Player Matchup

Fenrir
Fenrir
Amv_Smash
Fenrir
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,206 Elo+
Party 1
Hera
Hera
BaguetteR3aper
Hera
Level 25
God Stats
9W - 10L
1,074 SR
Queue Stats
38W - 56L
1,319 Elo+
Party 1
Danzaburou
Danzaburou
Buchido94
Danzaburou
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,206 Elo+
Party 1
Team Averages
Level 21
1,358 SR
1,244 Elo+

VS

Team Averages
Level 48
1,509 SR
1,406 Elo+
Heimdallr
Heimdallr
Nxutical
Heimdallr
Level 53
God Stats
0W - 1L
1,312 SR
Queue Stats
8W - 12L
1,423 Elo+
Party 2
Ganesha
Ganesha
TheLordChungus
Ganesha
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
207W - 197L
1,399 Elo+
Party 2
Sun Wukong
Sun Wukong
oRebornFormula
Sun Wukong
Level 26
God Stats
10W - 3L
1,715 SR
Queue Stats
151W - 142L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Amv_Smash
Fenrir
16
5 / 1 / 3
10,690
764
6,380
9,334
5,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 1 / 6
10,316
737
26,694
9,765
3,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Buchido94
Danzaburou
15
1 / 2 / 7
10,004
715
8,994
10,090
3,802
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Nxutical
Heimdallr
15
2 / 5 / 2
9,535
681
9,930
12,672
6,583
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
0 / 2 / 4
9,348
668
5,861
18,849
26,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Sun Wukong
oRebornFormula
Sun Wukong
14
2 / 2 / 1
9,019
644
7,431
17,589
16,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
9
Kills
4
4
Deaths
9
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Amv_Smash
Fenrir
5
1
3
6.5
W
3
1
6
6
W
Danzaburou
Buchido94
Danzaburou
1
2
7
2.25
L
Heimdallr
Nxutical
Heimdallr
2
5
2
0.6
L
0
2
4
1
L
Sun Wukong
oRebornFormula
Sun Wukong
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,068
Damage
23,222
29,189
Taken
49,110
12,882
Mitigated
49,800
6,227
Healing
3,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Amv_Smash
Fenrir
6,380
1,508
0
1,890
9,334
5,184
677
1,822
7,512
0
37,125
W
26,694
6,259
236
2,901
9,765
3,896
1,218
1,501
8,264
62,625
0
W
Danzaburou
Buchido94
Danzaburou
8,994
1,060
0
1,200
10,090
3,802
1,065
2,084
8,006
0
27,087
L
Heimdallr
Nxutical
Heimdallr
9,930
2,660
0
614
12,672
6,583
423
6,997
5,158
0
42,175
L
5,861
330
0
1,435
18,849
26,472
29
9,820
8,209
19,516
824
L
Sun Wukong
oRebornFormula
Sun Wukong
7,431
1,167
0
1,235
17,589
16,745
350
8,654
8,476
249
33,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,010
Gold Earned
27,902
166
Minions Killed
142
0
Camps Cleared
0
818,978
Distance Traveled
787,006
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,690
764
46
3
0
279,202
0
W
Hera
10,316
737
87
6
0
260,249
0
W
Danzaburou
10,004
715
33
2
0
279,527
0
L
Heimdallr
9,535
681
81
6
0
224,873
0
L
Ganesha
9,348
668
1
0
0
279,902
4
L
Sun Wukong
9,019
644
60
4
0
282,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role