
1.33
W
Vulcan
Stone691
Vulcan
2
3
6
1.67
L
1
6
5
0.58
W
Khepri
Zoaper
Khepri
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,003
Damage
47,220
71,922
Taken
50,687
45,751
Mitigated
29,434
30,091
Healing
18,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
AZM0S
Anubis
13,717
119
0
3,824
10,299
5,328
1,591
2,436
7,863
82,988
0
L
Baron Samedi
ChooLantana
Baron Samedi
8,657
764
944
3,574
13,145
7,059
0
8,613
4,532
56,170
0
L
Thanatos
Digallo
Thanatos
4,727
1,223
0
11,552
14,304
6,530
0
5,014
9,290
0
69,064
L
Artemis
JerryLettuce
Artemis
2,813
1,779
0
4,054
9,169
2,996
260
3,624
5,545
0
56,235
L
Hercules
LeglessSnail
Hercules
12,125
4,422
0
4,911
18,330
15,926
0
11,587
6,743
0
62,230
W
Ao Kuang
Lucibin
Ao Kuang
10,306
1,931
94
7,770
15,233
8,709
800
2,946
12,287
56,365
0
W
Hou Yi
6,720
3,276
0
3,387
9,417
3,864
593
1,646
7,771
0
71,588
W
Vulcan
Stone691
Vulcan
11,917
4,340
0
1,086
7,806
3,781
0
1,862
5,944
74,171
0
L
3,681
850
1,932
3,124
16,974
13,240
0
11,662
5,312
20,162
0
W
Khepri
Zoaper
Khepri
4,560
257
131
2,187
7,932
7,752
156
3,627
4,305
23,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,921
Gold Earned
45,363
431
Minions Killed
460
0
Camps Cleared
0
1,577,906
Distance Traveled
1,643,240
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,687
605
107
7
0
309,845
0
L
Baron Samedi
8,341
521
93
6
0
298,757
2
L
Thanatos
8,796
550
109
7
0
360,153
0
L
Artemis
8,020
501
102
6
0
278,295
1
L
Hercules
8,846
553
97
6
0
335,161
8
W
Ao Kuang
9,489
593
97
6
0
340,807
0
W
Hou Yi
8,990
562
126
8
0
300,985
2
W
Vulcan
8,989
562
123
8
0
364,763
7
L
Atlas
7,918
495
30
2
0
305,540
1
W
Khepri
8,208
513
7
0
0
326,840
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role