Player Matchup

Thor
Thor
 
Thor
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
SnaccMachine
Achilles
Level 119
God Stats
43W - 42L
1,496 SR
Queue Stats
664W - 641L
1,480 Elo+
Solo
Nu Wa
Nu Wa
jfling68
Nu Wa
Level 49
God Stats
8W - 8L
1,338 SR
Queue Stats
378W - 373L
1,538 Elo+
Solo
Heimdallr
Heimdallr
xXTheMuffinManXx
Heimdallr
Level 37
God Stats
4W - 5L
1,500 SR
Queue Stats
211W - 174L
1,373 Elo+
Solo
Team Averages
Level 90
1,467 SR
1,478 Elo+

VS

Team Averages
Level 110
1,508 SR
1,474 Elo+
Ares
Ares
 
Ares
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
FrankiVoy
Ishtar
Level 138
God Stats
2W - 14L
1,171 SR
Queue Stats
88W - 120L
1,425 Elo+
Party 1
He Bo
He Bo
YOGSATHOG
He Bo
Level 64
God Stats
3W - 3L
1,730 SR
Queue Stats
196W - 264L
1,498 Elo+
Party 2
Hercules
Hercules
Yanyikun-
Hercules
Level 143
God Stats
9W - 23L
1,398 SR
Queue Stats
206W - 245L
1,476 Elo+
Party 1
Bellona
Bellona
llYintoll
Bellona
Level 116
God Stats
11W - 7L
1,741 SR
Queue Stats
466W - 532L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
3 / 1 / 5
7,797
600
4,683
9,909
4,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
 
Sylvanus
11
1 / 0 / 8
7,516
578
5,814
11,648
8,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
SnaccMachine
Achilles
13
4 / 0 / 2
8,542
657
6,789
8,158
10,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
jfling68
Nu Wa
15
5 / 2 / 6
8,900
685
13,358
7,382
3,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
12
4 / 1 / 2
7,564
582
6,371
8,379
3,627
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
0 / 4 / 0
5,917
455
5,633
13,816
10,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
FrankiVoy
Ishtar
7
0 / 2 / 0
4,982
383
3,969
6,502
2,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

He Bo
YOGSATHOG
He Bo
11
3 / 3 / 0
6,849
527
4,533
8,649
2,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Hercules
Yanyikun-
Hercules
8
1 / 2 / 0
5,797
446
1,288
6,052
2,708
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bellona
llYintoll
Bellona
10
0 / 6 / 2
6,091
469
10,894
16,310
10,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
17
Kills
4
4
Deaths
17
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
3
1
5
5.5
W
Sylvanus
 
Sylvanus
1
0
8
5
L
Ares
 
Ares
0
4
0
0
L
Ishtar
FrankiVoy
Ishtar
0
2
0
0
W
Achilles
SnaccMachine
Achilles
4
0
2
5
L
He Bo
YOGSATHOG
He Bo
3
3
0
1
L
Hercules
Yanyikun-
Hercules
1
2
0
0.5
W
Nu Wa
jfling68
Nu Wa
5
2
6
4
L
Bellona
llYintoll
Bellona
0
6
2
0.17
W
Heimdallr
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,015
Damage
26,317
45,476
Taken
51,329
29,903
Mitigated
28,373
16,054
Healing
8,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
4,683
1,561
0
406
9,909
4,147
0
1,440
8,469
0
50,675
W
Sylvanus
 
Sylvanus
5,814
1,982
4,603
5,765
11,648
8,648
270
2,642
9,006
23,255
0
L
Ares
 
Ares
5,633
108
82
2,215
13,816
10,535
0
4,433
9,335
28,717
0
L
Ishtar
FrankiVoy
Ishtar
3,969
2,394
0
1,872
6,502
2,079
0
2,730
3,769
0
22,775
W
Achilles
SnaccMachine
Achilles
6,789
781
0
2,967
8,158
10,441
118
1,929
6,229
681
55,484
L
He Bo
YOGSATHOG
He Bo
4,533
523
0
966
8,649
2,712
0
4,771
3,731
42,498
0
L
Hercules
Yanyikun-
Hercules
1,288
614
0
1,902
6,052
2,708
0
1,598
3,944
0
24,382
W
Nu Wa
jfling68
Nu Wa
13,358
2,749
0
285
7,382
3,040
0
2,098
5,284
68,596
0
L
Bellona
llYintoll
Bellona
10,894
6,109
0
1,212
16,310
10,339
0
6,017
10,197
0
51,451
W
Heimdallr
6,371
3,592
0
2,028
8,379
3,627
2,256
2,057
6,322
0
55,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,319
Gold Earned
29,636
382
Minions Killed
273
0
Camps Cleared
0
1,295,036
Distance Traveled
1,022,965
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,797
600
71
5
0
306,527
0
W
Sylvanus
7,516
578
24
2
0
199,406
0
L
Ares
5,917
455
45
3
0
263,424
2
L
Ishtar
4,982
383
38
3
0
132,947
0
W
Achilles
8,542
657
90
7
0
276,601
4
L
He Bo
6,849
527
75
6
0
216,177
3
L
Hercules
5,797
446
49
4
0
155,713
0
W
Nu Wa
8,900
685
106
8
0
281,066
2
L
Bellona
6,091
469
66
5
0
254,704
0
W
Heimdallr
7,564
582
91
7
0
231,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role