Player Matchup

Maui
Maui
Brucecb3
Maui
Level 157
God Stats
20W - 33L
1,512 SR
Queue Stats
381W - 459L
1,463 Elo+
Party 1
Kukulkan
Kukulkan
DANNYDEL926
Kukulkan
Level 29
God Stats
10W - 6L
1,809 SR
Queue Stats
56W - 96L
1,375 Elo+
Party 1
Olorun
Olorun
DrayeM
Olorun
Level 82
God Stats
2W - 1L
1,500 SR
Queue Stats
224W - 230L
1,390 Elo+
Solo
Fenrir
Fenrir
Goetzz THAT
Fenrir
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
95W - 144L
1,352 Elo+
Party 1
Chang'e
Chang'e
mado47shootah
Chang'e
Level 78
God Stats
3W - 3L
1,506 SR
Queue Stats
104W - 98L
1,432 Elo+
Solo
Team Averages
Level 74
1,566 SR
1,402 Elo+

VS

Team Averages
Level 121
1,503 SR
1,458 Elo+
Ares
Ares
FinalRonin321
Ares
Level 87
God Stats
6W - 4L
1,517 SR
Queue Stats
129W - 114L
1,494 Elo+
Solo
Janus
Janus
L-V-L-9-5
Janus
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
118W - 119L
1,410 Elo+
Solo
Poseidon
Poseidon
Tem-pest_Chris
Poseidon
Level 80
God Stats
9W - 5L
1,681 SR
Queue Stats
227W - 223L
1,436 Elo+
Solo
Martichoras
Martichoras
Voided_blessings
Martichoras
Level 86
God Stats
2W - 2L
1,316 SR
Queue Stats
45W - 50L
1,388 Elo+
Solo
Mercury
Mercury
tybaltc
Mercury
Level 204
God Stats
3W - 5L
1,500 SR
Queue Stats
285W - 273L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
9
0 / 1 / 2
5,327
533
1,478
5,999
4,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
DANNYDEL926
Kukulkan
10
0 / 1 / 0
5,189
519
2,768
3,691
1,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Olorun
DrayeM
Olorun
8
2 / 2 / 0
4,788
479
3,359
5,119
2,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
8
0 / 3 / 2
4,851
485
4,190
8,832
3,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Chang'e
8
2 / 1 / 0
5,341
534
2,034
4,859
1,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,217
522
2,671
8,097
6,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
L-V-L-9-5
Janus
11
4 / 0 / 0
6,062
606
3,588
3,025
1,070
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Poseidon
11
1 / 2 / 0
5,950
595
2,318
3,901
1,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Martichoras
Voided_blessings
Martichoras
9
0 / 1 / 0
5,261
526
1,691
4,271
1,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
tybaltc
Mercury
10
3 / 0 / 2
6,099
610
3,003
5,882
2,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
4
Kills
8
8
Deaths
4
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Maui
0
1
2
1
L
Kukulkan
DANNYDEL926
Kukulkan
0
1
0
0
L
Olorun
DrayeM
Olorun
2
2
0
1
W
0
1
1
0.5
L
Fenrir
0
3
2
0.33
W
Janus
L-V-L-9-5
Janus
4
0
0
4
W
Poseidon
1
2
0
0.5
W
Martichoras
Voided_blessings
Martichoras
0
1
0
0
L
Chang'e
2
1
0
2
W
Mercury
tybaltc
Mercury
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,829
Damage
13,271
28,500
Taken
25,176
12,459
Mitigated
12,514
7,204
Healing
9,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
1,478
294
0
1,911
5,999
4,113
0
2,477
3,522
17,041
0
L
Kukulkan
DANNYDEL926
Kukulkan
2,768
247
0
500
3,691
1,311
0
992
2,699
38,678
0
L
Olorun
DrayeM
Olorun
3,359
1,628
233
979
5,119
2,356
0
1,380
3,739
20,586
3,758
W
2,671
137
49
3,418
8,097
6,005
0
4,498
3,599
16,429
0
L
Fenrir
4,190
1,756
0
2,169
8,832
3,151
0
2,415
6,417
0
33,473
W
Janus
L-V-L-9-5
Janus
3,588
526
0
1,343
3,025
1,070
0
1,243
1,782
40,497
0
W
Poseidon
2,318
401
0
1,130
3,901
1,254
0
1,922
1,867
39,791
0
W
Martichoras
Voided_blessings
Martichoras
1,691
619
0
1,392
4,271
1,606
23
998
3,273
0
36,127
L
Chang'e
2,034
294
40
1,372
4,859
1,528
0
1,313
3,546
23,778
0
W
Mercury
tybaltc
Mercury
3,003
1,320
0
1,997
5,882
2,579
0
573
5,309
0
34,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,496
Gold Earned
28,589
254
Minions Killed
285
0
Camps Cleared
0
918,011
Distance Traveled
1,004,880
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
5,327
533
20
2
0
190,960
3
L
Kukulkan
5,189
519
85
9
0
189,316
3
L
Olorun
4,788
479
37
4
0
181,806
2
W
Ares
5,217
522
26
3
0
195,105
0
L
Fenrir
4,851
485
58
6
0
238,843
0
W
Janus
6,062
606
66
7
0
221,420
2
W
Poseidon
5,950
595
72
7
0
183,529
4
W
Martichoras
5,261
526
57
6
0
177,359
0
L
Chang'e
5,341
534
54
5
0
117,086
0
W
Mercury
6,099
610
64
6
0
227,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role