Player Matchup

Charybdis
Charybdis
Gold IV
 
Charybdis
Gold IV
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold III
AyMiPichula
Anubis
Gold III
Level 49
God Stats
3W - 1L
1,500 SR
Queue Stats
20W - 10L
1,713 MMR
Party 1
Set
Set
Platinum IV
GRUBKILLER95
Set
Platinum IV
Level 216
God Stats
3W - 4L
1,230 SR
Queue Stats
581W - 597L
1,674 MMR
Solo
Artio
Artio
Gold II
ICEMANN008
Artio
Gold II
Level 185
God Stats
5W - 3L
1,788 SR
Queue Stats
177W - 179L
1,666 MMR
Solo
Merlin
Merlin
Gold III
WasilloElBaneado
Merlin
Gold III
Level 154
God Stats
8W - 8L
1,378 SR
Queue Stats
59W - 48L
1,603 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 138
1,479 SR
1,631 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 87
1,528 SR
1,666 MMR
Sylvanus
Sylvanus
Gold IV
ComradeWispy
Sylvanus
Gold IV
Level 40
God Stats
0W - 1L
1,314 SR
Queue Stats
27W - 21L
1,662 MMR
Party 2
Hera
Hera
Gold I
Curel-NBTH
Hera
Gold I
Level 145
God Stats
12W - 11L
1,655 SR
Queue Stats
168W - 171L
1,679 MMR
Solo
Hercules
Hercules
Platinum IV
EmD4nny
Hercules
Platinum IV
Level 143
God Stats
37W - 32L
1,666 SR
Queue Stats
112W - 108L
1,655 MMR
Solo
Martichoras
Martichoras
Gold I
Glamorama
Martichoras
Gold I
Level 47
God Stats
27W - 26L
1,579 SR
Queue Stats
137W - 126L
1,667 MMR
Party 2
He Bo
He Bo
Gold III
thezfactor55
He Bo
Gold III
Level 61
God Stats
0W - 2L
1,426 SR
Queue Stats
78W - 74L
1,670 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
0 / 3 / 1
7,126
475
8,103
12,026
4,944
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
15
4 / 4 / 2
9,704
647
8,322
8,158
6,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 2 / 0
8,265
551
4,865
11,023
5,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artio
11
0 / 0 / 4
7,179
479
4,572
15,309
11,141
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 1 / 0
7,958
531
8,125
9,366
4,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
Ao KuangThorBakasuraAthena

VS

Bans
ThanatosSerqetAphroditeMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ComradeWispy
Sylvanus
12
1 / 1 / 5
7,115
474
6,235
13,637
12,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 0 / 1
7,698
513
6,611
4,964
1,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
EmD4nny
Hercules
9
2 / 3 / 1
6,472
431
3,045
10,071
3,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Martichoras
Glamorama
Martichoras
13
3 / 3 / 2
7,392
493
14,772
14,318
6,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 3 / 4
7,665
511
9,322
10,187
3,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
23
10
Kills
10
10
Deaths
10
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
0
3
1
0.17
W
Anubis
4
4
2
1.25
L
Sylvanus
ComradeWispy
Sylvanus
1
1
5
3.5
L
1
0
1
1.5
L
Hercules
EmD4nny
Hercules
2
3
1
0.83
W
5
2
0
2.5
L
Martichoras
Glamorama
Martichoras
3
3
2
1.33
W
Artio
0
0
4
2
W
1
1
0
1
L
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,987
Damage
39,985
55,882
Taken
53,177
31,743
Mitigated
27,950
18,135
Healing
15,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
8,103
4,621
0
3,665
12,026
4,944
0
3,350
8,676
0
66,191
W
Anubis
8,322
183
0
1,655
8,158
6,391
0
2,844
5,314
73,134
0
L
Sylvanus
ComradeWispy
Sylvanus
6,235
1,450
1,054
3,981
13,637
12,505
10
5,938
7,653
26,611
0
L
6,611
1,876
0
839
4,964
1,748
0
2,676
2,288
65,658
0
L
Hercules
EmD4nny
Hercules
3,045
729
0
2,511
10,071
3,290
0
5,418
4,341
0
31,899
W
4,865
1,779
0
2,223
11,023
5,144
0
2,952
8,071
0
57,429
L
Martichoras
Glamorama
Martichoras
14,772
7,746
0
3,922
14,318
6,684
433
1,776
12,542
0
68,460
W
Artio
4,572
194
2,860
6,785
15,309
11,141
0
7,619
7,690
15,702
0
W
8,125
258
0
947
9,366
4,123
152
5,403
3,963
76,112
0
L
9,322
415
0
3,628
10,187
3,723
0
4,773
5,334
54,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,232
Gold Earned
36,342
500
Minions Killed
399
0
Camps Cleared
0
1,455,828
Distance Traveled
1,311,792
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,126
475
119
8
0
301,558
3
W
Anubis
9,704
647
150
10
0
252,630
5
L
Sylvanus
7,115
474
32
2
0
273,441
1
L
Hera
7,698
513
127
8
0
299,076
7
L
Hercules
6,472
431
58
4
0
176,748
0
W
Set
8,265
551
78
5
0
302,544
3
L
Martichoras
7,392
493
100
7
0
256,182
1
W
Artio
7,179
479
16
1
0
325,273
5
W
Merlin
7,958
531
137
9
0
273,823
3
L
He Bo
7,665
511
82
5
0
306,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role